version 1.1 | | version 1.2 |
---|
| | |
| | |
OBJECTS = digi.$(OBJ) hmpfile.$(OBJ) ipx_win.$(OBJ) mono.$(OBJ) \ | | OBJECTS = digi.$(OBJ) hmpfile.$(OBJ) ipx_win.$(OBJ) mono.$(OBJ) \ |
joyhh.$(OBJ) key.$(OBJ) mouse.$(OBJ) timer.$(OBJ) \ | | joyhh.$(OBJ) key.$(OBJ) mouse.$(OBJ) timer.$(OBJ) \ |
winnet.$(OBJ) palw32.$(OBJ) serial.$(OBJ) joydefs.$(OBJ) | | winnet.$(OBJ) serial.$(OBJ) joydefs.$(OBJ) |
| | |
| | !ifdef WGL_IO |
| | OBJECTS = $(OBJECTS) glinit.$(OBJ) |
| | !else |
| | OBJECTS = $(OBJECTS) palw32.$(OBJ) |
!ifdef D1XD3D | | !ifdef D1XD3D |
OBJECTS = $(OBJECTS) pch.$(OBJ) win32.$(OBJ) scene.$(OBJ) texture.$(OBJ) winmain.$(OBJ) | | OBJECTS = $(OBJECTS) pch.$(OBJ) win32.$(OBJ) scene.$(OBJ) texture.$(OBJ) winmain.$(OBJ) |
OBJECTS = $(OBJECTS) $(LIBDIR)d1x.res | | OBJECTS = $(OBJECTS) $(LIBDIR)d1x.res |
| | |
SUBDIRS = d3dframe | | SUBDIRS = d3dframe |
!else | | !else |
OBJECTS = $(OBJECTS) init.$(OBJ) gr.$(OBJ) | | OBJECTS = $(OBJECTS) init.$(OBJ) gr.$(OBJ) |
| | !endif |
!endif | | !endif |
| | |
OUTPUT = $(LIBDIR)io.$(ARC) | | OUTPUT = $(LIBDIR)io.$(ARC) |