version 1.4 | | version 1.5 |
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#include "vers_id.h" | | #include "vers_id.h" |
//end addition -MM | | //end addition -MM |
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| | #include "gamefont.h" |
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//added 10/05/98 by Matt Mueller - make fullscreen mode optional | | //added 10/05/98 by Matt Mueller - make fullscreen mode optional |
#include "args.h" | | #include "args.h" |
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//Style "D1X*" NoTitle, NoHandles, BorderWidth 0 | | //Style "D1X*" NoTitle, NoHandles, BorderWidth 0 |
//if you can't use -fullscreen like me (crashes X), this is a big help in | | //if you can't use -fullscreen like me (crashes X), this is a big help in |
//getting the window centered correctly (if you use SmartPlacement) | | //getting the window centered correctly (if you use SmartPlacement) |
SDL_WM_SetCaption(DESCENT_VERSION " " D1X_DATE, NULL); | | SDL_WM_SetCaption(DESCENT_VERSION " " D1X_DATE, "Descent"); |
//end addition -MM | | //end addition -MM |
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//edited 10/05/98 by Matt Mueller - make fullscreen mode optional | | //edited 10/05/98 by Matt Mueller - make fullscreen mode optional |
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//--moved up-- SDL_WM_SetCaption(DESCENT_VERSION " " D1X_DATE, NULL); | | //--moved up-- SDL_WM_SetCaption(DESCENT_VERSION " " D1X_DATE, NULL); |
//--moved up--end addition -MM | | //--moved up--end addition -MM |
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| | gamefont_choose_game_font(w,h); |
return 0; | | return 0; |
} | | } |
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