Difference for arch/sdl/gr.c from version 1.4 to 1.5


version 1.4 version 1.5
Line 12
 
Line 12
 #include "vers_id.h"  #include "vers_id.h"
 //end addition -MM  //end addition -MM
   
   #include "gamefont.h"
   
 //added 10/05/98 by Matt Mueller - make fullscreen mode optional  //added 10/05/98 by Matt Mueller - make fullscreen mode optional
 #include "args.h"  #include "args.h"
   
Line 107
 
Line 109
 //Style "D1X*"  NoTitle, NoHandles, BorderWidth 0  //Style "D1X*"  NoTitle, NoHandles, BorderWidth 0
 //if you can't use -fullscreen like me (crashes X), this is a big help in  //if you can't use -fullscreen like me (crashes X), this is a big help in
 //getting the window centered correctly (if you use SmartPlacement)  //getting the window centered correctly (if you use SmartPlacement)
  SDL_WM_SetCaption(DESCENT_VERSION " " D1X_DATE, NULL);   SDL_WM_SetCaption(DESCENT_VERSION " " D1X_DATE, "Descent");
 //end addition -MM  //end addition -MM
   
 //edited 10/05/98 by Matt Mueller - make fullscreen mode optional  //edited 10/05/98 by Matt Mueller - make fullscreen mode optional
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 //--moved up-- SDL_WM_SetCaption(DESCENT_VERSION " " D1X_DATE, NULL);  //--moved up-- SDL_WM_SetCaption(DESCENT_VERSION " " D1X_DATE, NULL);
 //--moved up--end addition -MM  //--moved up--end addition -MM
   
    gamefont_choose_game_font(w,h);
  return 0;   return 0;
 }  }
   

Legend:
line(s) removed in v.1.4 
line(s) changed
 line(s) added in v.1.5