| version 1.6 | | version 1.7 |
|---|
| | |
| | | |
| void digi_pause_all() { } | | void digi_pause_all() { } |
| void digi_resume_all() { } | | void digi_resume_all() { } |
| void digi_stop_all() { } | | void digi_stop_all() { |
| | | int i; |
| | | // ... Ano. The lack of this was causing ambient sounds to crash. |
| | | // fixed, added digi_stop_all 07/19/01 - bluecow |
| | | |
| | | for (i=0; i<MAX_SOUND_OBJECTS; i++ ) { |
| | | if ( SoundObjects[i].flags & SOF_USED ) { |
| | | SoundSlots[SoundObjects[i].handle].playing = 0; |
| | | SoundObjects[i].flags = 0; |
| | | } |
| | | } |
| | | } |
| | | |
| //added on 980905 by adb to make sound channel setting work | | //added on 980905 by adb to make sound channel setting work |
| void digi_set_max_channels(int n) { | | void digi_set_max_channels(int n) { |