version 1.6 | | version 1.7 |
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void digi_pause_all() { } | | void digi_pause_all() { } |
void digi_resume_all() { } | | void digi_resume_all() { } |
void digi_stop_all() { } | | void digi_stop_all() { |
| | int i; |
| | // ... Ano. The lack of this was causing ambient sounds to crash. |
| | // fixed, added digi_stop_all 07/19/01 - bluecow |
| | |
| | for (i=0; i<MAX_SOUND_OBJECTS; i++ ) { |
| | if ( SoundObjects[i].flags & SOF_USED ) { |
| | SoundSlots[SoundObjects[i].handle].playing = 0; |
| | SoundObjects[i].flags = 0; |
| | } |
| | } |
| | } |
| | |
//added on 980905 by adb to make sound channel setting work | | //added on 980905 by adb to make sound channel setting work |
void digi_set_max_channels(int n) { | | void digi_set_max_channels(int n) { |