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Interface Summary | |
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MouseCellListener | |
Renderer | A browser-specific way of rendering a cell; the performance of different approaches varies between browsers. |
SourcesMouseCellEvents | A source of mouse-related events that are expressed in terms of the cells on the game board, not in terms of X/Y pixels (as the normal GWT SourcesMouseEvents interface). |
Class Summary | |
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AttributesPalette | |
BoardView | |
CellInfoPanel | This panel appears when you mouse over a cell and provides a legend for the contents of the cell. |
CellMessageModalPanel | This is a slightly more aggressive form of message panel that appears next to the player, and shows a message that the player must manually dismiss, so he or she can't miss it. |
CellMessagePanel | |
CellPanel | |
CenteredPopupPanel | Base class for consistent layout and visual appearance of dialogs, as well as some behavior for closing. |
ConfirmDeleteGameDialog | |
ConfirmQuitDialog | |
ConfirmSaveDialog | |
DialogManager | |
DomRenderer | Render to the table cell using the DOM. |
ErrorDialog | |
FontSpec | Display almost all the entities used in the game (pieces that are animated may use entities that cannot be seen by calling getSymbol()). |
GameListingDialog | Base class for load and save game dialogs, both of which allow you to browse saved games and delete them. |
GameOverDialog | Shows a dialog and ends the game. |
HTMLDialog | A reusable dialog that loads an HTML URL into a scroll panel. |
InputManager | The key manager is a focus widget that processes keyboard events This works, although it would be better simply to capture events at the document level (this widget constantly has to grab the focus in order to work). |
InventoryPalette | Would like to rationalize this so that there's an intervening list view, but that will be challenging. |
LinkBar | |
LoadGameDialog | |
LoadingDialog | |
Log | Simple logging class. |
MainMenu | This menu is suprisingly hairy. |
MessageList | |
MessageManager | The MessageListener implementation in the game. |
MouseCellListenerAdapter | |
MouseCellListenerCollection | |
MousyButton | |
MousyGrid | It's a complete bastardization of the SourcesMouseEvents interface. |
NewGameDialog | |
Palette | One of those little panels on the right-hand side. |
PlayerPalette | |
SaveGameDialog | |
SpanRenderer | Render a span into the table cell using an array join. |
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0.7 | ||||||||
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© 2009 Alx Dark