us.asciiroth.client.agents
Class Rhindle
java.lang.Object
us.asciiroth.client.core.AbstractPiece
us.asciiroth.client.agents.AbstractAgent
us.asciiroth.client.agents.AbstractAnimatedAgent
us.asciiroth.client.agents.Rhindle
- All Implemented Interfaces:
- Agent, Animated, Piece
public class Rhindle
- extends AbstractAnimatedAgent
Our first movin', fightin' agent. Does not have a ranged weapon or a
great range, but does a good amount of damage. Fires a color event when
killed.
Method Summary |
void |
onFrame(Context ctx,
Cell cell,
int frame)
Animation callback, executed once each frame for each piece
animated on the board. |
void |
onHit(Event event,
Cell attackerLoc,
Cell agentLoc,
Agent agent)
Fired when this agent collides with the player, or if this agent is the player,
when the player collides with another agent (in other words, this method will
not fire if one non-player agent collides with another non-player agent). |
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
SERIALIZER
public static final Serializer<Rhindle> SERIALIZER
- Type serializer.
Rhindle
public Rhindle(Color color)
- Constructor.
- Parameters:
color
-
onFrame
public void onFrame(Context ctx,
Cell cell,
int frame)
- Description copied from interface:
Animated
- Animation callback, executed once each frame for each piece
animated on the board.
onHit
public void onHit(Event event,
Cell attackerLoc,
Cell agentLoc,
Agent agent)
- Description copied from interface:
Agent
- Fired when this agent collides with the player, or if this agent is the player,
when the player collides with another agent (in other words, this method will
not fire if one non-player agent collides with another non-player agent).
- Specified by:
onHit
in interface Agent
- Overrides:
onHit
in class AbstractAgent
© 2009 Alx Dark