2002.06.23 ~07 FI decoys and count limits A lot of credit goes to Inferna| on irc://irc.enterthegame.com/#br for giving me a push in the right direction. Limiting the number of simultaneous instances of a projectile per player is now implemented using an array of reference counts. The actual limit value is stored with the projectiles definition in the weapons config file. This limits some of the insane configurations I've been dreaming up, but for the most part such restrictions are sensible for what amounts to a WF clone. The decoy has been solidified. Now I can stand on my own decoy and shoot it with just about whatever. Gauntlet is acting buggy, though. Currently the number of deployed decoys isn't limited. In most MOCK cases, having more than one decoy doesn't make a whole lot of sense. Still, I'd like to mull over whether the coding design for decoys is "good" or not.