2002.03.15 ~07 More on Blender and MD3. First of all, NaN (the company behind the the 3D modelling software Blender) is going kaput. No word as to the fate of the software, although I do recall a promise of Blender going open-source in the event of company's death. In the meantime, www.elysiun.com appears to be the interim web site for Blender users. Second, I figured out a half-assed way to import MD3 animation, after looking at various (other) Blender python tutorials. Link the script with the object using FrameChanged. That way, whenver the frame number in Blender changes, the python script will be re-run, which can then manually(?) move all the vertices in the mesh according to frame number. There really ought to be a way to just plug and chug the coords into an IPO curve. It's a lot tougher to figure out with www.blender.nl (and its accompanying python docs) demolished.