2002.03.01 ~14 MD3 import into Blender http://www.linux.ucla.edu/~phaethon/q3a/md3import/md3import.html Importing works. The objects do look a little strange (a couple polys missing and such), but otherwise I would call the venture a success. No textures imported, the tags don't import properly, no exporting, animation is NOT accomodated, yadda yadda. At least (most of) the mesh is there. The step towards exporting to MD3 shouldn't be that big; all the bit-banging stuff just needs to be straightened out. On impulse, I started on a joint mini-project to create a rendition of The Restaurant At The End Of the Universe, and I'm a little eager to start swapping around prototype models without having to learn QERadiant. This means I'll probably be getting around to an exporting of some kind soon.