The artificer is a rare and respected individual. Typically found only in the larger cities of more the technologically advanced civilizations, the artificer is the supreme craftsman, capable of building devices of unparalleled creativity and utility. Each artificer is typically specialized with certain types of devices(i.e. some specialize in timepieces and/or locks, some in glassware for manipulation of light or specialized alchemical apparatus, some in weaponry, etc.) Not all artificers are necessarily of mechanical bent, some are simply highly skilled craftsmen, but the archetype refers more to the former. Not infrequently, these individuals are in the employ of the nobility or at least courted by them, for their skills and devices are always in demand. (Think of Faberge eggs and Swiss watches). This vocation is most apt for dwarves and humans. When playing, think dedication, mastery, creativity, unique, craft, intricate, patience, innovation, detail, moving parts, mechanics.
K/S Areas Beginning Artifice 20 Smithing/Welding 20 Arms&Armor 16 Heka Forging* 16 Mechanics 16 Gemsmith/Lapidiary* 16 Alchemy* 12 Cryptography 12 Drawing 12 Foreign Lang[choice] 12 Games, Mental 12 Handicrafts/Handiwork 12 Influence 12 Logic 12 Mathematics 12 Printing 12 Street-Wise 8 Survival 8 Combat, Hand Weapons 4 Toxicology 4 248
Like Magick and Dweomercraft, Crafting is a specialized and powerful skill, requiring great dedication, and thus should not be very widespread or prevalent.
This area is most frequently used in making locks and traps.
Leodoh is also known to have recently perfected a flame projector of some kind, with an attack range of over ten feet.
Jake's Locket Made by an artificer of Saxony after the assassin Jaques performed some special "favors" for him, the Locket appears to be nothing more than a finely engraved and enjewelled silver locket in which one might place the painted insert of a loved one, to be viewed on opening of the locket. However, if the back of the slim case is prised off in the appropriate manner(Easy if known, Very Difficult if not, and Extreme to discover by manual inspection if nature of locket is completely unknown) a full set of theives picks is exposed. These picks, although very slim, are formed from a steel adamantium alloy, making them stronger than normal picks and tools. Additionally, once the back and picks are removed, the glass covering for the painted representation will function as a lens, magickally amplifying ambient light levels by 25 times on the object of inspection(typically lock/keyhole/ trap) if there is any present, or provides the equivalent of weak candlelight radiance upon the object if there is no radiance present. These weaker abilities are usable once per day for about 1 AT. Each of the twelve small rubies set into the face and back of the locket acts as a heka resevior(as Heka Binding-Alchemy VIII) containing 5 points each(60 Heka total), each regenerating one point of heka per day. The locket is enchanted to use this Heka as in either the form of a Treacherous Blow Formula or Pilfer Charm(both Black School II). Each is usable almost instantly, but each is resticted to no more than one use per two days. Lastly (and most sinister) the locket contains a 1" hollow needle with a Springblade enchantment and small resevoir for poison . One might use this by presenting the picture to someone and activating the Treacherous Blow, then activate Springblade and stab, attacking with surprise, almost surely injecting the poison and killing the victim.
It also bears a number of minor enchantments against scratching and dirt, including Resiliency, which help to confuse the truly astute looking for the source of heka aura.
In spite of this, after three successful and shocking assassinations, it is now imfamous and it's description is widely known.