The Reptiliads


The Reptiliads and Gila-Worms are taken from RAFM's the Reptiliads, their history, society and military system. Personally, I think they are great. But, then again, I have the miniatures.

Illustration: none
Identifier: Animal, Reptile, Lacetillian
Habitat: Exterior Aerth (Sapient)
Size: 1x human-size (6' T; 150#)
Number Appearing: 7-12 (1D6+6) 1000+ in communities
Modes & Rates of Movements:
Walk: 90 yds/BT
Trot: 180 yds/BT
Run: 270 yds/BT

Initiative Modifiers: Human Standard
Outstanding K/S Areas/Sub-Areas & Steep:
Combat, Hand Weapons at 43-70 (3D10 +40)
Combat, Missile Weapons (spears) at 22-40 (2D10+20)
Perception, Physical at 33-50 (3D10+20)

Joss Factors: 1D3
Dodging/Avoidance: 0 and 15/28/13 or by individual
Attractiveness: 0 (Horrid - but no roll required)
Susceptibilities: Nil
Average Armor Protection: 5 (plus worn protection)
Quirks: Nil

Attacks     BAC   Damage Type   Base   Bonus
Claws (x2) 40 C 1D3 3 (by weapon) - - - 3 (4-9)*
* The number in parentheses is the damage bonus with the damage bonus due to high BAC added.

Powers: Nil

Statistical Details:
Base Scheme (+/-D3, -2 M penalty, +3 P Bonus, -1 S penalty)

M: 50 EL: 40         P:90 WL:67 CL:81      S:42 EL:33
MM: 28     MR: 22    PM: 43     PN: 47     SM: 22    SP: 20
MMCap: 10  MRCap: 8  PMCap: 15  PNCap: 17	  SMCap: 8  SPCap: 8
MMPow:  9  MRPow: 7  PMPow: 15  PNPow: 15	  SMPow: 7  SPPow: 6
MMSpd:  9  MRSpd: 7  PMSpd: 13  PNSpd: 15	  SMSpd: 7  SPSpd: 6

Armor Scheme:
Area   Pierce  Cut  Blunt  Fire  Chem  Stun  Elec
Ultra 8 12 4 0 0 8 4 Super 6 9 3 0 0 6 3 Vital 4 6 2 0 0 4 2 Non 2 3 1 0 0 2 1 Average 5 7 2 0 0 5 2

Commentary & Description:
The Reptiliad race, similar to the Hissard of subterranean Aerth, are bipedal, scaled creatures but, unlike the Hissard, have long tails and long flexible necks. It is their long neck and near perfect peripheral vision which makes them very hard to surprise. However, poor depth perception has led to a marked lack of use of missile weapons amongst their warriors.
Reptiliads use all types of armor from leather to platemail. Shields are common only amongst elite warriors as reptiliad battle tactics lean towards ordered units of pikemen. Other weapons of choice are the halberd and bastard-sword. Reptiliads use their tails for balance which allows them to use weapons which would be too heavy or awkward for a human of their size and weight.
The Reptiliad military is a tightly ordered institution. Rank names map roughly onto human equivalents as:

Silthana - warrior/private   Tantha - corporal
Soulama - seargent           Schirta-Tantha - captain
Ulanta-Soulama - colonel     Hlamata-Schirta - brigadier
Hatha - clan chief (general)

Reptiliads have enslaved or ªdomesticatedº several races for their use in military conquest. Of particular interest are the gila-worms (or Hakama) and the monstrous Greater Trog.

Reptiliads are not fond of heka-users and have very few dweomercraefters. Shamans are more common but, as their S TRAIT might indicate, are not terribly powerful when compared to human norms.

Reptiliads favor warm, dry weather but have settled numerous climates from humid swamps to cooler flat-lands.


Created by Wayne McLaurin