Slaugh

Identifier: Humanoid
Habitat: Occidental Phaeree (Interior)
Size: 1x human-size
Number Appearing: 4-24 (4D6)
Modes & Rates of Movement:
Walk: 130 yards/BT
Run: 390 yards/BT
Initiative Modifiers: Human Standard
Outstanding K/S Areas/Sub-Areas & STEEP:
All Slaugh possess the following K/S Areas:
At 60+8D10: Dweomercraeft (Black School); Magick; Multiversal Planes & Spheres
At 40+6D10: Influence; Leadership; Perception, Mental
At 20+4D10: Combat, Hand Weapons
In addition, each individual will have (at 40+6D10) either:
Demonology, Sorcery; OR
Priestcraeft (Gloomy Darkness), Religion
Joss Factors: 7-14 (6+1D8)
Dodging/Avoidance: 13/40,40,25
Attractiveness: 1-10 (1D10)
Inner Beauty/Ugliness: -5
Invulnerabilities: Nil
Susceptibilities:
Insinuation: Ferrous metal (x2)
Contact: Ferrous metal (x1); Rock Crystal / Wounding Contact
Allergy: 1 BT of exposure to ferrous metal (100 pounds in 10 feet) inflicts 1 point PD/CT thereafter.
Average Armor Protection: 0
Quirks: Nil/as HP (optional)

Attacks      BAC      Damage Type  Base  Bonus
by weapon per STEEP by weapon * 8

Powers:

Gloomcloud
Area of Effect: 60' diameter
Delivered by: Word and gesture
Range: 150 feet
Time: 5 CTs
Duration: 1 AT
Frequency: Once per day
This power produces effects identical to the CG VII Priestcraeft (Gloomy Darkness) Casting of the same name.


Illumination
Area of Effect: 10' radius
Delivered by: Thought
Range: 150 feet
Time: 1 CT
Duration: 1 AT
Frequency: At will
This power is similar in nature to the Basic Priestcraeft Casting, Phosphor Spell (CG I). It creates a single phosphorescent sphere of light, which may be motive or not, at the individual's direction.


Dark Vision
Area of Effect: Individual
Delivered by: Thought
Range: 75'
Time: 1 CT
Duration: While concentrating
Frequency: At will
This power functions per the CG I Priestcraeft (Gloomy Darkness) Casting of the same name. Note that Dark Vision allows the being to see equally well in darkness or daylight.


Steal Heka Energy
Area of Effect: One living subject
Delivered by: Word and gesture
Range: Touch
Time: 5 CTs
Duration: 1 BT
Frequency: Once per week
This ability functions like the CG IX Dweomercraeft (Black School) Casting Heka Drain Formula. The individual may, while this power is invoked, drain 75 points of Heka energy per CT from the subject.


Castings: Based on individual's K/S Areas

Statistical Detail
Base Scheme (+/-D3 per ATTRIBUTE)

M: 150, EL: 120      P:130, WL:97, CL:117 S: 90, EL: 72
MM: 75    MR: 75     PM: 65    PN: 65     SM: 30    SP: 60
MMCap: 30 MRCap: 30  PMCap: 25 PNCap: 25  SMCap: 10 SPCap: 20
MMPow: 25 MRPow: 25  PMPow: 20 PNPow: 20  SMPow:  5 SPPow: 20
MMSpd: 20 MRSpd: 20  PMSpd: 20 PNSpd: 20  SMSpd:  5 SPSpd: 20

Armor Scheme: By individual

Commentary & Description
The Slaugh are an Evil race of magick-using humans who migrated to Phaeree long ago. They are devoted to the various black arts of the arcane, have Moderate innate Heka powers, and possess the normal human range of Heka use and magick. They are of Superior strength and intelligence, and average spirituality. Their individual Vocational choices are based on those of the vilest humans, and typically lean heavily toward Black Dweomercraeft, Evil Priestcraeft, Sorcery, and Witchcraeft. Note that Slaugh can use steel, but the touch of pure iron causes an Allergic Reaction in 1 AT, inflicting 1 point of PD per BT thereafter.

The castle of Shubblagh is the seat of power for this race, which demands to be called the Lords of Darkness. Though the Black Faction of the Occidental Unseelie Court is but half of the ruling class (the race of Drow preside over the Red Faction), the Slaugh lead vast numbers of Duergar, gargoyles, giants, Theriocephali, vampires, and Yeth.

Created by: Dave and Michele Newton