Volume #3, Issue #2. (Dec 5, 1994)

Subscribers: 146 Contributors: 6 Delivery Man/Publisher:agl1@le.ac.uk
Genesis Man/Founder:digdug@iastate.edu
Hack and Slash Man/Editor:msphil@birds.wm.edu

World Index

  1. Forgotten Realms
  2. SpellJammer
  3. Mystara
  4. Ærth
  5. Original
    1. Unknown

Other Interesting Stuff

  1. Campaign Journals

Reporters this issue:
    Andy Merritt (amerritt@armltd.co.uk)
    Leonard Scott (lenscott@aol.com)
    Mike Phillips (msphil@birds.wm.edu)
    Richard J. Pugh, rjpugh@aol.com
    Daniel Goncalves, dlr@vision.inesc.pt
    Chris Lauricella, chrl.faraday.chem.fsu.edu

Forgotten Realms

On a happy note, local amnesiac, Marlene, known as The Comely, has decided to wed Raven's Bluff resident, Sieur Jacques Regnier, a private investigator and business owner. We have all enjoyed how Marlene has captivated us with her wit and humor and will sorely miss her when she leaves us. She came to us some months ago without so much as even the clothes on her back, and she couldn't speak a word of any known language. But now she has a good grasp of the language, and her adopted family, the Svorls, innkeepers of the Grouse-on-the-Water, have made sure she will be dressed in the finest gown. All are invited to their wedding the evening of Nightal (December) 11, as the full moon rises.

An army of bullywugs lead by a grotesque 11-foot tall Glib the Noxious has invaded the northern portion of Tavilar, causing widespread havoc and destruction. Adventuring bands have engaged in door-to-door battles with the amphibians and have even turned back some of the horde except where Glib has shown up in person. He evokes fear in both invader and defender alike by eating alive those that he captures--often while they are attacking him! He doesn't appear to take an active role in directing the battle, leaving that up to a group known as the Lieutenants lead by a small bullywug that the others call Bulev the Slippery.
The defense of Tavilar is made more difficult by the multitude of visitors to last month's Mushroom and Fungus Festival who were left stranded in the town by the bullywug uprising. Mayor Do'Elsinor is considering asking for assistance from the High Blade of Mulmaster if the free adventuring groups cannot drive out the invaders.

Western Heartlands: Elturel: UNDEAD KILLED IN HIGH DISTRICT
Late last night, the cleaning service at the Ruby Staterooms inn on Carpenter Way discovered the decapitated body of a female guest, Mrs. Vemuren. A detachment of Hell Riders was called in to investigate only to discover, by the light of day, that the victim was in fact a vampire. Along with the body--which showed signs of cutting wounds--were several vials that appeared to once have contained holy water consecrated to Lathander. The guards are looking through papers found in the room for leads, although this is no longer being considered a crime. "Whoever did this deserves a medal: From preliminary evidence, we think the vampire may have been involved in a plot to bring in more of its kind from the eastern realms."
This secluded inn in the high district is known for the privacy given to its guests. Innkeeper Mursheeb the Softspoken told the guards that Mrs. Vemuren checked in only last week, and left instructions not to be disturbed by day. Some are suggesting this killing may have been linked to another vampire "killing" in Waterdeep last month.

A team of adventurers lead by a skilled ranger discovered the stronghold of the reputed githyanki raiders that attacked the Solemn Sword Inn in Surkh last month, killing twelve. It is 13 days journey to the north of the city, beyond the local mountain range known as The Guardians. The team of 9 spotted the monolithic structure in a mountain valley, but felt it unwise to approach closer to determine the strength of the alien force. These githyanki are extremely war- like and are skilled in the tactics of small unit combat. City Elders are looking for a way to remove the threat without risking an all out war. Interested adventurers with the power and experience to deal with this kind of danger are invited to come to Surkh to work out suitable monetary arrangements.

For the last two weeks strange gnomes from lands far away have descended on the city of Ordulin and congregated at the temple of Gond, The Steady Hand. Although a small temple run by only 4 priests, the temple has been packed every day from morning to dusk with at least 200 chanting gnomes speaking a heavily accented form of Common. They ask for a "sign of perfect knowledge," but have refused to elaborate further. The local inns and shops are full of gnomes by nightfall, and merchants are unwilling to interfere "so long as the coins keep rolling in, and they don't start any trouble," said a local guildmaster. Most of the gnomes are masters at some form of craft or art and continuously converse with one another at high speeds, seemingly without end. Local gnomes just shrug their shoulders when asked about their knowledge of what is happening. "I can think of worse kinds of invasions," said gnome Wullimer Bildhanks, a local butcher.

Dragon Coast: Teziir: DEAD BANDIT SIGHTED!
The bandit leader, "Sir" Blackheart, who was killed last Spring during an ambush on a wagon train, has been seen by at least two different groups along a stretch of the Trader's Road known as the Bandit's Tollbooth. The first reported sighting occurred at night by a group of town militia as they headed back to the city from a watchtower 15 miles from the city gates. They reported a masked figure resembling Blackheart, who told them they "would surely die for despoiling the eternal rest of an innocent man." The Watch commanders assumed the report to be a fabrication by watch members as an excuse for their tardiness. More recently, a band of adventurers known as Spingalion, reported a man, "floating 12 feet in the air, wearing a mask, and shouting curses upon 'grave defilers, and other opportunists'." They shot several arrows into the man, but appeared not to have injured him in any way. The apparition did not otherwise interfere with the travelers. It has been assumed that Sir Blackheart left treasure behind that he would rather not be found, or that some unfinished business has compelled him to return to his place of death. Blackheart's body was recovered after the raid, and burned in an attempt to prevent just such a thing from occurring.

Calimsham: Calimport:

Our gracious Pasha has decreed that the Tethyrian heir apparent to the rulership of Tethyr, Kirov Sverdlovsk, is to be considered the new Ruler of Tethyr. In accordance with this ruling, an ambassador, Sabdul Moramin, and a retinue of officials have been sent to the Sverdlovsk lands in eastern Tethyr. Sverdlovsk has agreed to reciprocate with an ambassador in the near future. It is to be noted that the rulership of Tethyr is still contested by rival, Petya Zuyevo. House Zuyevo is a major family on the western coast, and currently rules from the ancient city of Myratma. A battle between forces of Sverdlovsk and Zuyevo last month ended with a victory by the House Sverdlovsk, but the war continues.

Vilhon Reach: Innarlith: NEWS OF THE RED TANKARD
I am Esmera Valdukin, the owner of the Red Tankard Tavern on Candle Street, and this is my Gossip and Rumors bulletin. Recently, the Mayor's daughter gave birth to a lovely 8 pound baby girl, named Meershaw. Two adventurers from different groups got into a tussle while at my pub, and are cooling their heels in the Town Cellars (they must have drunk too much of my premium brand ale: the Quencher!) And a new stranger came into town from away South. I offered him a free ale (the inexpensive Copper brand), if he would tell of some of his adventures. First off, he wasn't riding a horse, but rather a large bird! I reckon it was 10' tall and had a sharp beak. He said he was a ranger and had just come from across the Shaar from beyond the Great Rift! I almost didn't believe him until he ordered my strong Bitternip Whiskey--no one can drink that whiskey and still tell a lie! He insisted that he was conducting a treaty between various herding peoples and the Dwarves of the Rift for trade of wool and cheeses (speaking of cheeses, I just got a shipment of strong Dratleberry Cheese to go with my Spicey Liqueurs). He was quite tired--he claimed to have ridden directly from Eastern Shaar to Shaarmid--so I settled him into the Bath rooms for a hot, soapy bath with a glass of my Easy Whispers wine for a good nap. If any wish to hear more, they can come on in to the Red Tankard; this week's special is a FREE mug of spiced tea with a purchase of a tankard of Mintall Stout.
DM's note: the bird is a larger, heavier relative of the flightless bird (4HD, 1ATK @ 1d10 damage, MV=21') which lives in the Eastern Shaar preying on herds of small indigenous sheep, goats, and antelopes. They can carry as much as a riding horse.

Western Heartlands: Baldur's Gate: VAMPIRE KILLER STRIKES AGAIN!
Townwatch, alerted by Hell Riders from Elturel to a possible vampire "invasion," conducted a raid on a warehouse owned by Narlap Sixtawian but were hours too late. They discovered the remains of two vampires, recognized by locals as Narlap and his daughter, Ramena Sixtawian. Both were found chained to a marble support column near an exposed window. A makeshift fire pit containing papers was still smoldering, and fresh drops of blood lead to an alley outside where a Disc of Lathander was discovered. Watch leader, Mylthiz, has tried to reconstruct the past events: "I think whoever did this entered the building last night, overpowered both vampires while suffering some injury, chained them to the column and just waited until the morning sun finished 'em off." He speculates that the killers are probably more than one person and must include at least one priest of Lathander.
Investigators working with Riders from Elturel are just beginning to unravel a nefarious plot by a Vampire Lord from somewhere near Chessenta to infiltrate the Western Heartlands region in preparation for his own coming. They admit that their investigations are hampered by a lack of material since the killers seem to remove or destroy most of the papers found with the vampires. Why the killers haven't revealed themselves or why they are removing all evidence is still a mystery, since no one can even consider the "murders" to be illegal.


The TEMPLE OF LATHANDER in Beregost would like to remind everyone that it provides low-cost healing lotions and salves for all good-aligned beings, and that any interested individuals may talk to High Priest Kelddath Ormlyr about becoming an acolyte of Lathander. "Isn't it time to start a new day with Lathander?" [Western Heartlands]

SMALL FRY RESTAURANT. Welcome to the Small Fry Restaurant, a restaurant just for the smaller sect: Halflings, Gnomes, and Dwarves! We offer the finest in Halfling cuisine, Dwarven drinks, and Gnomish entertainment. You'll feel right at home in our "Small Room" with two fireplaces, while our halfling chef and his team prepare specialties from Luiren and exotic meals from the Great Rift. Afterwards come join our Gnome musicians in the lounge overlooking the lights of the city while they soothe the cares of the world from you. Pretty maids serve any of 25 Dwarven, Halfling, and Gnomish beverages, and they can usually suggest just what you would like best. We also offer take-out for the industrious who can't seem to find the time to come in. Conveniently located near the Great Hall of the Council, there is no reason not to stop by! [Ordulin, Sembia]

THE RED TANKARD. This is the Red Tankard, the far-famed meeting place of wizards and swordswingers from around the world! Rub shoulders with important personages as you drink in the famous ales and beers that you have heard so much about. Relax in the splendid baths of warm scented waters as you swap tales with the bravest men and women of the last 50 years (and in some cases, even longer!). Sit in princely comfort in the smoking room and read tales of long ago exploits in wondrous lands to the East and South. All this, at such low prices as to make you believe it all to be a dream! This is no dream, it's the RED TANKARD in Innarlith! See you soon. [Vilhon Reach]

Leonard Scott: lenscott@aol.com

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Solaris, the Playards:

Official Press Release of the Spelljammer's Aid Society

In what appeared to be a demonstration of their power, the Imperial Elven Navy recently used a world destroying/teraforming weapon on one of the six small worlds known as the Playards. Priod to the use of the weapon, the regional commander of the Imperial Elven Navy in Solaris, Admiral Falconbane, announced that all races in Solaris were to submit to the will of the Elven Navy, no questions asked. To prove that their threat could be met, the magic energy weapon known as "Mosaic" was used on the small world.
According to inteligence reports, Mosaic works as a polymorph substance. The substance takes on the form of a slow moving wave that gradually transforms anything it encounters into a pulsing field of yellow matter. So long as the wave isn't blocked by a vacuum, the wave will continue to grow. When the wave has expended all available material, it begins to settle into a standard terresterial matrix. The Navy is reported to have developed Mosaic as a teraforming tool some forty years ago, but differences at the command level of the navy shifted its use from a tool to a weapon. This is the only confirmed use of the weapon, though there are records of a possible "accidental" use of the substance about thirty years ago on Five-Delta-Prime, a moon of Glyth in Realmspace.
In the process of teraforming Playard-IV into a forest world, all former life on the planet was destroyed. This included several gnome, human, and humanoid settlements. Total deaths are estimated in the hundreds of thousands.
About a week after the use of the weapon, patrol ships reported seeing a fleet of elven ships capturing the famous dreadnaught Eternal Wanderer, about six days short of the Playards. When the patrol ships arrived on the scene to give aid, the dreadnaught was found to have been destroyed, along with several of the elven ships. Also, a freak explosion was detected in the area about two days later. It turns out that the elves were using an abandoned dwarven citadel to produce the Mosaic substance, and that this citadel was destroyed by it.
While an investigation was impossible, it is assumed that the crew of the Eternal Wanderer was able to activate the Mosaic substance, thus destroying all of it. No elves are known to have survived the explosion, though a single armada was reported missing after the incident, so survivors are possible.

Solaris, Cartania:

Official Press Release of the Spelljammer's Aid Society

In a display of unity not seen since the Vodani Wars, the spelljamming nations of Cartania united together to battle the elven navy over Solaris's main world, Cartania.
Specific details are still classified, but it is known that under the direction of Admiral Deliliah Ferrengal of the Muldravian Stellar Navy, a fleet of aproximately 300 Cartanian ships from eight different nations engaged three flotillas of the Imperial Elven Navy. There was fear that the elves were going to use the Mosaic matrix on the planet, but this turned out to be an unnecessary fear, once word arrived that all production of the substance had been halted, and the supply destroyed.
On several occasions, the elves attempted to strike primary ground targets on Cartania, but the opposing fleet was able to prevent this. Cartania's second moon, Irania, did see several of its cities attacked, but only one strike succeeded. By the time the elves were in position to attempt a second strike, their defence line had been penetrated, allowing the bulk of the Cartanian fleet to drive the elves back.
Shortly after the elves had been driven back, another attacking fleet, this one consisting entirely of undead, appeared and attempted to attack the planet. The Cartanian fleet fell back to the planet to re-group, and engaged the undead later that day. Again, details are classified, but several cases of boarding actions are reported to have happened, and numerous ships were grounded on Irania.
After the undead fleet was forced back, the Cartanians burned the undead ships using greek fire.

Solaris, Cartania:

Official Press Release of the Muldravian Imperial Council

The Nimar, an order of powerful wizards and priests, missing from Cartania for over eight centuries, have returned, apparently in response to the recent actions of undead fleets in the sphere. One arch-Nimar, the fabled Darran Koor, is among those who have returned. Details are unavailable, but the arch-Nimar has reportedly found an apprentice in the famous wizard Tiegorus of Maplegrove.
As a result of this, and two humiliating defeats by the Cartanians, the Imperial Elven Navy has requested a peace treaty with the nations of Cartania. Negotiations are still in progress at this writing, but the navy is expected to retreat to their bases on Playard-III, an maintain a minimal presence in Solaris.

Realmspace, Toril, Evermeet:

Official Press Release from the Port of Waterdeep

The Imperial Elven Navy, the longest stable organization in space for over a millenia, has descended into a state of civil war. Explinations vary, but analysts are assuming that the recent use of the Mosaic world-killer broke the navy into several different branches along issues of foreign policy. The high commander of the navy, Admiral Stardawn, has been known for being very intollerant of any race outside the elves, treating them in fact as little more than slaves. His chief rival has been the aged Admiral Leafblower, who has advocated a much more moderate view.
At present, at least six major factions are developing along two basic lines. One line believes that the navy should be devoting itself to enforcing order by intimidation and brute force. The other advocated co-operation and dialog.
Many historians are baffled at the seeming abruptness of the schism, while those who have worked with the navy for several years have been expecting something like this for quite some time.

Richard J. Pugh: rjpugh@aol.com

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Kingdom of Karameikos and Republic of Darokin: UNDEAD ATTACKS INTENSIFY
Not even the conjoined efforts of the armies of Darokin and Karameikos have been enough to drive away the recurring undead attacks to villages and small towns in both countries for the past few weeks. Some raids were diverted, but, generally, the problem continues.
Some strange facts are slowly becoming noticed. In the first place, the undeads seem to be more powerful than they usually are. They resist more and, for example, the diseases caused by some of them are harder to heal. Even the clerics are having more trouble turning them. Also, somehow, some Undeads seem to be appearing "spontaneously", without the intervention of any obvious magic. From a graveyard inside a monastery of a good-aligned Immortal, a few miles away from Verge, several of the dead buried there became undead, taking the monks completely by surprise during their sleep and killing most of them before being destroyed. Finally, the regularity and organisation of the attacks leaves very few doubts about the fact that this unusual activity is being co-ordinated by someone or something, and its not happening by chance.
Some curious situations have occured when several people found their loved ones, sometimes not dead for more than a few weeks, to appear as undeads attacking them!
Finally, there have been reports brought in by merchants and adventurers from all around the Known World relating that similar events are occurring almost everywhere else.

For a few days, the inhabitants of the once Alphatian colonies of Esterhold have watched with dread as a strange darkness, slowly expanded over the land having stopped only a few miles from the sea (and, thus, most settlements).
Several expeditions were sent to investigate, but none returned. When the wind blowed from the darkness' direction, a foul stench made most sick. After a couple of days, when the estimated diameter of the dark area was about 20 miles, it suddenly disappeared without warning. When exploring that area, it was discovered that everything that once lived was now rotting or dead. Not a single plant remained alive, and all the animals seemed to be mummified, as if their life force had been literally sucked out of them violently! The remains of the early expeditions were also found, in the same pitiful state.
Walking towards the centre of the desolation, when they arrived at the place where nothing was but barren and sterile rocks and sand, having all the vestiges of vegetation disappeared, a small cave was found and, inside it, a strange crypt, completely in metal, whose door was open, such as the lid of a strange metallic sarcophagus inside.
This event will cause the survival of several villages to be very difficult for the next few years, as their agriculture and herding was completely compromised.

Kingdom of Karameikos: Threshold: UNDEAD ATTACK IN LARGE NUMBERS!
One of the worst undead attacks occurred at Threshold, in the north of the country. The undead numbers were very high. Some people claim there were more than two or three hundred. The losses were, however, minimal, since the undead seemed to be only in their way somewhere else. Actually, this was confirmed since, when following the trail left by the undeads, the army found them relentlessly attacking the tower of the mage that just "moved in" a month ago. Inside the tower, the mage and his friends were defending bravely, but would soon be overwhelmed by large numbers of the undead, if help hadn't arrived so timely.
After providing some magic help healing the party, the officer in charge of the military asked the mage and his friends to come to Threshold in order to question them on why were the undead so interested in them.

Several dwarves were seriously injured when, during the excavation of a new tunnel, one wall collapsed, releasing a gas bubble that caught several workers unprepared. Those that did not manage to avoid breathing the gas didn't die but, instead, entered a comatose state. All efforts to help them have been fruitless, and, as the time passes, the victims seem to be changing, mainly their faces, that appear to be acquiring new expressions. Due to the natural anti-magic nature of the dwarves, this is very strange indeed.

The Five Shires: Shireton: LAVISH WEDDING PARTY
A large party was held today at the wedding of the two very famous halfling adventurers. All the most important personalities of the city were present, as well as a lot of strangers, human elven and even dwarven, that came on purpose to congratulate the grooms. There was no lack of food, drink or merriment as it seems that a good part of their hard-earned fortune was put to good use. The party went without any incident, apart from a drunken human guest that made some damage to a marble sculpture offered by a dwarven sculptor to the grooms as a wedding gift, claiming it was alive. A pity, because the skill of the sculptor was so good that it really seemed to be so!

The Empire of Thyatis: Hattias: SKYSHIP CRASHES
While flying over the territories of Hattias, south of the continental part of the Empire, a Heldaanic skyship, due to some unknown reason, crash landed in the middle of a town, crushing several buildings and wounding several people. The town militia surrounded the ship immediately and gave orders for the survivors do surrender immediately. They did not and it was necessary to force them by more violent means. When questioned, they refused to say a word about their mission, and to explain the strange equipment found aboard the ship, such as airmasks and other gear only used at very high altitudes. They were taken away for more "dedicated" questioning, and their whereabouts and fate are, so far, unknown.

Daniel Goncalves: dlr@vision.inesc.pt

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Albion: Manchester: GREAT LIBRARY BURNS!
The Great Library in Manchester, comprised of many volumes mundane and magickal, has been reduced to ashes. Some few manuscripts were rescued, a paltry amount of information compared to what was callously ignited in a flame that authorities are convinced was intentional. The arsonists are being actively pursued.
The archivist in charge of the rare books collection, one Monsieur Hamby, has moved onwards to another job. It is believed that his strong talent for magick had been protecting the collection, and, once his spells were no longer being maintained, they then collapsed, allowing this vile act of arson to occur.
Magister Aten-anhk-re, visiting with the intent of perusing the archive in search of rare and magickal manuscripts, expressed his concern over this act. He likened it to the burning of another great library, although no one has ever heard of a city called 'Greybird'.

Ægypt: Keshi Oversight: ÆGYPT CLAIMS KESHI LANDS
With typical military and magickal might, Ægypt has engulfed and claimed the lands of Keshu. While protests have arisen from the various neighbors and bordering states, none have claimed that Ægypt, long bothered by raiding parties from the nomads of Keshu, had no reason for the action.
The Pharaoh has declared that Keshu become an Oversight, overseen by a military governor until an appropriate civilian lord may be appointed. In the meantime, the army has begun constructing a large number of forts, linking them across the plains in an effort to protect lines of command from the fearsome nomads that have escaped the collapsing (former) Keshi government.
Magickal advisors across Æropa, Afrik, and near Azir have happily advised the various rulers that none of the Items of Dread suspected to be in Ægyptian hands were used in the conquest, alleviating fears of heavy magickal contamination or other unforeseen side-effects that often accompany the use of such fearsome artifacts.

Mike Phillips: msphil@birds.wm.edu

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Original: Unknown

The Heilands:
After the Tyerean Empire withdrew its four legions from the Northlands in order to fight the invaders from across the Great Wastes, a power vacuum was created in the northern states. Most of the peoples broke into their former tribal clans with a few city states remaining vested in the "Tyerean" ways.
The Druid, Tarquin forsaw a "Sutar" or great leader who would emerge from the northern states to bring a new empire and a new age of peace to all the people of the northern states. The warlord, Erdoch of the Nordoch region seized on this myht and conqored many nearby states including the region known as the Kells. After Erdoch was killed the crown passed under patriarcal lines, but none of his progeny had the vision or the wits to continue the quest for the title of "Sutar". With each succesive reign, the ruling class became more ruthless, more bloated and more self serving. With each year, the winters became longer and longer until, in the year 1307 O.E., the king Æric II decided that it was time to press west in order to conquer the fertile farmlands of the Greenplains .
Along with all the other Dukes, Duke Atemus of the Kells (Half Kell, half Nordoch) took to war under the King's banner with three hundred of his men and five knights. The Duke Atemus returned on his shiel with only fifty men and two kingts there where whispers of betrayal but no one was willing to point a finger.
The young Duke Atemus II took the throne with his mother, Natissa High priestess at his side. He gathered his court and quickly finished his education in how to run a state when spring rolled around and the king's messenger arived with two warriors in tow.
The messenger, "Requests that all bodies which are able shall fight in the King's just war..."
The young duke looked at his feeble army of fifty men, hardly enough to defend his fortress walls against the giants and goblins which infest the nearby Heiland mountains, thiswould be the first hard decision of his reign. His court was split the young Druid Tamnoch felt no loyalty to the crown, neither did Lordich the Kell Warrior; His Captain of the guard and two knights however were reluctant to abandon their feudal responsibilities. T'orbach, The Duke's childhood friend and court mage, was philisophical about the situation which was as usual of little help.
So the young Duke not three months on the throne was left with the decision. He paced the outter tower of his fortress with the druid at his side gazing into the mountains to the west and gently rolling farmlands to the east. When he saw the first of three ill made banners poke out over the foothills of the Heiland mountains he bit his bottom lip and called the warriors to arms.
"Gobblins, Orcs, Giants; at the eastern walls !" The cry went out thoughout the little fortress. The decision-making would have to wait.

Chris Lauricella: chrl.faraday.chem.fsu.edu

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Campaign Journals


In the mounds Mairenne and Finbar felt weaker, but more wholesome after drinking some holy water and eating some food. It appeared that there were brief periods when they could regain control over their bodies, although these were fairly irregular and infrequent. Caljuin attempted to cast CLW on himself, and managed to do so in a period when he had control. It made him feel worse, but his body temperature became more normal. After a few hours Finbar and Mairenne had managed to eat some food and Caljuin had spread out a blanket to sleep on, which he proceeded to use. Finbar did the same leaving Mairenne "on watch".
After a few more hours Cal awoke and prayed for more spells: 2 CLWs amd 3 Bless's. Finbar meditated and acquired purify food and water to use on their urine should it become necessary, as their water supplies were very limited. Caljuin tried to cast Bless in a period of respite, but failed, ruining the spell. He tried again, and this time it worked, so he immediately cast CLW twice on Mairenne. Mairenne's body temperature returned almost to normal, and she felt much stronger, but still could not control her body when the Bless ended. However, the periods of respite were much more frequent, and lasted longer too, so the curing had obviously helped. The three continued to eat and drink, and let time pass. Mairenne decided to go to sleep as she had't been to sleep since the trench. Caljuin also slept some more, leaving Finbar to watch.

25th Dec
Paddy and Eddie set up camp on the moor a few miles from the hidden valley, and took it in turns to keep watch. Mob came round in the night, and was fine by morning, and better still after a CLW. Arriving back at Greenmoor at midday, these three went to see Scauny to ask him to join them on a return trip to the hidden valley to find Melinda and the lost/dead party members. He had a private chat with Eddie about the trip to the witch's cottage to recover her belongings. Scauny had got a posse together on the evening Eddie spoje to him, but they had put off leaving until after work the following day, and by then the witch had returned to the cottage, having escaped from the party's custody. Eddie was annoyed with Scauny for not acting more quickly, and Scauny was annoyed with Eddie for not mentioning any urgency and for allowing the witch to escape, and so wasn't keen on coming along. However, he was persuaded to come along after being filled in with the details and after some stress on how pleased the Baron would be when Melinda was found.
In Greenmoor itself the party went to see Padur, who was still blind. He was filled in on what had happened in the last two days. He said that he'd spoken to a visiting cleric from Clearwater who said he could cure his blindness for a suitable donation to help improve the shrine. Padur had said he'd have to wait for the party to return before he could get the money together. The party hassled the cleric greatly about the already cut down price, but couldn't get it lowered any more, so they paid up the 500gp and Padur was cured (most of the fee was added to Padur's debt to the party). The cleric was asked to join the party in their attempt to rescue Melinda and the others, but he refused as he was very busy. However, his assistant, Parvil, was enthusiastic and was allowed to go. He was lent his master's magic mace and wand of illumination (which his master said might help against the undead). His master also agreed to send a message to the Baron giving up to date information.
The newly reinforced party (Eddie, Mob, Paddy, Padur, Scauny and Parvil) left as soon as they could and arrived at the gulley entrance shortly after dark. Deciding it would be best to reenter the tunnels in daylight they setup camp a little way away from the gulley and got a good night's sleep. During the night Paddy spotted a disturbance in some bushes, but it turned out only to be a small animal.

26th Dec
The party passed thru the gulley quickly, expecting to surprise attack. In the valley the horses were still in the broken down stables. Entering the tunnel in the open mound, the party returned to the room where they were previously defeated. There was no sign of the others, and the only equipment left around was a half burnt out torch. After some further exploration another 3 of the undead attacked. Parvil pressed the big red button on the wand of illumination - they definitely didn't like it. Scauny and Padur attacked and Mob attempted to turn one - it fled. Parvil joined the combat and Eddie prepared the vial containing oil of etherealness incase of emergency. Mob failed to turn the second creature, and so he attacked it with his magic mace. In the end one was slain and both of the others had fled. However, Parvil had been struck and had fallen unconscious. He was taken outside and left to recover while the rest continued their exploration. Paddy borrowed the wand of illumination, and Padur borrrowed the magic mace.
Continuing their exploration the party entered a vast chamber, which was occupied by 4 of the undead and one even nastier looking undead.


In their mound, Finbar and Caljuin kept an eye open while Mairenne slept. Finbar then tried singing, but it didn't seem to help. After some time, while Finbar was able to move around one of the undead approached from the tunnel the three had entered by. It came in, and Finbar hid. Caljuin's body got up and tried to go down the tunnel, but got stuck - so Mairenne's body helped pull him out. These two then took their armour off and went down again. By this time Finbar's respite ended and he followed the others down, not under his own control either. Most of the three's equipment was left in the mound. They were lead through various passages by the undead creature, until they came into the large chamber...
The main party, Mob at the front, followed by Scauny, Paddy and Eddie to either side, and Padur at the back, confronted the undead - five of them. One looked much nastier than the others. Paddy pressed the big red button on the wand of illumination, but to his dismay nothing happened, so tried the button next to it, and light burst forth - almost as bright as daylight, illuminating much of the huge chamber. Mob stepped forward brandishing his holy symbol and calling on Ukko to turn the undead, but they stood up to this and closed in. Eddie moved off to the side wall where he took a white pill and outran the undead chasing him and then got out the long kept oil of etherealness and applied it to himself when he discovered the entrance to the chamber blocked by another incoming undead.
Meanwhile Paddy backed off from the creature approaching him and joined the others. Mob fought toe to toe with the leader and took the worst of it. Padur attacked his undead with Parvil's magic mace, but neither inflicted much damage. Scauny swigged a potion from a flask at his belt and breathed fire at the creature attacking him! This hurt it badly, and it retreated, so Scauny turned on the leader and did the same twice more, using up his potion, but hurting the leader very badly. This allowed Mob the chance to help out Padur who was struck and fell unconscious. Against his better judgement Mob took a white pill and finished off the creature that had struck down Padur.
At this point another undead creature entered followed by Mairenne, Caljuin and Finbar. Fortunately Mairenne gained control of her body and struggled with the creature which had led her there. However, Finbar and Caljuin weren't as lucky - they continued towards Scauny and attacked him ineffectively with their hands -however, it stopped him from helping out Mob or Mairenne. Paddy circled away from the combat looking for exits. Eddie now ethereal positioned himself behind the retreating undead leader and reappeared in perfect backstabbing position, but even so was able to do little damage with the broken magic dagger. It turned on him, and Eddie fled, but the leader headed off for the far side of the room where he paused before dashing for an exit.
Paddy was in a good position to see that the leader went to a treasure pile, and picked up the party's magic hammer. Not wanting to follow the leader, and unable to keep up anyway, he made for the treasure pile and laundered a valuable looking necklace for his own purposes (!) Eddie moved over to help Mob with the last two undead in the chamber, but fell unconscious at the hands of one of them. Mairenne made a dash for the exit while she was still in control of her body, and made it outside unhindered, where she collapsed. Finbar regained control of his body and held down Caljuin, allowing Scauny to help Mob and Paddy finish off the last two creatures.
The final tally was four creatures down, three + the leader had escaped. Eddie and Padur were unconscious. Finbar, Caljuin and Mairenne were alive and back, but hardly in a good condition! Mob was affected badly when the white pill wore off, leaving him weakened. Scauny and Paddy were still ok. The treasure pile consisted of some platinum (!), gold, electrum and lesser coins, some gems, a potion labelled healing and a spear head. The value of the coins and gems was estimated to be 1500gp. This was all loaded into the bag of holding, and the wounded / unconscious carried out.
Mairenne was cured again, and her affliction lessened further. She lead the wounded out through the gulley and over the moor to Greenmoor while Paddy, Mob and Scauny reentered the complex searching for any signs of Melinda. After two hours of thorough searching, all the passages were explored and all the mounds looked into, but no sign of either Melinda or the undead was found. Thus after collecting Mairenne, Finbar and Caljuin's discarded equipment they left and caught up with the rest of the party.

Andy Merritt: amerritt@armltd.co.uk

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