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12 October 2001 - A Whole New Level Of Rejection

I have come to realize that the computer gaming software companies have joined forces in an attempt to keep me out of the gaming market. Not a single one bothers to notify you of your state in the HR evaluation process for employment without your constant e-mailing and calling. Most won't even return your calls. It oftens takes a few weeks to a few MONTHS for these companies to get back to you with an indication of their interest in you as a job candidate (yes, I'm talking to those people at Bioware, Black Isle Studios, Blizzard, Interplay, and Westwood).

Go read 'Angst Technology' at http://www.inktank.com
Normally, you have to pay to get embarassed this badly.

You game companies need to really revamp your HR departments. I know that you must get flooded by resumes that really aren't up to snuff, but COME ON people, get with the program! At least Black Isle Studios apologized when they finally got around to contacting me (three MONTHS after I submitted a resume) to say that my resume looked great and that they were eager to talk to me. Westwood replied with a "well, we were busy... suck it up and deal" type message when they finally got around to telling me that they wanted me to come in for an interview. Blizzard takes a "contacting us will make us want you less" approach (which I can understand, considering that they must get pestered by people non-stop).

You have no excuse, people... what the heck are your HR departments DOING? Do you have a stack of resumes sitting around that you never look at? Do you look at them and then never even give a response? At least give an auto-mail back or something within the first few WEEKS after an application has been made, OK?

As for all you fanboys out there that want to "break into the gaming industry", are you SURE that's what you really want? It's not as fun as you think it is... trust me on this one.



All materials copyright 1997-2009 by Andrew Henderson. This material may be distributed only subject to the terms and conditions set forth in the Open Publication License, v1.0 or later.