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objects/zombie.h

00001 #include "monsters_common.h" 00002 00003 #define DE_ATT1 400 00004 00005 00009 class Zombie : public Monster { 00010 public: 00011 Zombie(Sint16 xpos=0, Sint16 ypos=0, const ParameterMap& param=ParameterMap()); 00012 virtual ~Zombie(); 00013 static ParameterMap default_parameters; 00014 virtual void idle(Uint16); 00015 private: 00016 virtual void runAI(Uint16); 00017 virtual void ai_left(Uint16); 00018 virtual void ai_right(Uint16); 00019 virtual void ai_attack(Player*, Uint16); 00020 Mix_Chunk* au_attack; 00021 Uint16 T_Attack_Bite; 00022 };

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