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objectpools.h

00001 #ifndef DEF_OBJECTPOOLS_H 00002 #define DEF_OBJECTPOOLS_H 1 00003 00004 struct Compare { 00005 bool operator()(const Object*, const Object*); 00006 }; 00007 00017 class ObjectsPool { 00018 public: 00019 ObjectsPool(); 00020 ~ObjectsPool(); 00022 void setDefaultObjParam(); 00024 const ParameterMap& getDefaultObjParambyName(const string& obj); 00026 bool empty(); 00039 Object* addObjectbyName(const string& obj, Sint16 x=0, Sint16 y=0, const ParameterMap& param=ParameterMap(), bool outside=false); 00042 Object* addObject(Object* object, bool outside=false); 00046 Object* getObject(const string& oname); 00048 string getNextObjectName(const string& basename); 00050 00051 00052 object_iterator removeObject(object_iterator it); 00055 object_iterator removeObject(Object* object); 00058 Object* moveObject(Object* object); 00060 00061 Player* switchPlayer(); 00062 00064 00065 00066 00067 std::set<Object *,Compare> objectspool; 00071 std::set<Character *,Compare> characterspool; 00075 std::set<Player *,Compare> playerspool; 00079 std::set<Monster *,Compare> monsterspool; 00081 private: 00082 //player number of the currently selected player 00083 player_iterator currentplayer; 00084 Mix_Chunk* au_switch; 00085 const ParameterMap empty_parameter; 00086 }; 00087 00088 #endif

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