| anim (defined in CAnimEvent) | CAnimEvent | [protected] |
| cancel() (defined in CAnimEvent) | CAnimEvent | [virtual] |
| CAnimEvent(Character *chr, Uint16 length, Uint16 edelay=0, Uint32 switchstate=NOTHING, Mix_Chunk *asound=NULL, EmptyAnimationPtr runanim=EmptyAnimationPtr()) (defined in CAnimEvent) | CAnimEvent | |
| CEvent(Character *chr, Uint16 length, Uint16 edelay=0, Uint32 switchstate=NOTHING) (defined in CEvent) | CEvent | |
| charowner (defined in CEvent) | CEvent | [protected] |
| delay (defined in Event) | Event | [protected] |
| direction (defined in EAttack) | EAttack | [protected] |
| duration (defined in Event) | Event | [protected] |
| EAttack(Character *chr, Uint16 length, Weapon *atweapon, Uint16 dir, Uint16 weapon_range=0, Uint16 target_mask=NOTHING, Uint16 edelay=0, Uint32 switchstate=0, Mix_Chunk *esound=NULL, EmptyAnimationPtr runanim=EmptyAnimationPtr()) | EAttack | |
| end() (defined in EAttack) | EAttack | [virtual] |
| Event(Object *obj, Uint16 length, Uint16 edelay=0, Uint32 switchstate=NOTHING) | Event | |
| mask (defined in EAttack) | EAttack | [protected] |
| owner (defined in Event) | Event | [protected] |
| range (defined in EAttack) | EAttack | [protected] |
| reset() (defined in Event) | Event | [inline, virtual] |
| sound (defined in CAnimEvent) | CAnimEvent | [protected] |
| start() (defined in CAnimEvent) | CAnimEvent | [virtual] |
| started (defined in Event) | Event | [protected] |
| state (defined in Event) | Event | [protected] |
| tleft (defined in Event) | Event | [protected] |
| update(Uint16 dt) (defined in CAnimEvent) | CAnimEvent | [virtual] |
| weapon (defined in EAttack) | EAttack | [protected] |
| ~Event() | Event | [virtual] |