version 1.1 | | version 1.2 |
---|
| | |
* Code for flying through the mines | | * Code for flying through the mines |
* | | * |
* $Log$ | | * $Log$ |
* Revision 1.1 1999/06/14 22:10:50 donut | | * Revision 1.2 2000/01/19 04:48:37 sekmu |
* Initial revision | | * added debug info for illegal side type |
| | * |
| | * Revision 1.1.1.1 1999/06/14 22:10:50 donut |
| | * Import of d1x 1.37 source. |
* | | * |
* Revision 2.2 1995/03/24 14:48:54 john | | * Revision 2.2 1995/03/24 14:48:54 john |
* Added cheat for player to go thru walls. | | * Added cheat for player to go thru walls. |
| | |
| | |
s = &Segments[orig_segnum].sides[sidenum]; | | s = &Segments[orig_segnum].sides[sidenum]; |
| | |
create_abs_vertex_lists( &num_faces, vertex_list, orig_segnum, sidenum); | | create_abs_vertex_lists( &num_faces, vertex_list, orig_segnum, sidenum, __FILE__,__LINE__); |
| | |
//let's pretend this wall is not triangulated | | //let's pretend this wall is not triangulated |
vertnum = vertex_list[0]; | | vertnum = vertex_list[0]; |