Difference for main/multi.c from version 1.9 to 1.10


version 1.9 version 1.10
Line 2215
 
Line 2215
   
  objnum = Players[(int)buf[1]].objnum;   objnum = Players[(int)buf[1]].objnum;
   
  digi_play_sample(SOUND_HUD_MESSAGE, F1_0);  
   
         if (buf[2] == 0)          if (buf[2] == 0)
  {   {
                   digi_play_sample(SOUND_HUD_MESSAGE, F1_0);
  hud_message(MSGC_MULTI_INFO, "%s %s", Players[(int)buf[1]].callsign, TXT_HAS_ESCAPED);   hud_message(MSGC_MULTI_INFO, "%s %s", Players[(int)buf[1]].callsign, TXT_HAS_ESCAPED);
 #ifndef SHAREWARE  #ifndef SHAREWARE
  if (Game_mode & GM_NETWORK)   if (Game_mode & GM_NETWORK)
Line 2229
 
Line 2228
  }   }
         else if (buf[2] == 1)           else if (buf[2] == 1)
  {   {
                   digi_play_sample(SOUND_HUD_MESSAGE, F1_0);
  hud_message(MSGC_MULTI_INFO, "%s %s", Players[(int)buf[1]].callsign, TXT_HAS_FOUND_SECRET);   hud_message(MSGC_MULTI_INFO, "%s %s", Players[(int)buf[1]].callsign, TXT_HAS_FOUND_SECRET);
 #ifndef SHAREWARE  #ifndef SHAREWARE
  if (Game_mode & GM_NETWORK)   if (Game_mode & GM_NETWORK)

Legend:
line(s) removed in v.1.9 
line(s) changed
 line(s) added in v.1.10