version 1.1 | version 1.2 | |||
---|---|---|---|---|
|
| |||
Laser_player_fire( objp, FUSION_ID, 0, 1, 0); | Laser_player_fire( objp, FUSION_ID, 0, 1, 0); | |||
Laser_player_fire( objp, FUSION_ID, 1, 1, 0); | Laser_player_fire( objp, FUSION_ID, 1, 1, 0); | |||
flags = (byte)(Fusion_charge >> 12); | flags = (sbyte)(Fusion_charge >> 12); | |||
Fusion_charge = 0; | Fusion_charge = 0; | |||
Legend: | |
line(s) removed in v.1.1 | |
line(s) changed | |
line(s) added in v.1.2 |