Difference for main/inferno.c from version 1.8 to 1.9


version 1.8 version 1.9
Line 18
 
Line 18
  * main() for Inferno     * main() for Inferno 
  *   *
  * $Log$   * $Log$
    * Revision 1.9  1999/09/18 07:56:03  donut
    * changed call to texmerge_init so it'll cache as much as possible (great boost on OGL, since uploading textures to the card is slow)
    *
  * Revision 1.8  1999/09/16 03:34:15  donut   * Revision 1.8  1999/09/16 03:34:15  donut
  * cleaned up fullscreen toggle code to make it easy to add support to other targets later, and added -nosdlvidmodecheck   * cleaned up fullscreen toggle code to make it easy to add support to other targets later, and added -nosdlvidmodecheck
  *   *
Line 1370
 
Line 1373
  mprintf( (0, "\nInitializing 3d system..." ));   mprintf( (0, "\nInitializing 3d system..." ));
  g3_init();   g3_init();
  mprintf( (0, "\nInitializing texture caching system..." ));   mprintf( (0, "\nInitializing texture caching system..." ));
  texmerge_init( 10 ); // 10 cache bitmaps   if (FindArg( "-lowmem" ))
    texmerge_init( 10 ); // if we are low on mem, only use 10 cache bitmaps
    else
    texmerge_init( 9999 ); // otherwise, use as much as possible (its still limited by the #define in texmerge.c, so it won't actually use 9999) -MM
  mprintf( (0, "\nRunning game...\n" ));   mprintf( (0, "\nRunning game...\n" ));
 #ifdef SCRIPT  #ifdef SCRIPT
  script_init();   script_init();

Legend:
line(s) removed in v.1.8 
line(s) changed
 line(s) added in v.1.9