| version 1.7 | | version 1.8 |
|---|
| | |
| } | | } |
| | | |
| void hud_log_check_multi_start(void){ | | void hud_log_check_multi_start(void){ |
| | | #ifdef NETWORK |
| if ((Game_mode & GM_MULTI) && HUD_log_multi_autostart){ | | if ((Game_mode & GM_MULTI) && HUD_log_multi_autostart){ |
| if (!fhudlog || !fhudmulti) | | if (!fhudlog || !fhudmulti) |
| open_hud_log();//don't reopen the log file (for example, when changing levels in a multi player game) | | open_hud_log();//don't reopen the log file (for example, when changing levels in a multi player game) |
| } | | } |
| | | #endif |
| } | | } |
| void hud_log_check_multi_stop(void){ | | void hud_log_check_multi_stop(void){ |
| | | #ifdef NETWORK |
| if (HUD_log_multi_autostart && fhudmulti){ | | if (HUD_log_multi_autostart && fhudmulti){ |
| close_hud_log(); | | close_hud_log(); |
| } | | } |
| | | #endif |
| } | | } |
| | | |
| void open_hud_log(void){ | | void open_hud_log(void){ |
| | |
| | | |
| if (fhudlog)close_hud_log(); | | if (fhudlog)close_hud_log(); |
| | | |
| | | #ifdef NETWORK |
| fhudmulti = Game_mode & GM_MULTI; | | fhudmulti = Game_mode & GM_MULTI; |
| | | #endif |
| | | |
| t=time(NULL); | | t=time(NULL); |
| lt=localtime(&t); | | lt=localtime(&t); |
| | |
| // printf("hud_log_message %i %i %i %p: %s\n",recurse_flag,HUD_log_autostart,HUD_log_multi_autostart,fhudlog,message); | | // printf("hud_log_message %i %i %i %p: %s\n",recurse_flag,HUD_log_autostart,HUD_log_multi_autostart,fhudlog,message); |
| if (++recurse_flag==1){//avoid infinite loop. doh. | | if (++recurse_flag==1){//avoid infinite loop. doh. |
| if (fhudlog){ | | if (fhudlog){ |
| | | #ifdef MULTI |
| if (HUD_log_multi_autostart && ((Game_mode & GM_MULTI) != fhudmulti)) | | if (HUD_log_multi_autostart && ((Game_mode & GM_MULTI) != fhudmulti)) |
| close_hud_log();//if we are using -hudlog_multi, presumably we would want multiplayer games in seperate log files than single player, so close the log file and let a new one be reopened if needed. | | close_hud_log();//if we are using -hudlog_multi, presumably we would want multiplayer games in seperate log files than single player, so close the log file and let a new one be reopened if needed. |
| | | #endif |
| } | | } |
| if (!fhudlog){ | | if (!fhudlog){ |
| if (HUD_log_autostart) | | if (HUD_log_autostart) |
| open_hud_log(); | | open_hud_log(); |
| | | #ifdef MULTI |
| else if ((Game_mode & GM_MULTI) && HUD_log_multi_autostart){ | | else if ((Game_mode & GM_MULTI) && HUD_log_multi_autostart){ |
| open_hud_log(); | | open_hud_log(); |
| } | | } |
| | | #endif |
| } | | } |
| } | | } |
| --recurse_flag; | | --recurse_flag; |