version 1.3 | | version 1.4 |
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| | |
* Header file for stuff moved from segment.c to gameseg.c. | | * Header file for stuff moved from segment.c to gameseg.c. |
* | | * |
* $Log$ | | * $Log$ |
| | * Revision 1.4 2003/03/09 06:34:10 donut |
| | * change byte typedef to sbyte to avoid conflict with win32 byte which is unsigned |
| | * |
* Revision 1.3 2000/06/25 08:34:29 sekmu | | * Revision 1.3 2000/06/25 08:34:29 sekmu |
* file-line for segfault info | | * file-line for segfault info |
* | | * |
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typedef struct segmasks { | | typedef struct segmasks { |
short facemask; //which faces sphere pokes through (12 bits) | | short facemask; //which faces sphere pokes through (12 bits) |
byte sidemask; //which sides sphere pokes through (6 bits) | | sbyte sidemask; //which sides sphere pokes through (6 bits) |
byte centermask; //which sides center point is on back of (6 bits) | | sbyte centermask; //which sides center point is on back of (6 bits) |
} segmasks; | | } segmasks; |
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extern int Highest_vertex_index; // Highest index in Vertices and Vertex_active, an efficiency hack | | extern int Highest_vertex_index; // Highest index in Vertices and Vertex_active, an efficiency hack |