Difference for main/game.h from version 1.2 to 1.3


version 1.2 version 1.3
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  * Constants & prototypes which pertain to the game only   * Constants & prototypes which pertain to the game only
  *    *
  * $Log$   * $Log$
    * Revision 1.3  1999/08/05 22:53:41  sekmu
    *
    * D3D patch(es) from ADB
    *
  * Revision 1.2  1999/07/10 02:59:07  donut   * Revision 1.2  1999/07/10 02:59:07  donut
  * more from orulz   * more from orulz
  *   *
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 extern grs_canvas VR_render_sub_buffer[2]; //  Two sub buffers for left/right eyes.  extern grs_canvas VR_render_sub_buffer[2]; //  Two sub buffers for left/right eyes.
 extern grs_canvas VR_screen_pages[2]; //  Two pages of VRAM if paging is available  extern grs_canvas VR_screen_pages[2]; //  Two pages of VRAM if paging is available
 extern grs_canvas VR_screen_sub_pages[2]; //  Two sub pages of VRAM if paging is available  extern grs_canvas VR_screen_sub_pages[2]; //  Two sub pages of VRAM if paging is available
   extern grs_canvas *VR_offscreen_menu; // The offscreen data buffer for menus
   
 void game_init_render_buffers (int screen_mode, int render_max_w, int render_max_h, int use_paging, int render_method, int compatible_menus);  void game_init_render_buffers (int screen_mode, int render_max_w, int render_max_h, int use_paging, int render_method, int compatible_menus);
 extern int maxfps;  extern int maxfps;

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line(s) removed in v.1.2 
line(s) changed
 line(s) added in v.1.3