Difference for main/game.c from version 1.29 to 1.30


version 1.29 version 1.30
Line 19
 
Line 19
  * Game loop for Inferno   * Game loop for Inferno
  *   *
  * $Log$   * $Log$
    * Revision 1.30  2003/03/09 06:34:09  donut
    * change byte typedef to sbyte to avoid conflict with win32 byte which is unsigned
    *
  * Revision 1.29  2002/07/08 01:04:41  donut   * Revision 1.29  2002/07/08 01:04:41  donut
  * add alt+enter to toggle fullscreen (in addition to previous key combos)   * add alt+enter to toggle fullscreen (in addition to previous key combos)
  *   *
Line 2666
 
Line 2669
 ubyte cheat_enable_keys[] = {KEY_G,KEY_A,KEY_B,KEY_B,KEY_A,KEY_G,KEY_A,KEY_B,KEY_B,KEY_A,KEY_H,KEY_E,KEY_Y};  ubyte cheat_enable_keys[] = {KEY_G,KEY_A,KEY_B,KEY_B,KEY_A,KEY_G,KEY_A,KEY_B,KEY_B,KEY_A,KEY_H,KEY_E,KEY_Y};
 #endif  #endif
   
 byte Enable_john_cheat_1, Enable_john_cheat_2, Enable_john_cheat_3, Enable_john_cheat_4;  sbyte Enable_john_cheat_1, Enable_john_cheat_2, Enable_john_cheat_3, Enable_john_cheat_4;
   
 int cheat_enable_index;  int cheat_enable_index;
 #define CHEAT_ENABLE_LENGTH (sizeof(cheat_enable_keys) / sizeof(*cheat_enable_keys))  #define CHEAT_ENABLE_LENGTH (sizeof(cheat_enable_keys) / sizeof(*cheat_enable_keys))

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line(s) removed in v.1.29 
line(s) changed
 line(s) added in v.1.30