Difference for main/bm.h from version 1.1 to 1.2


version 1.1 version 1.2
Line 19
 
Line 19
  * Bitmap and Palette loading functions.   * Bitmap and Palette loading functions.
  *   *
  * $Log$   * $Log$
  * Revision 1.1  1999/06/14 22:12:09  donut   * Revision 1.2  2003/03/09 06:34:09  donut
  * Initial revision   * change byte typedef to sbyte to avoid conflict with win32 byte which is unsigned
    *
    * Revision 1.1.1.1  1999/06/14 22:12:09  donut
    * Import of d1x 1.37 source.
  *   *
  * Revision 2.0  1995/02/27  11:32:59  john   * Revision 2.0  1995/02/27  11:32:59  john
  * New version 2.0, which has no anonymous unions, builds with   * New version 2.0, which has no anonymous unions, builds with
Line 285
 
Line 288
 #define MAX_OBJTYPE 100  #define MAX_OBJTYPE 100
   
 extern int Num_total_object_types; // Total number of object types, including robots, hostages, powerups, control centers, faces  extern int Num_total_object_types; // Total number of object types, including robots, hostages, powerups, control centers, faces
 extern byte ObjType[MAX_OBJTYPE]; // Type of an object, such as Robot, eg if ObjType[11] == OL_ROBOT, then object #11 is a robot  extern sbyte ObjType[MAX_OBJTYPE]; // Type of an object, such as Robot, eg if ObjType[11] == OL_ROBOT, then object #11 is a robot
 extern byte ObjId[MAX_OBJTYPE]; // ID of a robot, within its class, eg if ObjType[11] == 3, then object #11 is the third robot  extern sbyte ObjId[MAX_OBJTYPE]; // ID of a robot, within its class, eg if ObjType[11] == 3, then object #11 is the third robot
 extern fix ObjStrength[MAX_OBJTYPE]; // initial strength of each object  extern fix ObjStrength[MAX_OBJTYPE]; // initial strength of each object
   
 #define MAX_OBJ_BITMAPS 210  #define MAX_OBJ_BITMAPS 210

Legend:
line(s) removed in v.1.1 
line(s) changed
 line(s) added in v.1.2