version 1.4 | version 1.5 | |||
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e->flags|=EF_FRONTIER; // Mark as a border edge | e->flags|=EF_FRONTIER; // Mark as a border edge | |||
} | } | |||
extern obj_position Player_init[]; | extern obj_position Player_init[MAX_PLAYERS]; | |||
void add_segment_edges(segment *seg) | void add_segment_edges(segment *seg) | |||
{ | { |
Legend: | |
line(s) removed in v.1.4 | |
line(s) changed | |
line(s) added in v.1.5 |