Difference for main/ai.c from version 1.1 to 1.2


version 1.1 version 1.2
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  * Autonomous Individual movement.   * Autonomous Individual movement.
  *   *
  * $Log$   * $Log$
  * Revision 1.1  1999/06/14 22:05:03  donut   * Revision 1.2  2003/03/09 06:34:09  donut
  * Initial revision   * change byte typedef to sbyte to avoid conflict with win32 byte which is unsigned
    *
    * Revision 1.1.1.1  1999/06/14 22:05:03  donut
    * Import of d1x 1.37 source.
  *   *
  * Revision 2.11  1995/07/09  11:15:48  john   * Revision 2.11  1995/07/09  11:15:48  john
  * Put in Mike's code to fix bug where bosses don't gate in bots after   * Put in Mike's code to fix bug where bosses don't gate in bots after
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 #define ANIM_RATE (F1_0/16)  #define ANIM_RATE (F1_0/16)
 #define DELTA_ANG_SCALE 16  #define DELTA_ANG_SCALE 16
   
 byte Mike_to_matt_xlate[] = {AS_REST, AS_REST, AS_ALERT, AS_ALERT, AS_FLINCH, AS_FIRE, AS_RECOIL, AS_REST};  sbyte Mike_to_matt_xlate[] = {AS_REST, AS_REST, AS_ALERT, AS_ALERT, AS_FLINCH, AS_FIRE, AS_RECOIL, AS_REST};
 int john_cheats_index_2; // PORGYS high speed weapon firing  int john_cheats_index_2; // PORGYS high speed weapon firing
   
 // int No_ai_flag=0;  // int No_ai_flag=0;
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 // 22 quad-laser  // 22 quad-laser
 // 23 super boss  // 23 super boss
   
 // byte Super_boss_gate_list[] = {0, 1, 2, 9, 11, 16, 18, 19, 21, 22, 0, 9, 9, 16, 16, 18, 19, 19, 22, 22};  // sbyte Super_boss_gate_list[] = {0, 1, 2, 9, 11, 16, 18, 19, 21, 22, 0, 9, 9, 16, 16, 18, 19, 19, 22, 22};
 byte Super_boss_gate_list[] = {0, 1, 8, 9, 10, 11, 12, 15, 16, 18, 19, 20, 22, 0, 8, 11, 19, 20, 8, 20, 8};  sbyte Super_boss_gate_list[] = {0, 1, 8, 9, 10, 11, 12, 15, 16, 18, 19, 20, 22, 0, 8, 11, 19, 20, 8, 20, 8};
 #define MAX_GATE_INDEX ( sizeof(Super_boss_gate_list) / sizeof(Super_boss_gate_list[0]) )  #define MAX_GATE_INDEX ( sizeof(Super_boss_gate_list) / sizeof(Super_boss_gate_list[0]) )
 #endif  #endif
   
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 int Robot_firing_enabled = 1;  int Robot_firing_enabled = 1;
   
 extern int Ugly_robot_cheat, Ugly_robot_texture, Laser_rapid_fire;  extern int Ugly_robot_cheat, Ugly_robot_texture, Laser_rapid_fire;
 extern byte Enable_john_cheat_1, Enable_john_cheat_2, Enable_john_cheat_3, Enable_john_cheat_4;  extern sbyte Enable_john_cheat_1, Enable_john_cheat_2, Enable_john_cheat_3, Enable_john_cheat_4;
   
 ubyte john_cheats_3[2*JOHN_CHEATS_SIZE_3+1] = { KEY_Y ^ 0x67,   ubyte john_cheats_3[2*JOHN_CHEATS_SIZE_3+1] = { KEY_Y ^ 0x67,
  KEY_E ^ 0x66,    KEY_E ^ 0x66,
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 // Third dimension is goal state.  // Third dimension is goal state.
 // Result is new goal state.  // Result is new goal state.
 // ERR_ means something impossible has happened.  // ERR_ means something impossible has happened.
 byte Ai_transition_table[AI_MAX_EVENT][AI_MAX_STATE][AI_MAX_STATE] = {  sbyte Ai_transition_table[AI_MAX_EVENT][AI_MAX_STATE][AI_MAX_STATE] = {
  {   {
  // Event = AIE_FIRE, a nearby object fired   // Event = AIE_FIRE, a nearby object fired
  // none rest srch lock flin fire reco // CURRENT is rows, GOAL is columns   // none rest srch lock flin fire reco // CURRENT is rows, GOAL is columns
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 int Diff_save = 1;  int Diff_save = 1;
   
 fix Firing_wait_copy[MAX_ROBOT_TYPES];  fix Firing_wait_copy[MAX_ROBOT_TYPES];
 byte Rapidfire_count_copy[MAX_ROBOT_TYPES];  sbyte Rapidfire_count_copy[MAX_ROBOT_TYPES];
   
 void do_lunacy_on(void)  void do_lunacy_on(void)
 {  {
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  object *boss_objp = &Objects[boss_objnum];   object *boss_objp = &Objects[boss_objnum];
  int head, tail;   int head, tail;
  int seg_queue[QUEUE_SIZE];   int seg_queue[QUEUE_SIZE];
 //ALREADY IN RENDER.H byte visited[MAX_SEGMENTS];  //ALREADY IN RENDER.H sbyte visited[MAX_SEGMENTS];
  fix boss_size_save;   fix boss_size_save;
   
  boss_size_save = boss_objp->size;   boss_size_save = boss_objp->size;
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  }   }
 }  }
   
 byte New_awareness[MAX_SEGMENTS];  sbyte New_awareness[MAX_SEGMENTS];
   
 // ----------------------------------------------------------------------------------  // ----------------------------------------------------------------------------------
 void pae_aux(int segnum, int type, int level)  void pae_aux(int segnum, int type, int level)

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