Difference for include/texmap.h from version 1.1 to 1.2


version 1.1 version 1.2
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  * Include file for entities using texture mapper library.   * Include file for entities using texture mapper library.
  *   *
  * $Log$   * $Log$
  * Revision 1.1  1999/06/14 22:02:20  donut   * Revision 1.2  1999/07/07 21:21:56  donut
  * Initial revision   * increased recip table size to better accommodate 640 res
    *
    * Revision 1.1.1.1  1999/06/14 22:02:20  donut
    * Import of d1x 1.37 source.
  *   *
  * Revision 1.2  1995/09/04  14:22:10  allender   * Revision 1.2  1995/09/04  14:22:10  allender
  * #defines for fixed point limits on render buffer   * #defines for fixed point limits on render buffer
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 #define MAX_LIGHTING_VALUE ((NUM_LIGHTING_LEVELS-1)*F1_0/NUM_LIGHTING_LEVELS)  #define MAX_LIGHTING_VALUE ((NUM_LIGHTING_LEVELS-1)*F1_0/NUM_LIGHTING_LEVELS)
 #define MIN_LIGHTING_VALUE (F1_0/NUM_LIGHTING_LEVELS)  #define MIN_LIGHTING_VALUE (F1_0/NUM_LIGHTING_LEVELS)
   
 #define FIX_RECIP_TABLE_SIZE 321  #define FIX_RECIP_TABLE_SIZE 641 //increased from 321 to 641, since this res is now quite achievable.. slight fps boost -MM
 // -------------------------------------------------------------------------------------------------------  // -------------------------------------------------------------------------------------------------------
 extern fix compute_lighting_value(g3s_point *vertptr);  extern fix compute_lighting_value(g3s_point *vertptr);
   

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