Difference for include/error.h from version 1.1 to 1.2


version 1.1 version 1.2
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  * Header for error handling/printing/exiting code   * Header for error handling/printing/exiting code
  *   *
  * $Log$   * $Log$
  * Revision 1.1  1999/06/14 22:02:09  donut   * Revision 1.2  1999/08/05 22:53:41  sekmu
  * Initial revision   *
    * D3D patch(es) from ADB
    *
    * Revision 1.1.1.1  1999/06/14 22:02:09  donut
    * Import of d1x 1.37 source.
  *   *
  * Revision 1.12  1994/06/17  15:22:46  matt   * Revision 1.12  1994/06/17  15:22:46  matt
  * Added pragma for Error() for when NDEBUG   * Added pragma for Error() for when NDEBUG
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 #else //macros for real game  #else //macros for real game
   
   #ifdef __WATCOMC__
 #pragma aux Error aborts;  #pragma aux Error aborts;
   #endif
 //Changed Assert and Int3 because I couldn't get the macros to compile -KRB  //Changed Assert and Int3 because I couldn't get the macros to compile -KRB
 #define Assert(__ignore) ((void)0)  #define Assert(__ignore) ((void)0)
 //void Assert(int expr);  //void Assert(int expr);

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line(s) removed in v.1.1 
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 line(s) added in v.1.2