Uses of Package
us.asciiroth.client.items

Packages that use us.asciiroth.client.items
us.asciiroth.client.core   
us.asciiroth.client.items   
 

Classes in us.asciiroth.client.items used by us.asciiroth.client.core
EmptyHanded
          An item that represents that the player is not holding anything in particular.
 

Classes in us.asciiroth.client.items used by us.asciiroth.client.items
AbstractItem
          Abstract do-nothing implementation of an item.
AmmoBow
          A bow that shoots arrows.
AmmoGun
          A gun that shoots bullets.
AmmoParalyzer
          A gun that shoots parabullets, a kind of bullet that paralyzes its target but does not kill it.
AmmoSling
          A sling that shoots rocks.
Apple
          An apple.
Arrow
          An arrow.
BlueRing
          When the blue ring is worn, the player can move through water (although not ocean...
Bomb
          An item that can be left on the ground that all agents will obligingly walk right into, causing an explosion that will wipe many of them out.
Bone
          A bone.
Bow
          A bow that shoots arrows.
Bread
          A fish.
Bullet
          A bullet.
Chalice
          An artifact from the Atari 2600 game "Adventure".
Chalk
          The player can use the chalk to mark ChalkedFloor terrain (and only ChalkedFloor terrain).
ConsumesAmmo
           
CopperPill
          A consumable item that gives the player resistance to paralysis.
Crowbar
          A crowbar, can be used to open crates, and can also be used as a hammer.
Crystal
          A crystal.
Dagger
          A dagger or knife.
EuclideanShard
          A component that is necessary to activate a Euclidean engine, and those are necessary to power a Euclidean Transporter.
Fireball
          A good old exploding fireball that does massive amounts of damage.
Fish
          A fish.
FishingPole
          A fishing pole can be used to catch fish if you stand at the water's edge and move at a fish when it is next to the shore.
GlassEye
          When item is wielded, the player can see secret passages.
GoldCoin
          A coin of the realm (any realm), made of gold.
GoldenHarp
          A harp.
Grenade
          A grenade that can be thrown and that explodes just like a fireball.
Gun
          A gun that shoots bullets.
Hammer
          A hammer (warhammer, perhaps).
Head
          The head of an agent.
Healer
          When used, this item will heal the player.
HelmOfTheAsciiroth
          An artifact (to me, this means there should only ever be one of these in any given scenario).
KelpSmoothie
          A consumable item that gives the player resistance to poisoning.
Key
          A door key.
Kiwi
          A kiwi.
MirrorShield
          When wielded by the player, the mirror shield reflects paralyzing ammunition like Parabullets and Stonerays (a kind of ammunition that instantly turns the target into a statue).
Mushroom
          Purple mushrooms heal poisoning.
Parabullet
          A bullet that will paralyze an agent when hit, if the agent isn't resistant to paralysis.
Paralyzer
          A gun that shoots parabullets, a kind of bullet that paralyzes its target but does not kill it.
PeachElixir
          Peach elixir makes the player resistant to stoning attacks.
PoisonDart
          If this dart hits the player, the player is poisoned, and cannot heal until the poisoning is removed.
ProteinBar
          An energy-type protein bar; if eaten, it will cure weakness.
ProvidesAmmo
           
PurpleMushroom
          Purple mushrooms heal poisoning.
RedRing
          When this ring is worn, the player can move through lava.
Rock
          A rock.
Scroll
          A scroll that will display an HTML page in a modal dialog.
SilverAnkh
          Just an object, with no special properties.
Sling
          A sling that shoots rocks.
SlingRock
          A rock that is used as ammunition by the sling.
Stoneray
          A bullet that will turn its target to stone.
Sword
          A sword.
TerminusEst
          An artifact and a very capable sword.
Weakray
          A form of ammo that will end with a weakness explosion.
 


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© 2009 Alx Dark