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Packages that use us.asciiroth.client.items | |
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us.asciiroth.client.core | |
us.asciiroth.client.items |
Classes in us.asciiroth.client.items used by us.asciiroth.client.core | |
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EmptyHanded
An item that represents that the player is not holding anything in particular. |
Classes in us.asciiroth.client.items used by us.asciiroth.client.items | |
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AbstractItem
Abstract do-nothing implementation of an item. |
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AmmoBow
A bow that shoots arrows. |
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AmmoGun
A gun that shoots bullets. |
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AmmoParalyzer
A gun that shoots parabullets, a kind of bullet that paralyzes its target but does not kill it. |
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AmmoSling
A sling that shoots rocks. |
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Apple
An apple. |
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Arrow
An arrow. |
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BlueRing
When the blue ring is worn, the player can move through water (although not ocean... |
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Bomb
An item that can be left on the ground that all agents will obligingly walk right into, causing an explosion that will wipe many of them out. |
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Bone
A bone. |
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Bow
A bow that shoots arrows. |
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Bread
A fish. |
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Bullet
A bullet. |
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Chalice
An artifact from the Atari 2600 game "Adventure". |
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Chalk
The player can use the chalk to mark ChalkedFloor terrain (and only
ChalkedFloor terrain). |
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ConsumesAmmo
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CopperPill
A consumable item that gives the player resistance to paralysis. |
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Crowbar
A crowbar, can be used to open crates, and can also be used as a hammer. |
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Crystal
A crystal. |
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Dagger
A dagger or knife. |
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EuclideanShard
A component that is necessary to activate a Euclidean engine, and those are necessary to power a Euclidean Transporter. |
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Fireball
A good old exploding fireball that does massive amounts of damage. |
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Fish
A fish. |
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FishingPole
A fishing pole can be used to catch fish if you stand at the water's edge and move at a fish when it is next to the shore. |
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GlassEye
When item is wielded, the player can see secret passages. |
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GoldCoin
A coin of the realm (any realm), made of gold. |
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GoldenHarp
A harp. |
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Grenade
A grenade that can be thrown and that explodes just like a fireball. |
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Gun
A gun that shoots bullets. |
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Hammer
A hammer (warhammer, perhaps). |
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Head
The head of an agent. |
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Healer
When used, this item will heal the player. |
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HelmOfTheAsciiroth
An artifact (to me, this means there should only ever be one of these in any given scenario). |
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KelpSmoothie
A consumable item that gives the player resistance to poisoning. |
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Key
A door key. |
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Kiwi
A kiwi. |
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MirrorShield
When wielded by the player, the mirror shield reflects paralyzing ammunition like Parabullet s and Stoneray s (a kind of
ammunition that instantly turns the target into a statue). |
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Mushroom
Purple mushrooms heal poisoning. |
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Parabullet
A bullet that will paralyze an agent when hit, if the agent isn't resistant to paralysis. |
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Paralyzer
A gun that shoots parabullets, a kind of bullet that paralyzes its target but does not kill it. |
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PeachElixir
Peach elixir makes the player resistant to stoning attacks. |
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PoisonDart
If this dart hits the player, the player is poisoned, and cannot heal until the poisoning is removed. |
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ProteinBar
An energy-type protein bar; if eaten, it will cure weakness. |
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ProvidesAmmo
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PurpleMushroom
Purple mushrooms heal poisoning. |
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RedRing
When this ring is worn, the player can move through lava. |
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Rock
A rock. |
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Scroll
A scroll that will display an HTML page in a modal dialog. |
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SilverAnkh
Just an object, with no special properties. |
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Sling
A sling that shoots rocks. |
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SlingRock
A rock that is used as ammunition by the sling. |
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Stoneray
A bullet that will turn its target to stone. |
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Sword
A sword. |
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TerminusEst
An artifact and a very capable sword. |
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Weakray
A form of ammo that will end with a weakness explosion. |
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0.7 | ||||||||
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© 2009 Alx Dark