From pierceward at gmail.com  Thu May  8 09:16:32 2008
From: pierceward at gmail.com (Pierce Ward)
Date: Thu, 8 May 2008 14:16:32 +0100
Subject: Possible reason for UT3 Client delay
Message-ID: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com>

http://www.phoronix.com/scan.php?page=article&item=source_linux&num=1

Speculative sure, but it's also quite possible.


From DLWillson at TheGeek.NU  Thu May  8 12:15:17 2008
From: DLWillson at TheGeek.NU (David L. Willson)
Date: Thu, 8 May 2008 10:15:17 -0600
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com>
Message-ID: <20080508161348.M3703@TheGeek.NU>

Uh...  Go Valve guys?

On Thu, 8 May 2008 14:16:32 +0100, Pierce Ward wrote
> http://www.phoronix.com/scan.php?page=article&item=source_linux&num=1
> 
> Speculative sure, but it's also quite possible.
> 
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64


David L. Willson
Trainer/Engineer/Consultant
MCT, MCSE, Linux+
(720) 333-LANS



From k.podbielniak at gmail.com  Thu May  8 12:24:53 2008
From: k.podbielniak at gmail.com (Kevin Podbielniak)
Date: Thu, 8 May 2008 12:24:53 -0400
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <20080508161348.M3703@TheGeek.NU>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com>
	 <20080508161348.M3703@TheGeek.NU>
Message-ID: <743177460805080924u7bd3fcb2ra70d7c33d0a6679b@mail.gmail.com>

If they bring us some nice linux ports, with no wine/crossover/cedega, HECK
YEAH!

:)



On Thu, May 8, 2008 at 12:15 PM, David L. Willson <DLWillson at thegeek.nu>
wrote:

> Uh...  Go Valve guys?
>
> On Thu, 8 May 2008 14:16:32 +0100, Pierce Ward wrote
> > http://www.phoronix.com/scan.php?page=article&item=source_linux&num=1
> >
> > Speculative sure, but it's also quite possible.
> >
> > ---
> > To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>
>
> David L. Willson
> Trainer/Engineer/Consultant
> MCT, MCSE, Linux+
> (720) 333-LANS
>
>
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>
>
>
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From thor27 at gmail.com  Thu May  8 13:51:19 2008
From: thor27 at gmail.com (Thomaz de Oliveira dos Reis)
Date: Thu, 8 May 2008 14:51:19 -0300
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <743177460805080924u7bd3fcb2ra70d7c33d0a6679b@mail.gmail.com>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com>
	 <20080508161348.M3703@TheGeek.NU>
	 <743177460805080924u7bd3fcb2ra70d7c33d0a6679b@mail.gmail.com>
Message-ID: <13ca66cd0805081051x40ff1850m245afb86956b7b8a@mail.gmail.com>

But as long as I know, the Unreal Engine has anything related to the
source engine....

Only if they are holding the UT3 linux client to the "Linux Steam Big
Openning" ... let's just hope :P

On Thu, May 8, 2008 at 1:24 PM, Kevin Podbielniak
<k.podbielniak at gmail.com> wrote:
> If they bring us some nice linux ports, with no wine/crossover/cedega, HECK
> YEAH!
>
> :)
>
>
>
> On Thu, May 8, 2008 at 12:15 PM, David L. Willson <DLWillson at thegeek.nu>
> wrote:
>>
>> Uh...  Go Valve guys?
>>
>> On Thu, 8 May 2008 14:16:32 +0100, Pierce Ward wrote
>> > http://www.phoronix.com/scan.php?page=article&item=source_linux&num=1
>> >
>> > Speculative sure, but it's also quite possible.
>> >
>> > ---
>> > To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>> > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>
>>
>> David L. Willson
>> Trainer/Engineer/Consultant
>> MCT, MCSE, Linux+
>> (720) 333-LANS
>>
>>
>> ---
>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>
>>
>
>


From loezix at gmail.com  Thu May  8 14:16:08 2008
From: loezix at gmail.com (Luiz Gustavo Angelo)
Date: Thu, 8 May 2008 15:16:08 -0300
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <13ca66cd0805081051x40ff1850m245afb86956b7b8a@mail.gmail.com>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com>
	 <20080508161348.M3703@TheGeek.NU>
	 <743177460805080924u7bd3fcb2ra70d7c33d0a6679b@mail.gmail.com>
	 <13ca66cd0805081051x40ff1850m245afb86956b7b8a@mail.gmail.com>
Message-ID: <92e59dd80805081116u10493f21gd07d484b6be80c5@mail.gmail.com>

true,
i don't think it's because source engine, that's nonsense.

have you already sniffed UT3 traffic?! maybe, you may have some ideas...

On Thu, May 8, 2008 at 2:51 PM, Thomaz de Oliveira dos Reis <
thor27 at gmail.com> wrote:

> But as long as I know, the Unreal Engine has anything related to the
> source engine....
>
> Only if they are holding the UT3 linux client to the "Linux Steam Big
> Openning" ... let's just hope :P
>
> On Thu, May 8, 2008 at 1:24 PM, Kevin Podbielniak
> <k.podbielniak at gmail.com> wrote:
> > If they bring us some nice linux ports, with no wine/crossover/cedega,
> HECK
> > YEAH!
> >
> > :)
> >
> >
> >
> > On Thu, May 8, 2008 at 12:15 PM, David L. Willson <DLWillson at thegeek.nu>
> > wrote:
> >>
> >> Uh...  Go Valve guys?
> >>
> >> On Thu, 8 May 2008 14:16:32 +0100, Pierce Ward wrote
> >> > http://www.phoronix.com/scan.php?page=article&item=source_linux&num=1
> >> >
> >> > Speculative sure, but it's also quite possible.
> >> >
> >> > ---
> >> > To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> >> > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> >>
> >>
> >> David L. Willson
> >> Trainer/Engineer/Consultant
> >> MCT, MCSE, Linux+
> >> (720) 333-LANS
> >>
> >>
> >> ---
> >> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> >> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> >>
> >>
> >
> >
>
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>
>
>


-- 
Luiz Gustavo Angelo

"Do or do not...there is no try" - Yoda
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From tbaumgartner at swissonline.ch  Thu May  8 14:55:49 2008
From: tbaumgartner at swissonline.ch (Theo Baumgartner)
Date: Thu, 8 May 2008 20:55:49 +0200
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <92e59dd80805081116u10493f21gd07d484b6be80c5@mail.gmail.com>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com> <13ca66cd0805081051x40ff1850m245afb86956b7b8a@mail.gmail.com> <92e59dd80805081116u10493f21gd07d484b6be80c5@mail.gmail.com>
Message-ID: <200805082055.49645.tbaumgartner@swissonline.ch>

Perhaps the big delay of UT3 Linux Client is because Ryan is working with/for Valve to port their Source Engine and he has no time porting
UT3?

This again would of course require that EPIC and Valve are cooperating/talk together because i don't think that Ryan just could
cease the contract with EPIC porting their UT3 to Linux.

Luiz Gustavo Angelo schrieb:
> true,
> i don't think it's because source engine, that's nonsense.
> 
> have you already sniffed UT3 traffic?! maybe, you may have some ideas...
> 
> On Thu, May 8, 2008 at 2:51 PM, Thomaz de Oliveira dos Reis <
> thor27 at gmail.com> wrote:
> 
> > But as long as I know, the Unreal Engine has anything related to the
> > source engine....
> >
> > Only if they are holding the UT3 linux client to the "Linux Steam Big
> > Openning" ... let's just hope :P
> >
> > On Thu, May 8, 2008 at 1:24 PM, Kevin Podbielniak
> > <k.podbielniak at gmail.com> wrote:
> > > If they bring us some nice linux ports, with no wine/crossover/cedega,
> > HECK
> > > YEAH!
> > >
> > > :)
> > >
> > >
> > >
> > > On Thu, May 8, 2008 at 12:15 PM, David L. Willson <DLWillson at thegeek.nu>
> > > wrote:
> > >>
> > >> Uh...  Go Valve guys?
> > >>
> > >> On Thu, 8 May 2008 14:16:32 +0100, Pierce Ward wrote
> > >> > http://www.phoronix.com/scan.php?page=article&item=source_linux&num=1
> > >> >
> > >> > Speculative sure, but it's also quite possible.
> > >> >
> > >> > ---
> > >> > To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> > >> > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > >>
> > >>
> > >> David L. Willson
> > >> Trainer/Engineer/Consultant
> > >> MCT, MCSE, Linux+
> > >> (720) 333-LANS
> > >>
> > >>
> > >> ---
> > >> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> > >> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > >>
> > >>
> > >
> > >
> >
> > ---
> > To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> >
> >
> >
> 
> 




From kiuma72 at gmail.com  Thu May  8 15:10:58 2008
From: kiuma72 at gmail.com (Andrea Chiumenti)
Date: Thu, 8 May 2008 19:10:58 +0000
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <200805082055.49645.tbaumgartner@swissonline.ch>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com>
	 <13ca66cd0805081051x40ff1850m245afb86956b7b8a@mail.gmail.com>
	 <92e59dd80805081116u10493f21gd07d484b6be80c5@mail.gmail.com>
	 <200805082055.49645.tbaumgartner@swissonline.ch>
Message-ID: <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com>

this mailing list il an alias for Epic for

echo you > /dev/null

On Thu, May 8, 2008 at 6:55 PM, Theo Baumgartner
<tbaumgartner at swissonline.ch> wrote:
> Perhaps the big delay of UT3 Linux Client is because Ryan is working with/for Valve to port their Source Engine and he has no time porting
>  UT3?
>
>  This again would of course require that EPIC and Valve are cooperating/talk together because i don't think that Ryan just could
>  cease the contract with EPIC porting their UT3 to Linux.
>
>  Luiz Gustavo Angelo schrieb:
>
>
> > true,
>  > i don't think it's because source engine, that's nonsense.
>  >
>  > have you already sniffed UT3 traffic?! maybe, you may have some ideas...
>  >
>  > On Thu, May 8, 2008 at 2:51 PM, Thomaz de Oliveira dos Reis <
>  > thor27 at gmail.com> wrote:
>  >
>  > > But as long as I know, the Unreal Engine has anything related to the
>  > > source engine....
>  > >
>  > > Only if they are holding the UT3 linux client to the "Linux Steam Big
>  > > Openning" ... let's just hope :P
>  > >
>  > > On Thu, May 8, 2008 at 1:24 PM, Kevin Podbielniak
>  > > <k.podbielniak at gmail.com> wrote:
>  > > > If they bring us some nice linux ports, with no wine/crossover/cedega,
>  > > HECK
>  > > > YEAH!
>  > > >
>  > > > :)
>  > > >
>  > > >
>  > > >
>  > > > On Thu, May 8, 2008 at 12:15 PM, David L. Willson <DLWillson at thegeek.nu>
>  > > > wrote:
>  > > >>
>  > > >> Uh...  Go Valve guys?
>  > > >>
>  > > >> On Thu, 8 May 2008 14:16:32 +0100, Pierce Ward wrote
>  > > >> > http://www.phoronix.com/scan.php?page=article&item=source_linux&num=1
>  > > >> >
>  > > >> > Speculative sure, but it's also quite possible.
>  > > >> >
>  > > >> > ---
>  > > >> > To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>  > > >> > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>  > > >>
>  > > >>
>  > > >> David L. Willson
>  > > >> Trainer/Engineer/Consultant
>  > > >> MCT, MCSE, Linux+
>  > > >> (720) 333-LANS
>  > > >>
>  > > >>
>  > > >> ---
>  > > >> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>  > > >> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>  > > >>
>  > > >>
>  > > >
>  > > >
>  > >
>  > > ---
>  > > To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>  > > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>  > >
>  > >
>  > >
>  >
>  >
>
>
>
>  ---
>  To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>  Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>
>
>


From tgrasmueck at web.de  Thu May  8 15:18:12 2008
From: tgrasmueck at web.de (=?ISO-8859-1?Q?Thomas_Grasm=FCck?=)
Date: Thu, 08 May 2008 21:18:12 +0200
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com>	 <13ca66cd0805081051x40ff1850m245afb86956b7b8a@mail.gmail.com>	 <92e59dd80805081116u10493f21gd07d484b6be80c5@mail.gmail.com>	 <200805082055.49645.tbaumgartner@swissonline.ch> <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com>
Message-ID: <482351F4.7090603@web.de>

This mailing list doesn't belong to Epic. It's Ryan's baby.

Andrea Chiumenti schrieb:
> this mailing list il an alias for Epic for
> 
> echo you > /dev/null
> 
> On Thu, May 8, 2008 at 6:55 PM, Theo Baumgartner
> <tbaumgartner at swissonline.ch> wrote:
>> Perhaps the big delay of UT3 Linux Client is because Ryan is working with/for Valve to port their Source Engine and he has no time porting
>>  UT3?
>>
>>  This again would of course require that EPIC and Valve are cooperating/talk together because i don't think that Ryan just could
>>  cease the contract with EPIC porting their UT3 to Linux.
>>
>>  Luiz Gustavo Angelo schrieb:
>>
>>
>>> true,
>>  > i don't think it's because source engine, that's nonsense.
>>  >
>>  > have you already sniffed UT3 traffic?! maybe, you may have some ideas...
>>  >
>>  > On Thu, May 8, 2008 at 2:51 PM, Thomaz de Oliveira dos Reis <
>>  > thor27 at gmail.com> wrote:
>>  >
>>  > > But as long as I know, the Unreal Engine has anything related to the
>>  > > source engine....
>>  > >
>>  > > Only if they are holding the UT3 linux client to the "Linux Steam Big
>>  > > Openning" ... let's just hope :P
>>  > >
>>  > > On Thu, May 8, 2008 at 1:24 PM, Kevin Podbielniak
>>  > > <k.podbielniak at gmail.com> wrote:
>>  > > > If they bring us some nice linux ports, with no wine/crossover/cedega,
>>  > > HECK
>>  > > > YEAH!
>>  > > >
>>  > > > :)
>>  > > >
>>  > > >
>>  > > >
>>  > > > On Thu, May 8, 2008 at 12:15 PM, David L. Willson <DLWillson at thegeek.nu>
>>  > > > wrote:
>>  > > >>
>>  > > >> Uh...  Go Valve guys?
>>  > > >>
>>  > > >> On Thu, 8 May 2008 14:16:32 +0100, Pierce Ward wrote
>>  > > >> > http://www.phoronix.com/scan.php?page=article&item=source_linux&num=1
>>  > > >> >
>>  > > >> > Speculative sure, but it's also quite possible.
>>  > > >> >
>>  > > >> > ---
>>  > > >> > To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>>  > > >> > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>  > > >>
>>  > > >>
>>  > > >> David L. Willson
>>  > > >> Trainer/Engineer/Consultant
>>  > > >> MCT, MCSE, Linux+
>>  > > >> (720) 333-LANS
>>  > > >>
>>  > > >>
>>  > > >> ---
>>  > > >> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>>  > > >> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>  > > >>
>>  > > >>
>>  > > >
>>  > > >
>>  > >
>>  > > ---
>>  > > To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>>  > > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>  > >
>>  > >
>>  > >
>>  >
>>  >
>>
>>
>>
>>  ---
>>  To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>>  Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>
>>
>>
> 
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> 
> 

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From WishMaster at noname-development.de  Thu May  8 15:20:49 2008
From: WishMaster at noname-development.de (Philipp Schmieder)
Date: Thu, 8 May 2008 21:20:49 +0200
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <482351F4.7090603@web.de>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com> <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com> <482351F4.7090603@web.de>
Message-ID: <200805082120.49578.WishMaster@noname-development.de>

> This mailing list doesn't belong to Epic. It's Ryan's baby.
Well, then he seems to be a bad father.




From Steven.Miano at mybrighthouse.com  Thu May  8 16:05:43 2008
From: Steven.Miano at mybrighthouse.com (Miano, Steven M.)
Date: Thu, 8 May 2008 16:05:43 -0400
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <200805082120.49578.WishMaster@noname-development.de>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com>
 <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com>
 <482351F4.7090603@web.de>
 <200805082120.49578.WishMaster@noname-development.de>
Message-ID: <0B226F11CC00FB4992C346AEEC4BEDBB322FC8F5A9@TBEMAIL.corp.local>

After reading his resume (in plain text), it does say that he was contracted by Epic to Port UT3 to Linux. It is odd that he won't give us any heads up as to the progress of his work, or if it's even still in progress.

  * Contracted to port Unreal Tournament 3 to Linux and Mac OS X.

There it sits, as a billet amongst so many others, and yet with seemingly no actual product having been produced. : (

> -----Original Message-----
> From: Philipp Schmieder [mailto:WishMaster at noname-development.de]
> Sent: Thursday, May 08, 2008 3:21 PM
> To: ut3 at icculus.org
> Subject: Re: [ut3] Possible reason for UT3 Client delay
>
> > This mailing list doesn't belong to Epic. It's Ryan's baby.
> Well, then he seems to be a bad father.
>
>
>
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64


CONFIDENTIALITY NOTICE: This e-mail may contain information that is privileged, confidential or otherwise protected from disclosure. If you are not the intended recipient of this e-mail, please notify the sender immediately by return e-mail, purge it and do not disseminate or copy it.


From rushpl at gmail.com  Thu May  8 16:58:55 2008
From: rushpl at gmail.com (Damian Kaczmarek)
Date: Thu, 8 May 2008 22:58:55 +0200
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <0B226F11CC00FB4992C346AEEC4BEDBB322FC8F5A9@TBEMAIL.corp.local>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com>
	 <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com>
	 <482351F4.7090603@web.de>
	 <200805082120.49578.WishMaster@noname-development.de>
	 <0B226F11CC00FB4992C346AEEC4BEDBB322FC8F5A9@TBEMAIL.corp.local>
Message-ID: <c78304c50805081358v54874078nc0e0cd1815af456a@mail.gmail.com>

2008/5/8 Miano, Steven M. <Steven.Miano at mybrighthouse.com>:
> (...) It is odd that he won't give us any heads up as to the progress of his work (...)
If there is no work, there is no progress report. It is impossible
that an engine designed with portability in mind
(Windows/Xbox-DirectX, PS3-OpenGL and previous engine versions on
Linux) could take so long to port to Linux. Even the tools were made
in wxWidgets for the sole purpose of portability. Am I right?


From dean at fragfest.com.au  Thu May  8 18:44:43 2008
From: dean at fragfest.com.au (Dean Hamstead)
Date: Fri, 09 May 2008 08:44:43 +1000
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <200805082120.49578.WishMaster@noname-development.de>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com> <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com> <482351F4.7090603@web.de> <200805082120.49578.WishMaster@noname-development.de>
Message-ID: <4823825B.8000708@fragfest.com.au>

hmm, nice work. biting the hand that feeds.



Dean

Philipp Schmieder wrote:
>> This mailing list doesn't belong to Epic. It's Ryan's baby.
> Well, then he seems to be a bad father.
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> 
> 
> 

-- 
http://fragfest.com.au


From dean at fragfest.com.au  Thu May  8 18:49:11 2008
From: dean at fragfest.com.au (Dean Hamstead)
Date: Fri, 09 May 2008 08:49:11 +1000
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <0B226F11CC00FB4992C346AEEC4BEDBB322FC8F5A9@TBEMAIL.corp.local>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com> <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com> <482351F4.7090603@web.de> <200805082120.49578.WishMaster@noname-development.de> <0B226F11CC00FB4992C346AEEC4BEDBB322FC8F5A9@TBEMAIL.corp.local>
Message-ID: <48238367.9010107@fragfest.com.au>

given that the server runs on linux, ut3 is ported to linux.

as to why ryan doesnt reply? probably because this list is terribly 
immature and impatient. he is being paid to code, not reply to children 
on this list (which he graciously provides) and from what he has said in 
the past, he is having to replace a chunk of non-epic code.

although if ryan is reading this, it may be worth having a ut3 status 
"page" with some sort of status. even if the page is just

<html>
<title>ut3 linux client status</title>
<body>
<p>Current UT3 Linux Client Status: Still working on it</p>
<ul>-Ryan</ul>
</body>
</html>

which will hopefully keep this list to people asking ut3 server questions.

Dean

Miano, Steven M. wrote:
> After reading his resume (in plain text), it does say that he was contracted by Epic to Port UT3 to Linux. It is odd that he won't give us any heads up as to the progress of his work, or if it's even still in progress.
> 
>   * Contracted to port Unreal Tournament 3 to Linux and Mac OS X.
> 
> There it sits, as a billet amongst so many others, and yet with seemingly no actual product having been produced. : (
> 
>> -----Original Message-----
>> From: Philipp Schmieder [mailto:WishMaster at noname-development.de]
>> Sent: Thursday, May 08, 2008 3:21 PM
>> To: ut3 at icculus.org
>> Subject: Re: [ut3] Possible reason for UT3 Client delay
>>
>>> This mailing list doesn't belong to Epic. It's Ryan's baby.
>> Well, then he seems to be a bad father.
>>
>>
>>
>> ---
>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> 
> 
> CONFIDENTIALITY NOTICE: This e-mail may contain information that is privileged, confidential or otherwise protected from disclosure. If you are not the intended recipient of this e-mail, please notify the sender immediately by return e-mail, purge it and do not disseminate or copy it.
> 
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> 
> 
> 

-- 
http://fragfest.com.au


From daniel.hunt at gmail.com  Thu May  8 18:53:29 2008
From: daniel.hunt at gmail.com (Daniel Hunt)
Date: Thu, 8 May 2008 23:53:29 +0100
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <48238367.9010107@fragfest.com.au>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com>
	 <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com>
	 <482351F4.7090603@web.de>
	 <200805082120.49578.WishMaster@noname-development.de>
	 <0B226F11CC00FB4992C346AEEC4BEDBB322FC8F5A9@TBEMAIL.corp.local>
	 <48238367.9010107@fragfest.com.au>
Message-ID: <1441c5f30805081553p3f4a412bj3f05d85ed5e2ba5@mail.gmail.com>

On Thu, May 8, 2008 at 11:49 PM, Dean Hamstead <dean at fragfest.com.au> wrote:

> given that the server runs on linux, ut3 is ported to linux.
>

Actually, its still incredibly unstable
-------------- next part --------------
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From DLWillson at TheGeek.NU  Thu May  8 18:56:42 2008
From: DLWillson at TheGeek.NU (David L. Willson)
Date: Thu, 8 May 2008 16:56:42 -0600
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <48238367.9010107@fragfest.com.au>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com> <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com> <482351F4.7090603@web.de> <200805082120.49578.WishMaster@noname-development.de> <0B226F11CC00FB4992C346AEEC4BEDBB322FC8F5A9@TBEMAIL.corp.local> <48238367.9010107@fragfest.com.au>
Message-ID: <20080508224809.M29476@TheGeek.NU>

Or, we could separate the * lists, so that *es like you wouldn't have to put up with
"children" like me.  Impatient and immature?  Really.  How often do your customers
expect updates?  Mine get pretty uptight if I don't tell them how I'm making out with
their project every week or so.  Ryan can do what he likes because Epic pays him, and
Epic is demonstrably unconcerned about the Linux port (see stupid video of stupid Epic
guy spouting stupid unconcerned-about-Linux-client crap last month or the month before
maybe).

I don't personally care anymore.  My kid loves the game series, so I'll buy it if and
when the port comes through.  With luck, that will be after the data-files are in the
bargain bin at my local Microcenter.  I play Doom3, Tremulous, Nexuiz, and the earlier
UTs and a bunch of other * in the meanwhile.

But dumb-asses like you burn my cork.  THIS, this "immature and impatient" calling for a
game we want to play, is what this * list is for.  Dumb-ass.

On Fri, 09 May 2008 08:49:11 +1000, Dean Hamstead wrote
> given that the server runs on linux, ut3 is ported to linux.
> 
> as to why ryan doesnt reply? probably because this list is terribly 
> immature and impatient. he is being paid to code, not reply to children 
> on this list (which he graciously provides) and from what he has said in 
> the past, he is having to replace a chunk of non-epic code.
> 
> although if ryan is reading this, it may be worth having a ut3 status 
> "page" with some sort of status. even if the page is just
> 
> <html>
> <title>ut3 linux client status</title>
> <body>
> <p>Current UT3 Linux Client Status: Still working on it</p>
> <ul>-Ryan</ul>
> </body>
> </html>
> 
> which will hopefully keep this list to people asking ut3 server questions.
> 
> Dean
> 
> Miano, Steven M. wrote:
> > After reading his resume (in plain text), it does say that he was contracted by Epic
to Port UT3 to Linux. It is odd that he won't give us any heads up as to the progress of
his work, or if it's even still in progress.
> > 
> >   * Contracted to port Unreal Tournament 3 to Linux and Mac OS X.
> > 
> > There it sits, as a billet amongst so many others, and yet with seemingly no actual
product having been produced. : (
> > 
> >> -----Original Message-----
> >> From: Philipp Schmieder [mailto:WishMaster at noname-development.de]
> >> Sent: Thursday, May 08, 2008 3:21 PM
> >> To: ut3 at icculus.org
> >> Subject: Re: [ut3] Possible reason for UT3 Client delay
> >>
> >>> This mailing list doesn't belong to Epic. It's Ryan's baby.
> >> Well, then he seems to be a bad father.
> >>
> >>
> >>
> >> ---
> >> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> >> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > 
> > 
> > CONFIDENTIALITY NOTICE: This e-mail may contain information that is privileged,
confidential or otherwise protected from disclosure. If you are not the intended
recipient of this e-mail, please notify the sender immediately by return e-mail, purge
it and do not disseminate or copy it.
> > 
> > ---
> > To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > 
> > 
> >
> 
> -- 
> http://fragfest.com.au
> 
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64


David L. Willson
Trainer/Engineer/Consultant
MCT, MCSE, Linux+
(720) 333-LANS



From DLWillson at TheGeek.NU  Thu May  8 18:58:13 2008
From: DLWillson at TheGeek.NU (David L. Willson)
Date: Thu, 8 May 2008 16:58:13 -0600
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <4823825B.8000708@fragfest.com.au>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com> <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com> <482351F4.7090603@web.de> <200805082120.49578.WishMaster@noname-development.de> <4823825B.8000708@fragfest.com.au>
Message-ID: <20080508225708.M8346@TheGeek.NU>

Feeds what?  I don't run a server, so what have I gotten?  Game?  No.  Updates?  No. 
Information?  No.

The hand doesn't feed.  Eat it.

On Fri, 09 May 2008 08:44:43 +1000, Dean Hamstead wrote
> hmm, nice work. biting the hand that feeds.
> 
> Dean
> 
> Philipp Schmieder wrote:
> >> This mailing list doesn't belong to Epic. It's Ryan's baby.
> > Well, then he seems to be a bad father.
> > ---
> > To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > 
> > 
> >
> 
> -- 
> http://fragfest.com.au
> 
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64


David L. Willson
Trainer/Engineer/Consultant
MCT, MCSE, Linux+
(720) 333-LANS



From dean at fragfest.com.au  Thu May  8 19:14:39 2008
From: dean at fragfest.com.au (Dean Hamstead)
Date: Fri, 09 May 2008 09:14:39 +1000
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <20080508225708.M8346@TheGeek.NU>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com> <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com> <482351F4.7090603@web.de> <200805082120.49578.WishMaster@noname-development.de> <4823825B.8000708@fragfest.com.au> <20080508225708.M8346@TheGeek.NU>
Message-ID: <4823895F.1080605@fragfest.com.au>

You have a list which Ryan, the developer/porter has graciously provided.

Insulting him, in a medium HE graciously provides is... rude maybe?
ungrateful? tactless?

take your pick.

Dean

David L. Willson wrote:
> Feeds what?  I don't run a server, so what have I gotten?  Game?  No.  Updates?  No. 
> Information?  No.
> 
> The hand doesn't feed.  Eat it.
> 
> On Fri, 09 May 2008 08:44:43 +1000, Dean Hamstead wrote
>> hmm, nice work. biting the hand that feeds.
>>
>> Dean
>>
>> Philipp Schmieder wrote:
>>>> This mailing list doesn't belong to Epic. It's Ryan's baby.
>>> Well, then he seems to be a bad father.
>>> ---
>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>>
>>>
>>>
>> -- 
>> http://fragfest.com.au
>>
>> ---
>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> 
> 
> David L. Willson
> Trainer/Engineer/Consultant
> MCT, MCSE, Linux+
> (720) 333-LANS
> 
> 
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> 
> 
> 

-- 
http://fragfest.com.au


From dean at fragfest.com.au  Thu May  8 19:19:13 2008
From: dean at fragfest.com.au (Dean Hamstead)
Date: Fri, 09 May 2008 09:19:13 +1000
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <20080508224809.M29476@TheGeek.NU>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com> <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com> <482351F4.7090603@web.de> <200805082120.49578.WishMaster@noname-development.de> <0B226F11CC00FB4992C346AEEC4BEDBB322FC8F5A9@TBEMAIL.corp.local> <48238367.9010107@fragfest.com.au> <20080508224809.M29476@TheGeek.NU>
Message-ID: <48238A71.1000703@fragfest.com.au>

Your argument doesnt hold water, because you arent ryans customer. He 
isnt under contract or obligation to you. Im sure if epic wants an 
update, he gives it to them thus fulfilling his contract. Also you will 
never be ryans customer, you will be epics customer.

This list is a gracious service offered personally by him, not by epic.
Its probably for the best if you forward your complaints to something 
like sales at epic.

Calm down, put your cork in some water, and let your kid play UT3 on 
windows perhaps.

Dean

David L. Willson wrote:
> Or, we could separate the * lists, so that *es like you wouldn't have to put up with
> "children" like me.  Impatient and immature?  Really.  How often do your customers
> expect updates?  Mine get pretty uptight if I don't tell them how I'm making out with
> their project every week or so.  Ryan can do what he likes because Epic pays him, and
> Epic is demonstrably unconcerned about the Linux port (see stupid video of stupid Epic
> guy spouting stupid unconcerned-about-Linux-client crap last month or the month before
> maybe).
> 
> I don't personally care anymore.  My kid loves the game series, so I'll buy it if and
> when the port comes through.  With luck, that will be after the data-files are in the
> bargain bin at my local Microcenter.  I play Doom3, Tremulous, Nexuiz, and the earlier
> UTs and a bunch of other * in the meanwhile.
> 
> But dumb-asses like you burn my cork.  THIS, this "immature and impatient" calling for a
> game we want to play, is what this * list is for.  Dumb-ass.
> 
> On Fri, 09 May 2008 08:49:11 +1000, Dean Hamstead wrote
>> given that the server runs on linux, ut3 is ported to linux.
>>
>> as to why ryan doesnt reply? probably because this list is terribly 
>> immature and impatient. he is being paid to code, not reply to children 
>> on this list (which he graciously provides) and from what he has said in 
>> the past, he is having to replace a chunk of non-epic code.
>>
>> although if ryan is reading this, it may be worth having a ut3 status 
>> "page" with some sort of status. even if the page is just
>>
>> <html>
>> <title>ut3 linux client status</title>
>> <body>
>> <p>Current UT3 Linux Client Status: Still working on it</p>
>> <ul>-Ryan</ul>
>> </body>
>> </html>
>>
>> which will hopefully keep this list to people asking ut3 server questions.
>>
>> Dean
>>
>> Miano, Steven M. wrote:
>>> After reading his resume (in plain text), it does say that he was contracted by Epic
> to Port UT3 to Linux. It is odd that he won't give us any heads up as to the progress of
> his work, or if it's even still in progress.
>>>   * Contracted to port Unreal Tournament 3 to Linux and Mac OS X.
>>>
>>> There it sits, as a billet amongst so many others, and yet with seemingly no actual
> product having been produced. : (
>>>> -----Original Message-----
>>>> From: Philipp Schmieder [mailto:WishMaster at noname-development.de]
>>>> Sent: Thursday, May 08, 2008 3:21 PM
>>>> To: ut3 at icculus.org
>>>> Subject: Re: [ut3] Possible reason for UT3 Client delay
>>>>
>>>>> This mailing list doesn't belong to Epic. It's Ryan's baby.
>>>> Well, then he seems to be a bad father.
>>>>
>>>>
>>>>
>>>> ---
>>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>>
>>> CONFIDENTIALITY NOTICE: This e-mail may contain information that is privileged,
> confidential or otherwise protected from disclosure. If you are not the intended
> recipient of this e-mail, please notify the sender immediately by return e-mail, purge
> it and do not disseminate or copy it.
>>> ---
>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>>
>>>
>>>
>> -- 
>> http://fragfest.com.au
>>
>> ---
>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> 
> 
> David L. Willson
> Trainer/Engineer/Consultant
> MCT, MCSE, Linux+
> (720) 333-LANS
> 
> 
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> 
> 
> 

-- 
http://fragfest.com.au


From dbrooke at euca.us  Thu May  8 19:27:41 2008
From: dbrooke at euca.us (Donovan Brooke)
Date: Thu, 08 May 2008 18:27:41 -0500
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <48238A71.1000703@fragfest.com.au>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com> <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com> <482351F4.7090603@web.de> <200805082120.49578.WishMaster@noname-development.de> <0B226F11CC00FB4992C346AEEC4BEDBB322FC8F5A9@TBEMAIL.corp.local> <48238367.9010107@fragfest.com.au> <20080508224809.M29476@TheGeek.NU> <48238A71.1000703@fragfest.com.au>
Message-ID: <48238C6D.6020101@euca.us>

This list is finally bcomming entertaining. I'll take
the bets... will it end in a submition or just a
bloody beat down? .. rear naked choke or superman punch?

I'll give 4 to 1 on the non brown nosing dude.

;-)
Donovan

-- 


From joseph.dunnigan at gmail.com  Thu May  8 19:32:18 2008
From: joseph.dunnigan at gmail.com (Joey Dunnigan)
Date: Thu, 8 May 2008 18:32:18 -0500
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <48238C6D.6020101@euca.us>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com>
	 <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com>
	 <482351F4.7090603@web.de>
	 <200805082120.49578.WishMaster@noname-development.de>
	 <0B226F11CC00FB4992C346AEEC4BEDBB322FC8F5A9@TBEMAIL.corp.local>
	 <48238367.9010107@fragfest.com.au> <20080508224809.M29476@TheGeek.NU>
	 <48238A71.1000703@fragfest.com.au> <48238C6D.6020101@euca.us>
Message-ID: <610d9c0c0805081632g4446e828s750bb298c66b1d73@mail.gmail.com>

On Thu, May 8, 2008 at 6:27 PM, Donovan Brooke <dbrooke at euca.us> wrote:
> This list is finally bcomming entertaining. I'll take
> the bets... will it end in a submition or just a
> bloody beat down? .. rear naked choke or superman punch?
>
> I'll give 4 to 1 on the non brown nosing dude.
>
> ;-)
> Donovan
>
> --
>
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>
>
>

It's just good to see some activity. There was a lull there for about
2 weeks. Of course it'd be great to see on-topic news, but hey..


From DLWillson at TheGeek.NU  Thu May  8 19:40:11 2008
From: DLWillson at TheGeek.NU (David L. Willson)
Date: Thu, 8 May 2008 17:40:11 -0600
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <4823895F.1080605@fragfest.com.au>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com> <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com> <482351F4.7090603@web.de> <200805082120.49578.WishMaster@noname-development.de> <4823825B.8000708@fragfest.com.au> <20080508225708.M8346@TheGeek.NU> <4823895F.1080605@fragfest.com.au>
Message-ID: <20080508232026.M16959@TheGeek.NU>

Back to my points:
 - If this is a ut3-server list, rename it.
 - If this is an aptly named ut3 list, put news and announcements and updates on it.

I think most would agree that it's past time for an update.  A list with no information,
no updates, no news, nothing but desperate players, is ... useless?  rude?  poor
customer service?  Who's getting the slap here?  Ryan?  He's getting paid, K?  Epic? 
Nope, they made their money.  We're getting the slap, and it doesn't take much looking
to figure out who's giving it.

Tact doesn't work, either.  I've been on this useless list for enough months to see all
sorts of tactics tried.  All I've seen is * like you trying to stop gamers like me from
asking where the * game is.  Oh, and rumor-mongering, which has been ever-so-productive,
and the stupid video of whats-his-head from Epic saying that the Linux client is kind of
a pet project and if it gets done...  "If" is a long way from the release-day promises
that the Linux client "would" get done, isn't it?

Let me be ~more~ clear.  When people ask me questions, I answer quickly and accurately.
 I expect the same courtesy.

Where's the Linux client?  What's the hold-up?  Will it be done this year?  How much
time is being logged on it?  Is there any way we can help?  Where do we go for regular
status updates?

I buy Linux games, not Windows games.  I use Linux.  Not Windows, not Mac, not console.
 Just Linux.  Peace, otherwise, and unsubscribe me whenever ready, because I'm not going
to get more subtle.  This is crap.

On Fri, 09 May 2008 09:14:39 +1000, Dean Hamstead wrote
> You have a list which Ryan, the developer/porter has graciously provided.
> 
> Insulting him, in a medium HE graciously provides is... rude maybe?
> ungrateful? tactless?
> 
> take your pick.
> 
> Dean
> 
> David L. Willson wrote:
> > Feeds what?  I don't run a server, so what have I gotten?  Game?  No.  Updates?  No. 
> > Information?  No.
> > 
> > The hand doesn't feed.  Eat it.
> > 
> > On Fri, 09 May 2008 08:44:43 +1000, Dean Hamstead wrote
> >> hmm, nice work. biting the hand that feeds.
> >>
> >> Dean
> >>
> >> Philipp Schmieder wrote:
> >>>> This mailing list doesn't belong to Epic. It's Ryan's baby.
> >>> Well, then he seems to be a bad father.
> >>> ---
> >>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> >>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> >>>
> >>>
> >>>
> >> -- 
> >> http://fragfest.com.au
> >>
> >> ---
> >> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> >> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > 
> > 
> > David L. Willson
> > Trainer/Engineer/Consultant
> > MCT, MCSE, Linux+
> > (720) 333-LANS
> > 
> > 
> > ---
> > To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > 
> > 
> >
> 
> -- 
> http://fragfest.com.au
> 
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64


David L. Willson
Trainer/Engineer/Consultant
MCT, MCSE, Linux+
(720) 333-LANS



From tgrasmueck at web.de  Thu May  8 19:57:02 2008
From: tgrasmueck at web.de (=?ISO-8859-9?Q?Thomas_Grasm=FCck?=)
Date: Fri, 09 May 2008 01:57:02 +0200
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <20080508232026.M16959@TheGeek.NU>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com> <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com> <482351F4.7090603@web.de> <200805082120.49578.WishMaster@noname-development.de> <4823825B.8000708@fragfest.com.au> <20080508225708.M8346@TheGeek.NU> <4823895F.1080605@fragfest.com.au> <20080508232026.M16959@TheGeek.NU>
Message-ID: <4823934E.6000803@web.de>

In fact, I agree in one point of your argumentation: I would appreciate
some more updates by Ryan. Anyway he made an announcement, he will
inform us, when there are relevant news about the project.

The rest is just enerving. There is a mailinglist archive, where
everyone can read Ryan's statement: News will be published, when there
are news. Clear statement. And, in my case, all I wanna hear.

I subscribed here, because I don't wanna read enerving boards with much
more irrelevant posts and also much more kids, that are unable to look
into the archive and find Ryan's statement. I subscribed primarily for
getting first handed news on the server, the client is secondarily for
me, because, on one hand, UT3 hyped less I thought before the release,
on the other hand, UTx is, the past told us about this, on release date
very buggy. Then we get patch 1 and 2 and much time later there will be
patch 3, which results in a nearly unbuggy client version. Patch 3 is
not out until now, so I'll wait without rumoring.

I don't need another board, where everybody posts 20 posts a day,
therefore I use mailinglists. I expect to only get relevant informations
here. And perhaps development here is now at a point, where I say, we
need different lists for the server and the client. In order to get only
the information (and hopefully no flames) hosters oder admins need.

Just my 2 cents
Thomas

David L. Willson schrieb:
> Back to my points:
>  - If this is a ut3-server list, rename it.
>  - If this is an aptly named ut3 list, put news and announcements and updates on it.
> 
> I think most would agree that it's past time for an update.  A list with no information,
> no updates, no news, nothing but desperate players, is ... useless?  rude?  poor
> customer service?  Who's getting the slap here?  Ryan?  He's getting paid, K?  Epic? 
> Nope, they made their money.  We're getting the slap, and it doesn't take much looking
> to figure out who's giving it.
> 
> Tact doesn't work, either.  I've been on this useless list for enough months to see all
> sorts of tactics tried.  All I've seen is * like you trying to stop gamers like me from
> asking where the * game is.  Oh, and rumor-mongering, which has been ever-so-productive,
> and the stupid video of whats-his-head from Epic saying that the Linux client is kind of
> a pet project and if it gets done...  "If" is a long way from the release-day promises
> that the Linux client "would" get done, isn't it?
> 
> Let me be ~more~ clear.  When people ask me questions, I answer quickly and accurately.
>  I expect the same courtesy.
> 
> Where's the Linux client?  What's the hold-up?  Will it be done this year?  How much
> time is being logged on it?  Is there any way we can help?  Where do we go for regular
> status updates?
> 
> I buy Linux games, not Windows games.  I use Linux.  Not Windows, not Mac, not console.
>  Just Linux.  Peace, otherwise, and unsubscribe me whenever ready, because I'm not going
> to get more subtle.  This is crap.
> 
> On Fri, 09 May 2008 09:14:39 +1000, Dean Hamstead wrote
>> You have a list which Ryan, the developer/porter has graciously provided.
>>
>> Insulting him, in a medium HE graciously provides is... rude maybe?
>> ungrateful? tactless?
>>
>> take your pick.
>>
>> Dean
>>
>> David L. Willson wrote:
>>> Feeds what?  I don't run a server, so what have I gotten?  Game?  No.  Updates?  No. 
>>> Information?  No.
>>>
>>> The hand doesn't feed.  Eat it.
>>>
>>> On Fri, 09 May 2008 08:44:43 +1000, Dean Hamstead wrote
>>>> hmm, nice work. biting the hand that feeds.
>>>>
>>>> Dean
>>>>
>>>> Philipp Schmieder wrote:
>>>>>> This mailing list doesn't belong to Epic. It's Ryan's baby.
>>>>> Well, then he seems to be a bad father.
>>>>> ---
>>>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>>>>
>>>>>
>>>>>
>>>> -- 
>>>> http://fragfest.com.au
>>>>
>>>> ---
>>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>>
>>> David L. Willson
>>> Trainer/Engineer/Consultant
>>> MCT, MCSE, Linux+
>>> (720) 333-LANS
>>>
>>>
>>> ---
>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>>
>>>
>>>
>> -- 
>> http://fragfest.com.au
>>
>> ---
>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> 
> 
> David L. Willson
> Trainer/Engineer/Consultant
> MCT, MCSE, Linux+
> (720) 333-LANS
> 
> 
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> 
> 

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From harryrag at true-gamers.nl  Thu May  8 22:13:07 2008
From: harryrag at true-gamers.nl (=TG=McRag)
Date: Fri, 9 May 2008 04:13:07 +0200
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <4823934E.6000803@web.de>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com> <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com> <482351F4.7090603@web.de> <200805082120.49578.WishMaster@noname-development.de> <4823825B.8000708@fragfest.com.au> <20080508225708.M8346@TheGeek.NU> <4823895F.1080605@fragfest.com.au> <20080508232026.M16959@TheGeek.NU> <4823934E.6000803@web.de>
Message-ID: <!&!AAAAAAAAAAAYAAAAAAAAAJzfvRQnckdPkrGAYz/T+GjCgAAAEAAAAGpCbjLxUHVDgpsplrjEtv4BAAAAAA==@true-gamers.nl>

Haven't said much on this list, but......

Different lists for server and client, I'm totally with you, this is a linux
server mailing list.

And the only crap I get here is tons of mailing about the "linux client for
ut3".
If I didn't need this list for server updates I'd be out in 1 second, cause
that linux client threads are the same every time, lots of complaints which
should have been on the Epic forums:
http://utforums.epicgames.com/forumdisplay.php?s=7258edc3e2297b88cc4822156ea
f6530&f=20 
That is the place to be for complaining about the game and what is released
or not.

Ryan just does what he is getting paid for, and if Epic didn't pay him he
won't do anything, just like with cod4 and the 1.5 ranking bugs, first the
money and  the order then his machinery is firing up.

So please if you have complaints that there is not released what is
promised, go to the epic board and start bashing over there.

Minte van Dalen 

-----Original Message-----
From: Thomas Grasm?ck [mailto:tgrasmueck at web.de] 
Sent: vrijdag 9 mei 2008 1:57
To: ut3 at icculus.org
Subject: Re: [ut3] Possible reason for UT3 Client delay

In fact, I agree in one point of your argumentation: I would appreciate some
more updates by Ryan. Anyway he made an announcement, he will inform us,
when there are relevant news about the project.

The rest is just enerving. There is a mailinglist archive, where everyone
can read Ryan's statement: News will be published, when there are news.
Clear statement. And, in my case, all I wanna hear.

I subscribed here, because I don't wanna read enerving boards with much more
irrelevant posts and also much more kids, that are unable to look into the
archive and find Ryan's statement. I subscribed primarily for getting first
handed news on the server, the client is secondarily for me, because, on one
hand, UT3 hyped less I thought before the release, on the other hand, UTx
is, the past told us about this, on release date very buggy. Then we get
patch 1 and 2 and much time later there will be patch 3, which results in a
nearly unbuggy client version. Patch 3 is not out until now, so I'll wait
without rumoring.

I don't need another board, where everybody posts 20 posts a day, therefore
I use mailinglists. I expect to only get relevant informations here. And
perhaps development here is now at a point, where I say, we need different
lists for the server and the client. In order to get only the information
(and hopefully no flames) hosters oder admins need.

Just my 2 cents
Thomas

David L. Willson schrieb:
> Back to my points:
>  - If this is a ut3-server list, rename it.
>  - If this is an aptly named ut3 list, put news and announcements and
updates on it.
> 
> I think most would agree that it's past time for an update.  A list 
> with no information, no updates, no news, nothing but desperate 
> players, is ... useless?  rude?  poor customer service?  Who's getting the
slap here?  Ryan?  He's getting paid, K?  Epic?
> Nope, they made their money.  We're getting the slap, and it doesn't 
> take much looking to figure out who's giving it.
> 
> Tact doesn't work, either.  I've been on this useless list for enough 
> months to see all sorts of tactics tried.  All I've seen is * like you 
> trying to stop gamers like me from asking where the * game is.  Oh, 
> and rumor-mongering, which has been ever-so-productive, and the stupid 
> video of whats-his-head from Epic saying that the Linux client is kind 
> of a pet project and if it gets done...  "If" is a long way from the
release-day promises that the Linux client "would" get done, isn't it?
> 
> Let me be ~more~ clear.  When people ask me questions, I answer quickly
and accurately.
>  I expect the same courtesy.
> 
> Where's the Linux client?  What's the hold-up?  Will it be done this 
> year?  How much time is being logged on it?  Is there any way we can 
> help?  Where do we go for regular status updates?
> 
> I buy Linux games, not Windows games.  I use Linux.  Not Windows, not Mac,
not console.
>  Just Linux.  Peace, otherwise, and unsubscribe me whenever ready, 
> because I'm not going to get more subtle.  This is crap.
> 
> On Fri, 09 May 2008 09:14:39 +1000, Dean Hamstead wrote
>> You have a list which Ryan, the developer/porter has graciously provided.
>>
>> Insulting him, in a medium HE graciously provides is... rude maybe?
>> ungrateful? tactless?
>>
>> take your pick.
>>
>> Dean
>>
>> David L. Willson wrote:
>>> Feeds what?  I don't run a server, so what have I gotten?  Game?  No.
Updates?  No. 
>>> Information?  No.
>>>
>>> The hand doesn't feed.  Eat it.
>>>
>>> On Fri, 09 May 2008 08:44:43 +1000, Dean Hamstead wrote
>>>> hmm, nice work. biting the hand that feeds.
>>>>
>>>> Dean
>>>>
>>>> Philipp Schmieder wrote:
>>>>>> This mailing list doesn't belong to Epic. It's Ryan's baby.
>>>>> Well, then he seems to be a bad father.
>>>>> ---
>>>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org 
>>>>> Mailing list archives: 
>>>>> http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>>>>
>>>>>
>>>>>
>>>> --
>>>> http://fragfest.com.au
>>>>
>>>> ---
>>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org 
>>>> Mailing list archives: 
>>>> http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>>
>>> David L. Willson
>>> Trainer/Engineer/Consultant
>>> MCT, MCSE, Linux+
>>> (720) 333-LANS
>>>
>>>
>>> ---
>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org 
>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>>
>>>
>>>
>> --
>> http://fragfest.com.au
>>
>> ---
>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org 
>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> 
> 
> David L. Willson
> Trainer/Engineer/Consultant
> MCT, MCSE, Linux+
> (720) 333-LANS
> 
> 
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org 
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> 
> 




From kevin.guillaume at gmx.net  Fri May  9 00:04:40 2008
From: kevin.guillaume at gmx.net (Kevin Guillaume)
Date: Fri, 9 May 2008 00:04:40 -0400
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <!&!AAAAAAAAAAAYAAAAAAAAAJzfvRQnckdPkrGAYz/T+GjCgAAAEAAAAGpCbjLxUHVDgpsplrjEtv4BAAAAAA==@true-gamers.nl>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com> <4823934E.6000803@web.de> <!&!AAAAAAAAAAAYAAAAAAAAAJzfvRQnckdPkrGAYz/T+GjCgAAAEAAAAGpCbjLxUHVDgpsplrjEtv4BAAAAAA==@true-gamers.nl>
Message-ID: <200805090004.40101.kevin.guillaume@gmx.net>

So I guess you're wrong. I don't think it ever was a server-only list, but 
even if it was, your own statement says it's now the de facto client list.

Don't worry, those of us looking for the client will be happy to let you 
server grunts use the list for your stuff too without getting all whiny. If 
the server talk gets too much we can filter our mail better that you seem to, 
and we're cool with that, so we can all get along.


On Thursday 08 May 2008 22:13:07 =TG=McRag wrote:
> this is a linux server mailing list.
>
> And the only crap I get here is tons of mailing about the "linux client for
> ut3".




From cironir at furcadia.com  Fri May  9 05:23:27 2008
From: cironir at furcadia.com (Cironir)
Date: Fri, 09 May 2008 11:23:27 +0200
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <4823895F.1080605@fragfest.com.au>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com>
	 <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com>
	 <482351F4.7090603@web.de>
	 <200805082120.49578.WishMaster@noname-development.de>
	 <4823825B.8000708@fragfest.com.au> <20080508225708.M8346@TheGeek.NU>
	 <4823895F.1080605@fragfest.com.au>
Message-ID: <1210325007.6654.34.camel@calico>

Dean --

Why are you surprised that Linux users are upset after they were tricked
into pre-ordering and buying the Windows version of UT3? With what
turned out to be false and empty promises, which were then followed by
months of complete silence and disregard. Ryan is not the hand that
feeds the customers. The customers are the hand that feeds Ryan. It's a
common misconception that customers of game studios need to be somehow
grateful for the privilege of being allowed to give the company their
money.

So, they didn't want my business as a Linux user. That's fine. ID and
Splash Damage got the money I had planned to spend on UT3 instead. Not
that SD is very reliable when it comes to release estimates, but they do
this obscure thing called "communication". Respect for your customers
does lead to customer loyalty. I hardly feel respected by Epic or Ryan
after this whole mess. (It is the silence, not the fact that other
issues may have come up.)


On Fri, 2008-05-09 at 09:14 +1000, Dean Hamstead wrote:
> 
> You have a list which Ryan, the developer/porter has graciously provided.
> 
> Insulting him, in a medium HE graciously provides is... rude maybe?
> ungrateful? tactless?
> 
> take your pick.
> 
> Dean
> 
> David L. Willson wrote:
> > Feeds what?  I don't run a server, so what have I gotten?  Game?  No.  Updates?  No. 
> > Information?  No.
> > 
> > The hand doesn't feed.  Eat it.
> > 
> > On Fri, 09 May 2008 08:44:43 +1000, Dean Hamstead wrote
> >> hmm, nice work. biting the hand that feeds.
> >>
> >> Dean
> >>
> >> Philipp Schmieder wrote:
> >>>> This mailing list doesn't belong to Epic. It's Ryan's baby.
> >>> Well, then he seems to be a bad father.
> >>> ---
> >>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> >>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> >>>
> >>>
> >>>
> >> -- 
> >> http://fragfest.com.au
> >>
> >> ---
> >> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> >> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > 
> > 
> > David L. Willson
> > Trainer/Engineer/Consultant
> > MCT, MCSE, Linux+
> > (720) 333-LANS
> > 
> > 
> > ---
> > To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > 
> > 
> > 
> 



From stmorehead at mchsi.com  Fri May  9 08:56:08 2008
From: stmorehead at mchsi.com (Steve M Morehead III)
Date: Fri, 09 May 2008 07:56:08 -0500
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <1210325007.6654.34.camel@calico>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com>
	 <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com>
	 <482351F4.7090603@web.de>
	 <200805082120.49578.WishMaster@noname-development.de>
	 <4823825B.8000708@fragfest.com.au> <20080508225708.M8346@TheGeek.NU>
	 <4823895F.1080605@fragfest.com.au>  <1210325007.6654.34.camel@calico>
Message-ID: <1210337768.8294.0.camel@Pirates_Playground>

couldn't have said it better.


On Fri, 2008-05-09 at 11:23 +0200, Cironir wrote:

> Dean --
> 
> Why are you surprised that Linux users are upset after they were tricked
> into pre-ordering and buying the Windows version of UT3? With what
> turned out to be false and empty promises, which were then followed by
> months of complete silence and disregard. Ryan is not the hand that
> feeds the customers. The customers are the hand that feeds Ryan. It's a
> common misconception that customers of game studios need to be somehow
> grateful for the privilege of being allowed to give the company their
> money.
> 
> So, they didn't want my business as a Linux user. That's fine. ID and
> Splash Damage got the money I had planned to spend on UT3 instead. Not
> that SD is very reliable when it comes to release estimates, but they do
> this obscure thing called "communication". Respect for your customers
> does lead to customer loyalty. I hardly feel respected by Epic or Ryan
> after this whole mess. (It is the silence, not the fact that other
> issues may have come up.)
> 
> 
> On Fri, 2008-05-09 at 09:14 +1000, Dean Hamstead wrote:
> > 
> > You have a list which Ryan, the developer/porter has graciously provided.
> > 
> > Insulting him, in a medium HE graciously provides is... rude maybe?
> > ungrateful? tactless?
> > 
> > take your pick.
> > 
> > Dean
> > 
> > David L. Willson wrote:
> > > Feeds what?  I don't run a server, so what have I gotten?  Game?  No.  Updates?  No. 
> > > Information?  No.
> > > 
> > > The hand doesn't feed.  Eat it.
> > > 
> > > On Fri, 09 May 2008 08:44:43 +1000, Dean Hamstead wrote
> > >> hmm, nice work. biting the hand that feeds.
> > >>
> > >> Dean
> > >>
> > >> Philipp Schmieder wrote:
> > >>>> This mailing list doesn't belong to Epic. It's Ryan's baby.
> > >>> Well, then he seems to be a bad father.
> > >>> ---
> > >>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> > >>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > >>>
> > >>>
> > >>>
> > >> -- 
> > >> http://fragfest.com.au
> > >>
> > >> ---
> > >> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> > >> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > > 
> > > 
> > > David L. Willson
> > > Trainer/Engineer/Consultant
> > > MCT, MCSE, Linux+
> > > (720) 333-LANS
> > > 
> > > 
> > > ---
> > > To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> > > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > > 
> > > 
> > > 
> > 
> 
> 
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> 
> 
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From mclark4386 at charter.net  Fri May  9 10:34:34 2008
From: mclark4386 at charter.net (Matthew Clark)
Date: Fri, 09 May 2008 09:34:34 -0500
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <1210337768.8294.0.camel@Pirates_Playground>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com>	 <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com>	 <482351F4.7090603@web.de>	 <200805082120.49578.WishMaster@noname-development.de>	 <4823825B.8000708@fragfest.com.au> <20080508225708.M8346@TheGeek.NU>	 <4823895F.1080605@fragfest.com.au>  <1210325007.6654.34.camel@calico> <1210337768.8294.0.camel@Pirates_Playground>
Message-ID: <482460FA.20901@charter.net>

How many times does it have to be repeated.... Ryan is an outside 
consultant. If he is hire to make something and then it is held up by 
EPIC it is not his fault.  I agree with everything but this, Ryan is not 
to blame, look at his work. What reason does he have to screw us? He is 
only a consultant, in no way an official part of Epic or VALVE or any 
other company that is simply contracted to port something for.  I'm 
grateful to Ryan, because he does something I can't yet do myself, even 
if he gets screwed like the rest of us. You think he likes the fact that 
the UT3 linux client hasn't been released yet?

Steve M Morehead III wrote:
> couldn't have said it better.
>
>
> On Fri, 2008-05-09 at 11:23 +0200, Cironir wrote:
>> Dean --
>>
>> Why are you surprised that Linux users are upset after they were tricked
>> into pre-ordering and buying the Windows version of UT3? With what
>> turned out to be false and empty promises, which were then followed by
>> months of complete silence and disregard. Ryan is not the hand that
>> feeds the customers. The customers are the hand that feeds Ryan. It's a
>> common misconception that customers of game studios need to be somehow
>> grateful for the privilege of being allowed to give the company their
>> money.
>>
>> So, they didn't want my business as a Linux user. That's fine. ID and
>> Splash Damage got the money I had planned to spend on UT3 instead. Not
>> that SD is very reliable when it comes to release estimates, but they do
>> this obscure thing called "communication". Respect for your customers
>> does lead to customer loyalty. I hardly feel respected by Epic or Ryan
>> after this whole mess. (It is the silence, not the fact that other
>> issues may have come up.)
>>
>>
>> On Fri, 2008-05-09 at 09:14 +1000, Dean Hamstead wrote:
>> > 
>> > You have a list which Ryan, the developer/porter has graciously provided.
>> > 
>> > Insulting him, in a medium HE graciously provides is... rude maybe?
>> > ungrateful? tactless?
>> > 
>> > take your pick.
>> > 
>> > Dean
>> > 
>> > David L. Willson wrote:
>> > > Feeds what?  I don't run a server, so what have I gotten?  Game?  No.  Updates?  No. 
>> > > Information?  No.
>> > > 
>> > > The hand doesn't feed.  Eat it.
>> > > 
>> > > On Fri, 09 May 2008 08:44:43 +1000, Dean Hamstead wrote
>> > >> hmm, nice work. biting the hand that feeds.
>> > >>
>> > >> Dean
>> > >>
>> > >> Philipp Schmieder wrote:
>> > >>>> This mailing list doesn't belong to Epic. It's Ryan's baby.
>> > >>> Well, then he seems to be a bad father.
>> > >>> ---
>> > >>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org <mailto:ut3-unsubscribe at icculus.org>
>> > >>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>> > >>>
>> > >>>
>> > >>>
>> > >> -- 
>> > >> http://fragfest.com.au
>> > >>
>> > >> ---
>> > >> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org <mailto:ut3-unsubscribe at icculus.org>
>> > >> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>> > > 
>> > > 
>> > > David L. Willson
>> > > Trainer/Engineer/Consultant
>> > > MCT, MCSE, Linux+
>> > > (720) 333-LANS
>> > > 
>> > > 
>> > > ---
>> > > To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org <mailto:ut3-unsubscribe at icculus.org>
>> > > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>> > > 
>> > > 
>> > > 
>> > 
>>
>>
>> ---
>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org <mailto:ut3-unsubscribe at icculus.org>
>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>
>>
>>     



From cironir at furcadia.com  Fri May  9 11:15:46 2008
From: cironir at furcadia.com (Cironir)
Date: Fri, 09 May 2008 17:15:46 +0200
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <482460FA.20901@charter.net>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com>
	 <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com>
	 <482351F4.7090603@web.de>
	 <200805082120.49578.WishMaster@noname-development.de>
	 <4823825B.8000708@fragfest.com.au> <20080508225708.M8346@TheGeek.NU>
	 <4823895F.1080605@fragfest.com.au>  <1210325007.6654.34.camel@calico>
	 <1210337768.8294.0.camel@Pirates_Playground>  <482460FA.20901@charter.net>
Message-ID: <1210346146.6654.40.camel@calico>

But why can Ryan not make a simple post that says something like,
"Sorry, guys, there's nothing I can say currently." or "Still working on
it." or "Apologies, things didn't turn out the way I hoped they would."
You know, just -something-. He talked to "us" before. What stops him
now? An NDA that wasn't in place before? Seems unlikely he would be
asked to sign it weeks after the release of the Windows version.


On Fri, 2008-05-09 at 09:34 -0500, Matthew Clark wrote:
> 
> How many times does it have to be repeated.... Ryan is an outside 
> consultant. If he is hire to make something and then it is held up by 
> EPIC it is not his fault.  I agree with everything but this, Ryan is not 
> to blame, look at his work. What reason does he have to screw us? He is 
> only a consultant, in no way an official part of Epic or VALVE or any 
> other company that is simply contracted to port something for.  I'm 
> grateful to Ryan, because he does something I can't yet do myself, even 
> if he gets screwed like the rest of us. You think he likes the fact that 
> the UT3 linux client hasn't been released yet?
> 
> Steve M Morehead III wrote:
> > couldn't have said it better.
> >
> >
> > On Fri, 2008-05-09 at 11:23 +0200, Cironir wrote:
> >> Dean --
> >>
> >> Why are you surprised that Linux users are upset after they were tricked
> >> into pre-ordering and buying the Windows version of UT3? With what
> >> turned out to be false and empty promises, which were then followed by
> >> months of complete silence and disregard. Ryan is not the hand that
> >> feeds the customers. The customers are the hand that feeds Ryan. It's a
> >> common misconception that customers of game studios need to be somehow
> >> grateful for the privilege of being allowed to give the company their
> >> money.
> >>
> >> So, they didn't want my business as a Linux user. That's fine. ID and
> >> Splash Damage got the money I had planned to spend on UT3 instead. Not
> >> that SD is very reliable when it comes to release estimates, but they do
> >> this obscure thing called "communication". Respect for your customers
> >> does lead to customer loyalty. I hardly feel respected by Epic or Ryan
> >> after this whole mess. (It is the silence, not the fact that other
> >> issues may have come up.)
> >>
> >>
> >> On Fri, 2008-05-09 at 09:14 +1000, Dean Hamstead wrote:
> >> > 
> >> > You have a list which Ryan, the developer/porter has graciously provided.
> >> > 
> >> > Insulting him, in a medium HE graciously provides is... rude maybe?
> >> > ungrateful? tactless?
> >> > 
> >> > take your pick.
> >> > 
> >> > Dean
> >> > 
> >> > David L. Willson wrote:
> >> > > Feeds what?  I don't run a server, so what have I gotten?  Game?  No.  Updates?  No. 
> >> > > Information?  No.
> >> > > 
> >> > > The hand doesn't feed.  Eat it.
> >> > > 
> >> > > On Fri, 09 May 2008 08:44:43 +1000, Dean Hamstead wrote
> >> > >> hmm, nice work. biting the hand that feeds.
> >> > >>
> >> > >> Dean
> >> > >>
> >> > >> Philipp Schmieder wrote:
> >> > >>>> This mailing list doesn't belong to Epic. It's Ryan's baby.
> >> > >>> Well, then he seems to be a bad father.
> >> > >>> ---
> >> > >>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org <mailto:ut3-unsubscribe at icculus.org>
> >> > >>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> >> > >>>
> >> > >>>
> >> > >>>
> >> > >> -- 
> >> > >> http://fragfest.com.au
> >> > >>
> >> > >> ---
> >> > >> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org <mailto:ut3-unsubscribe at icculus.org>
> >> > >> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> >> > > 
> >> > > 
> >> > > David L. Willson
> >> > > Trainer/Engineer/Consultant
> >> > > MCT, MCSE, Linux+
> >> > > (720) 333-LANS
> >> > > 
> >> > > 
> >> > > ---
> >> > > To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org <mailto:ut3-unsubscribe at icculus.org>
> >> > > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> >> > > 
> >> > > 
> >> > > 
> >> > 
> >>
> >>
> >> ---
> >> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org <mailto:ut3-unsubscribe at icculus.org>
> >> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> >>
> >>
> >>     
> 
> 
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> 
> 
> 
> 
> 
> --
> If this email is spam, report it here:
> http://www.onlymyemail.com/view/?action=reportSpam&Id=NTI1NjA6NjI5NTE5NzA2OmNpcm9uaXJAZnVyY2FkaWEuY29t
> 



From DLWillson at TheGeek.NU  Fri May  9 11:38:17 2008
From: DLWillson at TheGeek.NU (David L. Willson)
Date: Fri, 9 May 2008 09:38:17 -0600
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <1210346146.6654.40.camel@calico>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com> <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com> <482351F4.7090603@web.de> <200805082120.49578.WishMaster@noname-development.de> <4823825B.8000708@fragfest.com.au> <20080508225708.M8346@TheGeek.NU> <4823895F.1080605@fragfest.com.au>  <1210325007.6654.34.camel@calico> <1210337768.8294.0.camel@Pirates_Playground>  <482460FA.20901@charter.net> <1210346146.6654.40.camel@calico>
Message-ID: <20080509153517.M27691@TheGeek.NU>

How about an accurate status?
A) Due to an NDA, I am not allowed to discuss the status of the client.
B) The client should be out in a year.  I'm working on it.
C) I'm no longer working on it.  Higher priority projects have come in.

or whatever... No NDA prevents disclosure of the existence and scope of the NDA itself,
that I am aware of.

On Fri, 09 May 2008 17:15:46 +0200, Cironir wrote
> But why can Ryan not make a simple post that says something like,
> "Sorry, guys, there's nothing I can say currently." or "Still working on
> it." or "Apologies, things didn't turn out the way I hoped they would."
> You know, just -something-. He talked to "us" before. What stops him
> now? An NDA that wasn't in place before? Seems unlikely he would be
> asked to sign it weeks after the release of the Windows version.
> 
> On Fri, 2008-05-09 at 09:34 -0500, Matthew Clark wrote:
> > 
> > How many times does it have to be repeated.... Ryan is an outside 
> > consultant. If he is hire to make something and then it is held up by 
> > EPIC it is not his fault.  I agree with everything but this, Ryan is not 
> > to blame, look at his work. What reason does he have to screw us? He is 
> > only a consultant, in no way an official part of Epic or VALVE or any 
> > other company that is simply contracted to port something for.  I'm 
> > grateful to Ryan, because he does something I can't yet do myself, even 
> > if he gets screwed like the rest of us. You think he likes the fact that 
> > the UT3 linux client hasn't been released yet?
> > 
> > Steve M Morehead III wrote:
> > > couldn't have said it better.
> > >
> > >
> > > On Fri, 2008-05-09 at 11:23 +0200, Cironir wrote:
> > >> Dean --
> > >>
> > >> Why are you surprised that Linux users are upset after they were tricked
> > >> into pre-ordering and buying the Windows version of UT3? With what
> > >> turned out to be false and empty promises, which were then followed by
> > >> months of complete silence and disregard. Ryan is not the hand that
> > >> feeds the customers. The customers are the hand that feeds Ryan. It's a
> > >> common misconception that customers of game studios need to be somehow
> > >> grateful for the privilege of being allowed to give the company their
> > >> money.
> > >>
> > >> So, they didn't want my business as a Linux user. That's fine. ID and
> > >> Splash Damage got the money I had planned to spend on UT3 instead. Not
> > >> that SD is very reliable when it comes to release estimates, but they do
> > >> this obscure thing called "communication". Respect for your customers
> > >> does lead to customer loyalty. I hardly feel respected by Epic or Ryan
> > >> after this whole mess. (It is the silence, not the fact that other
> > >> issues may have come up.)
> > >>
> > >>
> > >> On Fri, 2008-05-09 at 09:14 +1000, Dean Hamstead wrote:
> > >> > 
> > >> > You have a list which Ryan, the developer/porter has graciously provided.
> > >> > 
> > >> > Insulting him, in a medium HE graciously provides is... rude maybe?
> > >> > ungrateful? tactless?
> > >> > 
> > >> > take your pick.
> > >> > 
> > >> > Dean
> > >> > 
> > >> > David L. Willson wrote:
> > >> > > Feeds what?  I don't run a server, so what have I gotten?  Game?  No. 
Updates?  No. 
> > >> > > Information?  No.
> > >> > > 
> > >> > > The hand doesn't feed.  Eat it.
> > >> > > 
> > >> > > On Fri, 09 May 2008 08:44:43 +1000, Dean Hamstead wrote
> > >> > >> hmm, nice work. biting the hand that feeds.
> > >> > >>
> > >> > >> Dean
> > >> > >>
> > >> > >> Philipp Schmieder wrote:
> > >> > >>>> This mailing list doesn't belong to Epic. It's Ryan's baby.
> > >> > >>> Well, then he seems to be a bad father.
> > >> > >>> ---
> > >> > >>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
<mailto:ut3-unsubscribe at icculus.org>
> > >> > >>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > >> > >>>
> > >> > >>>
> > >> > >>>
> > >> > >> -- 
> > >> > >> http://fragfest.com.au
> > >> > >>
> > >> > >> ---
> > >> > >> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
<mailto:ut3-unsubscribe at icculus.org>
> > >> > >> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > >> > > 
> > >> > > 
> > >> > > David L. Willson
> > >> > > Trainer/Engineer/Consultant
> > >> > > MCT, MCSE, Linux+
> > >> > > (720) 333-LANS
> > >> > > 
> > >> > > 
> > >> > > ---
> > >> > > To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
<mailto:ut3-unsubscribe at icculus.org>
> > >> > > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > >> > > 
> > >> > > 
> > >> > > 
> > >> > 
> > >>
> > >>
> > >> ---
> > >> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
<mailto:ut3-unsubscribe at icculus.org>
> > >> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > >>
> > >>
> > >>     
> > 
> > 
> > ---
> > To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > 
> > 
> > 
> > 
> > 
> > --
> > If this email is spam, report it here:
> >
http://www.onlymyemail.com/view/?action=reportSpam&Id=NTI1NjA6NjI5NTE5NzA2OmNpcm9uaXJAZnVyY2FkaWEuY29t
> >
> 
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64


David L. Willson
Trainer/Engineer/Consultant
MCT, MCSE, Linux+
(720) 333-LANS



From lostman at liquidcode.org  Fri May  9 11:54:32 2008
From: lostman at liquidcode.org (Josh)
Date: Fri, 09 May 2008 10:54:32 -0500
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <20080509153517.M27691@TheGeek.NU>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com> <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com> <482351F4.7090603@web.de> <200805082120.49578.WishMaster@noname-development.de> <4823825B.8000708@fragfest.com.au> <20080508225708.M8346@TheGeek.NU> <4823895F.1080605@fragfest.com.au>  <1210325007.6654.34.camel@calico> <1210337768.8294.0.camel@Pirates_Playground>  <482460FA.20901@charter.net> <1210346146.6654.40.camel@calico> <20080509153517.M27691@TheGeek.NU>
Message-ID: <482473B8.3080202@liquidcode.org>

David L. Willson wrote:
> or whatever... No NDA prevents disclosure of the existence and scope of the NDA itself,
> that I am aware of.
>
>   
Gag orders do however.



From doubina at funbox3d.com  Fri May  9 11:54:37 2008
From: doubina at funbox3d.com (Diego Oubina)
Date: Fri, 9 May 2008 11:54:37 -0400
Subject: [ut3] Possible reason for UT3 Client delay
Message-ID: <mailman.8.1236842701.4028.ut3@icculus.org>

Would someone please tell me how to unsubscribe from this list?
Thanks
--
Diego

-----Original Message-----
From: David L. Willson <DLWillson at TheGeek.NU>
Sent: Friday, May 09, 2008 11:38 AM
To: ut3 at icculus.org
Subject: Re: [ut3] Possible reason for UT3 Client delay

How about an accurate status?
A) Due to an NDA, I am not allowed to discuss the status of the client.
B) The client should be out in a year.  I'm working on it.
C) I'm no longer working on it.  Higher priority projects have come in.

or whatever... No NDA prevents disclosure of the existence and scope of the NDA itself,
that I am aware of.

On Fri, 09 May 2008 17:15:46 +0200, Cironir wrote
> But why can Ryan not make a simple post that says something like,
> "Sorry, guys, there's nothing I can say currently." or "Still working on
> it." or "Apologies, things didn't turn out the way I hoped they would."
> You know, just -something-. He talked to "us" before. What stops him
> now? An NDA that wasn't in place before? Seems unlikely he would be
> asked to sign it weeks after the release of the Windows version.
> 
> On Fri, 2008-05-09 at 09:34 -0500, Matthew Clark wrote:
> > 
> > How many times does it have to be repeated.... Ryan is an outside 
> > consultant. If he is hire to make something and then it is held up by 
> > EPIC it is not his fault.  I agree with everything but this, Ryan is not 
> > to blame, look at his work. What reason does he have to screw us? He is 
> > only a consultant, in no way an official part of Epic or VALVE or any 
> > other company that is simply contracted to port something for.  I'm 
> > grateful to Ryan, because he does something I can't yet do myself, even 
> > if he gets screwed like the rest of us. You think he likes the fact that 
> > the UT3 linux client hasn't been released yet?
> > 
> > Steve M Morehead III wrote:
> > > couldn't have said it better.
> > >
> > >
> > > On Fri, 2008-05-09 at 11:23 +0200, Cironir wrote:
> > >> Dean --
> > >>
> > >> Why are you surprised that Linux users are upset after they were tricked
> > >> into pre-ordering and buying the Windows version of UT3? With what
> > >> turned out to be false and empty promises, which were then followed by
> > >> months of complete silence and disregard. Ryan is not the hand that
> > >> feeds the customers. The customers are the hand that feeds Ryan. It's a
> > >> common misconception that customers of game studios need to be somehow
> > >> grateful for the privilege of being allowed to give the company their
> > >> money.
> > >>
> > >> So, they didn't want my business as a Linux user. That's fine. ID and
> > >> Splash Damage got the money I had planned to spend on UT3 instead. Not
> > >> that SD is very reliable when it comes to release estimates, but they do
> > >> this obscure thing called "communication". Respect for your customers
> > >> does lead to customer loyalty. I hardly feel respected by Epic or Ryan
> > >> after this whole mess. (It is the silence, not the fact that other
> > >> issues may have come up.)
> > >>
> > >>
> > >> On Fri, 2008-05-09 at 09:14 +1000, Dean Hamstead wrote:
> > >> > 
> > >> > You have a list which Ryan, the developer/porter has graciously provided.
> > >> > 
> > >> > Insulting him, in a medium HE graciously provides is... rude maybe?
> > >> > ungrateful? tactless?
> > >> > 
> > >> > take your pick.
> > >> > 
> > >> > Dean
> > >> > 
> > >> > David L. Willson wrote:
> > >> > > Feeds what?  I don't run a server, so what have I gotten?  Game?  No. 
Updates?  No. 
> > >> > > Information?  No.
> > >> > > 
> > >> > > The hand doesn't feed.  Eat it.
> > >> > > 
> > >> > > On Fri, 09 May 2008 08:44:43 +1000, Dean Hamstead wrote
> > >> > >> hmm, nice work. biting the hand that feeds.
> > >> > >>
> > >> > >> Dean
> > >> > >>
> > >> > >> Philipp Schmieder wrote:
> > >> > >>>> This mailing list doesn't belong to Epic. It's Ryan's baby.
> > >> > >>> Well, then he seems to be a bad father.
> > >> > >>> ---
> > >> > >>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
<mailto:ut3-unsubscribe at icculus.org>
> > >> > >>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > >> > >>>
> > >> > >>>
> > >> > >>>
> > >> > >> -- 
> > >> > >> http://fragfest.com.au
> > >> > >>
> > >> > >> ---
> > >> > >> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
<mailto:ut3-unsubscribe at icculus.org>
> > >> > >> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > >> > > 
> > >> > > 
> > >> > > David L. Willson
> > >> > > Trainer/Engineer/Consultant
> > >> > > MCT, MCSE, Linux+
> > >> > > (720) 333-LANS
> > >> > > 
> > >> > > 
> > >> > > ---
> > >> > > To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
<mailto:ut3-unsubscribe at icculus.org>
> > >> > > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > >> > > 
> > >> > > 
> > >> > > 
> > >> > 
> > >>
> > >>
> > >> ---
> > >> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
<mailto:ut3-unsubscribe at icculus.org>
> > >> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > >>
> > >>
> > >>     
> > 
> > 
> > ---
> > To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > 
> > 
> > 
> > 
> > 
> > --
> > If this email is spam, report it here:
> >
http://www.onlymyemail.com/view/?action=reportSpam&Id=NTI1NjA6NjI5NTE5NzA2OmNpcm9uaXJAZnVyY2FkaWEuY29t
> >
> 
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64


David L. Willson
Trainer/Engineer/Consultant
MCT, MCSE, Linux+
(720) 333-LANS


---
To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64






From dagonzoth at hotmail.com  Fri May  9 11:55:16 2008
From: dagonzoth at hotmail.com (rigged)
Date: Fri, 9 May 2008 10:55:16 -0500
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <BAY0-MC1-F22cg3jwH1000a9347@bay0-mc1-f22.bay0.hotmail.com>
References: <BAY0-MC1-F22cg3jwH1000a9347@bay0-mc1-f22.bay0.hotmail.com>
Message-ID: <BLU111-W3360450D8C9917DEB8487FA5D30@phx.gbl>



 

> > To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64

> From: doubina at funbox3d.com
> Date: Fri, 9 May 2008 11:54:37 -0400
> To: ut3 at icculus.org
> Subject: RE: [ut3] Possible reason for UT3 Client delay
> 
> Would someone please tell me how to unsubscribe from this list?
> Thanks
> --
> Diego
> 
> -----Original Message-----
> From: David L. Willson <DLWillson at TheGeek.NU>
> Sent: Friday, May 09, 2008 11:38 AM
> To: ut3 at icculus.org
> Subject: Re: [ut3] Possible reason for UT3 Client delay
> 
> How about an accurate status?
> A) Due to an NDA, I am not allowed to discuss the status of the client.
> B) The client should be out in a year.  I'm working on it.
> C) I'm no longer working on it.  Higher priority projects have come in.
> 
> or whatever... No NDA prevents disclosure of the existence and scope of the NDA itself,
> that I am aware of.
> 
> On Fri, 09 May 2008 17:15:46 +0200, Cironir wrote
> > But why can Ryan not make a simple post that says something like,
> > "Sorry, guys, there's nothing I can say currently." or "Still working on
> > it." or "Apologies, things didn't turn out the way I hoped they would."
> > You know, just -something-. He talked to "us" before. What stops him
> > now? An NDA that wasn't in place before? Seems unlikely he would be
> > asked to sign it weeks after the release of the Windows version.
> > 
> > On Fri, 2008-05-09 at 09:34 -0500, Matthew Clark wrote:
> > > 
> > > How many times does it have to be repeated.... Ryan is an outside 
> > > consultant. If he is hire to make something and then it is held up by 
> > > EPIC it is not his fault.  I agree with everything but this, Ryan is not 
> > > to blame, look at his work. What reason does he have to screw us? He is 
> > > only a consultant, in no way an official part of Epic or VALVE or any 
> > > other company that is simply contracted to port something for.  I'm 
> > > grateful to Ryan, because he does something I can't yet do myself, even 
> > > if he gets screwed like the rest of us. You think he likes the fact that 
> > > the UT3 linux client hasn't been released yet?
> > > 
> > > Steve M Morehead III wrote:
> > > > couldn't have said it better.
> > > >
> > > >
> > > > On Fri, 2008-05-09 at 11:23 +0200, Cironir wrote:
> > > >> Dean --
> > > >>
> > > >> Why are you surprised that Linux users are upset after they were tricked
> > > >> into pre-ordering and buying the Windows version of UT3? With what
> > > >> turned out to be false and empty promises, which were then followed by
> > > >> months of complete silence and disregard. Ryan is not the hand that
> > > >> feeds the customers. The customers are the hand that feeds Ryan. It's a
> > > >> common misconception that customers of game studios need to be somehow
> > > >> grateful for the privilege of being allowed to give the company their
> > > >> money.
> > > >>
> > > >> So, they didn't want my business as a Linux user. That's fine. ID and
> > > >> Splash Damage got the money I had planned to spend on UT3 instead. Not
> > > >> that SD is very reliable when it comes to release estimates, but they do
> > > >> this obscure thing called "communication". Respect for your customers
> > > >> does lead to customer loyalty. I hardly feel respected by Epic or Ryan
> > > >> after this whole mess. (It is the silence, not the fact that other
> > > >> issues may have come up.)
> > > >>
> > > >>
> > > >> On Fri, 2008-05-09 at 09:14 +1000, Dean Hamstead wrote:
> > > >> > 
> > > >> > You have a list which Ryan, the developer/porter has graciously provided.
> > > >> > 
> > > >> > Insulting him, in a medium HE graciously provides is... rude maybe?
> > > >> > ungrateful? tactless?
> > > >> > 
> > > >> > take your pick.
> > > >> > 
> > > >> > Dean
> > > >> > 
> > > >> > David L. Willson wrote:
> > > >> > > Feeds what?  I don't run a server, so what have I gotten?  Game?  No. 
> Updates?  No. 
> > > >> > > Information?  No.
> > > >> > > 
> > > >> > > The hand doesn't feed.  Eat it.
> > > >> > > 
> > > >> > > On Fri, 09 May 2008 08:44:43 +1000, Dean Hamstead wrote
> > > >> > >> hmm, nice work. biting the hand that feeds.
> > > >> > >>
> > > >> > >> Dean
> > > >> > >>
> > > >> > >> Philipp Schmieder wrote:
> > > >> > >>>> This mailing list doesn't belong to Epic. It's Ryan's baby.
> > > >> > >>> Well, then he seems to be a bad father.
> > > >> > >>> ---
> > > >> > >>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> <mailto:ut3-unsubscribe at icculus.org>
> > > >> > >>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > > >> > >>>
> > > >> > >>>
> > > >> > >>>
> > > >> > >> -- 
> > > >> > >> http://fragfest.com.au
> > > >> > >>
> > > >> > >> ---
> > > >> > >> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> <mailto:ut3-unsubscribe at icculus.org>
> > > >> > >> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > > >> > > 
> > > >> > > 
> > > >> > > David L. Willson
> > > >> > > Trainer/Engineer/Consultant
> > > >> > > MCT, MCSE, Linux+
> > > >> > > (720) 333-LANS
> > > >> > > 
> > > >> > > 
> > > >> > > ---
> > > >> > > To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> <mailto:ut3-unsubscribe at icculus.org>
> > > >> > > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > > >> > > 
> > > >> > > 
> > > >> > > 
> > > >> > 
> > > >>
> > > >>
> > > >> ---
> > > >> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> <mailto:ut3-unsubscribe at icculus.org>
> > > >> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > > >>
> > > >>
> > > >>     
> > > 
> > > 
> > > ---
> > > To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> > > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> > > 
> > > 
> > > 
> > > 
> > > 
> > > --
> > > If this email is spam, report it here:
> > >
> http://www.onlymyemail.com/view/?action=reportSpam&Id=NTI1NjA6NjI5NTE5NzA2OmNpcm9uaXJAZnVyY2FkaWEuY29t
> > >
> > 
> > ---
> > To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> 
> 
> David L. Willson
> Trainer/Engineer/Consultant
> MCT, MCSE, Linux+
> (720) 333-LANS
> 
> 
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> 
> 
> 
> 
> 
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> 
> 
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From sir.brizz at gmail.com  Fri May  9 11:55:18 2008
From: sir.brizz at gmail.com (Sir Brizz)
Date: Fri, 09 May 2008 09:55:18 -0600
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <20080509153517.M27691@TheGeek.NU>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com> <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com> <482351F4.7090603@web.de> <200805082120.49578.WishMaster@noname-development.de> <4823825B.8000708@fragfest.com.au> <20080508225708.M8346@TheGeek.NU> <4823895F.1080605@fragfest.com.au>  <1210325007.6654.34.camel@calico> <1210337768.8294.0.camel@Pirates_Playground>  <482460FA.20901@charter.net> <1210346146.6654.40.camel@calico> <20080509153517.M27691@TheGeek.NU>
Message-ID: <482473E6.5050905@gmail.com>

You're joking, right?

And NDA can restrict the disclosure of anything related to the NDA, 
including the NDA itself, if desired.

Brizz

David L. Willson wrote:
> How about an accurate status?
> A) Due to an NDA, I am not allowed to discuss the status of the client.
> B) The client should be out in a year.  I'm working on it.
> C) I'm no longer working on it.  Higher priority projects have come in.
>
> or whatever... No NDA prevents disclosure of the existence and scope of the NDA itself,
> that I am aware of.
>
> On Fri, 09 May 2008 17:15:46 +0200, Cironir wrote
>   
>> But why can Ryan not make a simple post that says something like,
>> "Sorry, guys, there's nothing I can say currently." or "Still working on
>> it." or "Apologies, things didn't turn out the way I hoped they would."
>> You know, just -something-. He talked to "us" before. What stops him
>> now? An NDA that wasn't in place before? Seems unlikely he would be
>> asked to sign it weeks after the release of the Windows version.
>>
>> On Fri, 2008-05-09 at 09:34 -0500, Matthew Clark wrote:
>>     
>>> How many times does it have to be repeated.... Ryan is an outside 
>>> consultant. If he is hire to make something and then it is held up by 
>>> EPIC it is not his fault.  I agree with everything but this, Ryan is not 
>>> to blame, look at his work. What reason does he have to screw us? He is 
>>> only a consultant, in no way an official part of Epic or VALVE or any 
>>> other company that is simply contracted to port something for.  I'm 
>>> grateful to Ryan, because he does something I can't yet do myself, even 
>>> if he gets screwed like the rest of us. You think he likes the fact that 
>>> the UT3 linux client hasn't been released yet?
>>>
>>> Steve M Morehead III wrote:
>>>       
>>>> couldn't have said it better.
>>>>
>>>>
>>>> On Fri, 2008-05-09 at 11:23 +0200, Cironir wrote:
>>>>         
>>>>> Dean --
>>>>>
>>>>> Why are you surprised that Linux users are upset after they were tricked
>>>>> into pre-ordering and buying the Windows version of UT3? With what
>>>>> turned out to be false and empty promises, which were then followed by
>>>>> months of complete silence and disregard. Ryan is not the hand that
>>>>> feeds the customers. The customers are the hand that feeds Ryan. It's a
>>>>> common misconception that customers of game studios need to be somehow
>>>>> grateful for the privilege of being allowed to give the company their
>>>>> money.
>>>>>
>>>>> So, they didn't want my business as a Linux user. That's fine. ID and
>>>>> Splash Damage got the money I had planned to spend on UT3 instead. Not
>>>>> that SD is very reliable when it comes to release estimates, but they do
>>>>> this obscure thing called "communication". Respect for your customers
>>>>> does lead to customer loyalty. I hardly feel respected by Epic or Ryan
>>>>> after this whole mess. (It is the silence, not the fact that other
>>>>> issues may have come up.)
>>>>>
>>>>>
>>>>> On Fri, 2008-05-09 at 09:14 +1000, Dean Hamstead wrote:
>>>>>           
>>>>>> You have a list which Ryan, the developer/porter has graciously provided.
>>>>>>
>>>>>> Insulting him, in a medium HE graciously provides is... rude maybe?
>>>>>> ungrateful? tactless?
>>>>>>
>>>>>> take your pick.
>>>>>>
>>>>>> Dean
>>>>>>
>>>>>> David L. Willson wrote:
>>>>>>             
>>>>>>> Feeds what?  I don't run a server, so what have I gotten?  Game?  No. 
>>>>>>>               
> Updates?  No. 
>   
>>>>>>> Information?  No.
>>>>>>>
>>>>>>> The hand doesn't feed.  Eat it.
>>>>>>>
>>>>>>> On Fri, 09 May 2008 08:44:43 +1000, Dean Hamstead wrote
>>>>>>>               
>>>>>>>> hmm, nice work. biting the hand that feeds.
>>>>>>>>
>>>>>>>> Dean
>>>>>>>>
>>>>>>>> Philipp Schmieder wrote:
>>>>>>>>                 
>>>>>>>>>> This mailing list doesn't belong to Epic. It's Ryan's baby.
>>>>>>>>>>                     
>>>>>>>>> Well, then he seems to be a bad father.
>>>>>>>>> ---
>>>>>>>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>>>>>>>>>                   
> <mailto:ut3-unsubscribe at icculus.org>
>   
>>>>>>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>                   
>>>>>>>> -- 
>>>>>>>> http://fragfest.com.au
>>>>>>>>
>>>>>>>> ---
>>>>>>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>>>>>>>>                 
> <mailto:ut3-unsubscribe at icculus.org>
>   
>>>>>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>>>>>>>                 
>>>>>>> David L. Willson
>>>>>>> Trainer/Engineer/Consultant
>>>>>>> MCT, MCSE, Linux+
>>>>>>> (720) 333-LANS
>>>>>>>
>>>>>>>
>>>>>>> ---
>>>>>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>>>>>>>               
> <mailto:ut3-unsubscribe at icculus.org>
>   
>>>>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>> ---
>>>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>>>>>           
> <mailto:ut3-unsubscribe at icculus.org>
>   
>>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>>>>
>>>>>
>>>>>     
>>>>>           
>>> ---
>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>>
>>>
>>>
>>>
>>>
>>> --
>>> If this email is spam, report it here:
>>>
>>>       
> http://www.onlymyemail.com/view/?action=reportSpam&Id=NTI1NjA6NjI5NTE5NzA2OmNpcm9uaXJAZnVyY2FkaWEuY29t
>   
>> ---
>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>     
>
>
> David L. Willson
> Trainer/Engineer/Consultant
> MCT, MCSE, Linux+
> (720) 333-LANS
>
>
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>
>
>   



From martin.zwickel at technotrend.de  Fri May  9 11:56:13 2008
From: martin.zwickel at technotrend.de (Martin Zwickel)
Date: Fri, 9 May 2008 17:56:13 +0200
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <20080509155442.0C8DFA2C013@mail.technotrend.de>
References: <20080509155442.0C8DFA2C013@mail.technotrend.de>
Message-ID: <20080509175613.56f80e6a@dieter.augsburg>

On Fri, 9 May 2008 11:54:37 -0400
Diego Oubina <doubina at funbox3d.com> bubbled:

As you can see at the bottom:

> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org


From stmorehead at mchsi.com  Fri May  9 12:52:59 2008
From: stmorehead at mchsi.com (Steve M Morehead III)
Date: Fri, 09 May 2008 11:52:59 -0500
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <482473B8.3080202@liquidcode.org>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com>
	 <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com>
	 <482351F4.7090603@web.de>
	 <200805082120.49578.WishMaster@noname-development.de>
	 <4823825B.8000708@fragfest.com.au> <20080508225708.M8346@TheGeek.NU>
	 <4823895F.1080605@fragfest.com.au>  <1210325007.6654.34.camel@calico>
	 <1210337768.8294.0.camel@Pirates_Playground>  <482460FA.20901@charter.net>
	 <1210346146.6654.40.camel@calico> <20080509153517.M27691@TheGeek.NU>
	 <482473B8.3080202@liquidcode.org>
Message-ID: <1210351979.8294.4.camel@Pirates_Playground>

Gag orders won't stop someone from saying, "Hey guys, I'm sorry for the
lack of updates but I can't talk about it."   Takes less than 20 sec's.


On Fri, 2008-05-09 at 10:54 -0500, Josh wrote:

> David L. Willson wrote:
> > or whatever... No NDA prevents disclosure of the existence and scope of the NDA itself,
> > that I am aware of.
> >
> >   
> Gag orders do however.
> 
> 
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> 
> 
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From DLWillson at TheGeek.NU  Fri May  9 12:59:10 2008
From: DLWillson at TheGeek.NU (David L. Willson)
Date: Fri, 9 May 2008 10:59:10 -0600
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <482473E6.5050905@gmail.com>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com> <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com> <482351F4.7090603@web.de> <200805082120.49578.WishMaster@noname-development.de> <4823825B.8000708@fragfest.com.au> <20080508225708.M8346@TheGeek.NU> <4823895F.1080605@fragfest.com.au>  <1210325007.6654.34.camel@calico> <1210337768.8294.0.camel@Pirates_Playground>  <482460FA.20901@charter.net> <1210346146.6654.40.camel@calico> <20080509153517.M27691@TheGeek.NU> <482473E6.5050905@gmail.com>
Message-ID: <20080509165817.M86639@TheGeek.NU>

Really?  I've never seen one like that, and I've signed a few NDA's.

On Fri, 09 May 2008 09:55:18 -0600, Sir Brizz wrote
> You're joking, right?
> 
> And NDA can restrict the disclosure of anything related to the NDA, 
> including the NDA itself, if desired.
> 
> Brizz
> 
> David L. Willson wrote:
> > How about an accurate status?
> > A) Due to an NDA, I am not allowed to discuss the status of the client.
> > B) The client should be out in a year.  I'm working on it.
> > C) I'm no longer working on it.  Higher priority projects have come in.
> >
> > or whatever... No NDA prevents disclosure of the existence and scope of the NDA itself,
> > that I am aware of.
> >
> > On Fri, 09 May 2008 17:15:46 +0200, Cironir wrote
> >   
> >> But why can Ryan not make a simple post that says something like,
> >> "Sorry, guys, there's nothing I can say currently." or "Still working on
> >> it." or "Apologies, things didn't turn out the way I hoped they would."
> >> You know, just -something-. He talked to "us" before. What stops him
> >> now? An NDA that wasn't in place before? Seems unlikely he would be
> >> asked to sign it weeks after the release of the Windows version.
> >>
> >> On Fri, 2008-05-09 at 09:34 -0500, Matthew Clark wrote:
> >>     
> >>> How many times does it have to be repeated.... Ryan is an outside 
> >>> consultant. If he is hire to make something and then it is held up by 
> >>> EPIC it is not his fault.  I agree with everything but this, Ryan is not 
> >>> to blame, look at his work. What reason does he have to screw us? He is 
> >>> only a consultant, in no way an official part of Epic or VALVE or any 
> >>> other company that is simply contracted to port something for.  I'm 
> >>> grateful to Ryan, because he does something I can't yet do myself, even 
> >>> if he gets screwed like the rest of us. You think he likes the fact that 
> >>> the UT3 linux client hasn't been released yet?
> >>>
> >>> Steve M Morehead III wrote:
> >>>       
> >>>> couldn't have said it better.
> >>>>
> >>>>
> >>>> On Fri, 2008-05-09 at 11:23 +0200, Cironir wrote:
> >>>>         
> >>>>> Dean --
> >>>>>
> >>>>> Why are you surprised that Linux users are upset after they were tricked
> >>>>> into pre-ordering and buying the Windows version of UT3? With what
> >>>>> turned out to be false and empty promises, which were then followed by
> >>>>> months of complete silence and disregard. Ryan is not the hand that
> >>>>> feeds the customers. The customers are the hand that feeds Ryan. It's a
> >>>>> common misconception that customers of game studios need to be somehow
> >>>>> grateful for the privilege of being allowed to give the company their
> >>>>> money.
> >>>>>
> >>>>> So, they didn't want my business as a Linux user. That's fine. ID and
> >>>>> Splash Damage got the money I had planned to spend on UT3 instead. Not
> >>>>> that SD is very reliable when it comes to release estimates, but they do
> >>>>> this obscure thing called "communication". Respect for your customers
> >>>>> does lead to customer loyalty. I hardly feel respected by Epic or Ryan
> >>>>> after this whole mess. (It is the silence, not the fact that other
> >>>>> issues may have come up.)
> >>>>>
> >>>>>
> >>>>> On Fri, 2008-05-09 at 09:14 +1000, Dean Hamstead wrote:
> >>>>>           
> >>>>>> You have a list which Ryan, the developer/porter has graciously provided.
> >>>>>>
> >>>>>> Insulting him, in a medium HE graciously provides is... rude maybe?
> >>>>>> ungrateful? tactless?
> >>>>>>
> >>>>>> take your pick.
> >>>>>>
> >>>>>> Dean
> >>>>>>
> >>>>>> David L. Willson wrote:
> >>>>>>             
> >>>>>>> Feeds what?  I don't run a server, so what have I gotten?  Game?  No. 
> >>>>>>>               
> > Updates?  No. 
> >   
> >>>>>>> Information?  No.
> >>>>>>>
> >>>>>>> The hand doesn't feed.  Eat it.
> >>>>>>>
> >>>>>>> On Fri, 09 May 2008 08:44:43 +1000, Dean Hamstead wrote
> >>>>>>>               
> >>>>>>>> hmm, nice work. biting the hand that feeds.
> >>>>>>>>
> >>>>>>>> Dean
> >>>>>>>>
> >>>>>>>> Philipp Schmieder wrote:
> >>>>>>>>                 
> >>>>>>>>>> This mailing list doesn't belong to Epic. It's Ryan's baby.
> >>>>>>>>>>                     
> >>>>>>>>> Well, then he seems to be a bad father.
> >>>>>>>>> ---
> >>>>>>>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> >>>>>>>>>                   
> > <mailto:ut3-unsubscribe at icculus.org>
> >   
> >>>>>>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>                   
> >>>>>>>> -- 
> >>>>>>>> http://fragfest.com.au
> >>>>>>>>
> >>>>>>>> ---
> >>>>>>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> >>>>>>>>                 
> > <mailto:ut3-unsubscribe at icculus.org>
> >   
> >>>>>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> >>>>>>>>                 
> >>>>>>> David L. Willson
> >>>>>>> Trainer/Engineer/Consultant
> >>>>>>> MCT, MCSE, Linux+
> >>>>>>> (720) 333-LANS
> >>>>>>>
> >>>>>>>
> >>>>>>> ---
> >>>>>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> >>>>>>>               
> > <mailto:ut3-unsubscribe at icculus.org>
> >   
> >>>>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>               
> >>>>> ---
> >>>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> >>>>>           
> > <mailto:ut3-unsubscribe at icculus.org>
> >   
> >>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> >>>>>
> >>>>>
> >>>>>     
> >>>>>           
> >>> ---
> >>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> >>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> >>>
> >>>
> >>>
> >>>
> >>>
> >>> --
> >>> If this email is spam, report it here:
> >>>
> >>>       
> >
http://www.onlymyemail.com/view/?action=reportSpam&Id=NTI1NjA6NjI5NTE5NzA2OmNpcm9uaXJAZnVyY2FkaWEuY29t
> >   
> >> ---
> >> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> >> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> >>     
> >
> >
> > David L. Willson
> > Trainer/Engineer/Consultant
> > MCT, MCSE, Linux+
> > (720) 333-LANS
> >
> >
> > ---
> > To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> >
> >
> >
> 
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64


David L. Willson
Trainer/Engineer/Consultant
MCT, MCSE, Linux+
(720) 333-LANS



From sir.brizz at gmail.com  Fri May  9 13:00:21 2008
From: sir.brizz at gmail.com (Sir Brizz)
Date: Fri, 09 May 2008 11:00:21 -0600
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <20080509165817.M86639@TheGeek.NU>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com> <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com> <482351F4.7090603@web.de> <200805082120.49578.WishMaster@noname-development.de> <4823825B.8000708@fragfest.com.au> <20080508225708.M8346@TheGeek.NU> <4823895F.1080605@fragfest.com.au>  <1210325007.6654.34.camel@calico> <1210337768.8294.0.camel@Pirates_Playground>  <482460FA.20901@charter.net> <1210346146.6654.40.camel@calico> <20080509153517.M27691@TheGeek.NU> <482473E6.5050905@gmail.com> <20080509165817.M86639@TheGeek.NU>
Message-ID: <48248325.1070302@gmail.com>

I've signed a few in my time, and it's not common but does happen that 
in the Non Disclosure Agreement you agree to not disclose the agreement :)

Brizz

David L. Willson wrote:
> Really?  I've never seen one like that, and I've signed a few NDA's.
>
> On Fri, 09 May 2008 09:55:18 -0600, Sir Brizz wrote
>   
>> You're joking, right?
>>
>> And NDA can restrict the disclosure of anything related to the NDA, 
>> including the NDA itself, if desired.
>>
>> Brizz
>>
>> David L. Willson wrote:
>>     
>>> How about an accurate status?
>>> A) Due to an NDA, I am not allowed to discuss the status of the client.
>>> B) The client should be out in a year.  I'm working on it.
>>> C) I'm no longer working on it.  Higher priority projects have come in.
>>>
>>> or whatever... No NDA prevents disclosure of the existence and scope of the NDA itself,
>>> that I am aware of.
>>>
>>> On Fri, 09 May 2008 17:15:46 +0200, Cironir wrote
>>>   
>>>       
>>>> But why can Ryan not make a simple post that says something like,
>>>> "Sorry, guys, there's nothing I can say currently." or "Still working on
>>>> it." or "Apologies, things didn't turn out the way I hoped they would."
>>>> You know, just -something-. He talked to "us" before. What stops him
>>>> now? An NDA that wasn't in place before? Seems unlikely he would be
>>>> asked to sign it weeks after the release of the Windows version.
>>>>
>>>> On Fri, 2008-05-09 at 09:34 -0500, Matthew Clark wrote:
>>>>     
>>>>         
>>>>> How many times does it have to be repeated.... Ryan is an outside 
>>>>> consultant. If he is hire to make something and then it is held up by 
>>>>> EPIC it is not his fault.  I agree with everything but this, Ryan is not 
>>>>> to blame, look at his work. What reason does he have to screw us? He is 
>>>>> only a consultant, in no way an official part of Epic or VALVE or any 
>>>>> other company that is simply contracted to port something for.  I'm 
>>>>> grateful to Ryan, because he does something I can't yet do myself, even 
>>>>> if he gets screwed like the rest of us. You think he likes the fact that 
>>>>> the UT3 linux client hasn't been released yet?
>>>>>
>>>>> Steve M Morehead III wrote:
>>>>>       
>>>>>           
>>>>>> couldn't have said it better.
>>>>>>
>>>>>>
>>>>>> On Fri, 2008-05-09 at 11:23 +0200, Cironir wrote:
>>>>>>         
>>>>>>             
>>>>>>> Dean --
>>>>>>>
>>>>>>> Why are you surprised that Linux users are upset after they were tricked
>>>>>>> into pre-ordering and buying the Windows version of UT3? With what
>>>>>>> turned out to be false and empty promises, which were then followed by
>>>>>>> months of complete silence and disregard. Ryan is not the hand that
>>>>>>> feeds the customers. The customers are the hand that feeds Ryan. It's a
>>>>>>> common misconception that customers of game studios need to be somehow
>>>>>>> grateful for the privilege of being allowed to give the company their
>>>>>>> money.
>>>>>>>
>>>>>>> So, they didn't want my business as a Linux user. That's fine. ID and
>>>>>>> Splash Damage got the money I had planned to spend on UT3 instead. Not
>>>>>>> that SD is very reliable when it comes to release estimates, but they do
>>>>>>> this obscure thing called "communication". Respect for your customers
>>>>>>> does lead to customer loyalty. I hardly feel respected by Epic or Ryan
>>>>>>> after this whole mess. (It is the silence, not the fact that other
>>>>>>> issues may have come up.)
>>>>>>>
>>>>>>>
>>>>>>> On Fri, 2008-05-09 at 09:14 +1000, Dean Hamstead wrote:
>>>>>>>           
>>>>>>>               
>>>>>>>> You have a list which Ryan, the developer/porter has graciously provided.
>>>>>>>>
>>>>>>>> Insulting him, in a medium HE graciously provides is... rude maybe?
>>>>>>>> ungrateful? tactless?
>>>>>>>>
>>>>>>>> take your pick.
>>>>>>>>
>>>>>>>> Dean
>>>>>>>>
>>>>>>>> David L. Willson wrote:
>>>>>>>>             
>>>>>>>>                 
>>>>>>>>> Feeds what?  I don't run a server, so what have I gotten?  Game?  No. 
>>>>>>>>>               
>>>>>>>>>                   
>>> Updates?  No. 
>>>   
>>>       
>>>>>>>>> Information?  No.
>>>>>>>>>
>>>>>>>>> The hand doesn't feed.  Eat it.
>>>>>>>>>
>>>>>>>>> On Fri, 09 May 2008 08:44:43 +1000, Dean Hamstead wrote
>>>>>>>>>               
>>>>>>>>>                   
>>>>>>>>>> hmm, nice work. biting the hand that feeds.
>>>>>>>>>>
>>>>>>>>>> Dean
>>>>>>>>>>
>>>>>>>>>> Philipp Schmieder wrote:
>>>>>>>>>>                 
>>>>>>>>>>                     
>>>>>>>>>>>> This mailing list doesn't belong to Epic. It's Ryan's baby.
>>>>>>>>>>>>                     
>>>>>>>>>>>>                         
>>>>>>>>>>> Well, then he seems to be a bad father.
>>>>>>>>>>> ---
>>>>>>>>>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>>>>>>>>>>>                   
>>>>>>>>>>>                       
>>> <mailto:ut3-unsubscribe at icculus.org>
>>>   
>>>       
>>>>>>>>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>                   
>>>>>>>>>>>                       
>>>>>>>>>> -- 
>>>>>>>>>> http://fragfest.com.au
>>>>>>>>>>
>>>>>>>>>> ---
>>>>>>>>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>>>>>>>>>>                 
>>>>>>>>>>                     
>>> <mailto:ut3-unsubscribe at icculus.org>
>>>   
>>>       
>>>>>>>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>>>>>>>>>                 
>>>>>>>>>>                     
>>>>>>>>> David L. Willson
>>>>>>>>> Trainer/Engineer/Consultant
>>>>>>>>> MCT, MCSE, Linux+
>>>>>>>>> (720) 333-LANS
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> ---
>>>>>>>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>>>>>>>>>               
>>>>>>>>>                   
>>> <mailto:ut3-unsubscribe at icculus.org>
>>>   
>>>       
>>>>>>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>               
>>>>>>>>>                   
>>>>>>> ---
>>>>>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>>>>>>>           
>>>>>>>               
>>> <mailto:ut3-unsubscribe at icculus.org>
>>>   
>>>       
>>>>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>>>>>>
>>>>>>>
>>>>>>>     
>>>>>>>           
>>>>>>>               
>>>>> ---
>>>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> If this email is spam, report it here:
>>>>>
>>>>>       
>>>>>           
> http://www.onlymyemail.com/view/?action=reportSpam&Id=NTI1NjA6NjI5NTE5NzA2OmNpcm9uaXJAZnVyY2FkaWEuY29t
>   
>>>   
>>>       
>>>> ---
>>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>>>     
>>>>         
>>> David L. Willson
>>> Trainer/Engineer/Consultant
>>> MCT, MCSE, Linux+
>>> (720) 333-LANS
>>>
>>>
>>> ---
>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>>
>>>
>>>
>>>       
>> ---
>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>     
>
>
> David L. Willson
> Trainer/Engineer/Consultant
> MCT, MCSE, Linux+
> (720) 333-LANS
>
>
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>
>
>   



From DLWillson at TheGeek.NU  Fri May  9 13:11:06 2008
From: DLWillson at TheGeek.NU (David L. Willson)
Date: Fri, 9 May 2008 11:11:06 -0600
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <!&!AAAAAAAAAAAYAAAAAAAAAJzfvRQnckdPkrGAYz/T+GjCgAAAEAAAAGpCbjLxUHVDgpsplrjEtv4BAAAAAA==@true-gamers.nl>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com> <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com> <482351F4.7090603@web.de> <200805082120.49578.WishMaster@noname-development.de> <4823825B.8000708@fragfest.com.au> <20080508225708.M8346@TheGeek.NU> <4823895F.1080605@fragfest.com.au> <20080508232026.M16959@TheGeek.NU> <4823934E.6000803@web.de> <!&!AAAAAAAAAAAYAAAAAAAAAJzfvRQnckdPkrGAYz/T+GjCgAAAEAAAAGpCbjLxUHVDgpsplrjEtv4BAAAAAA==@true-gamers.nl>
Message-ID: <20080509170228.M72793@TheGeek.NU>

...lots of complaints which
> should have been on the Epic forums:

http://utforums.epicgames.com/forumdisplay.php?s=7258edc3e2297b88cc4822156eaf6530&f=20 

> That is the place to be for complaining about the game and what is released
> or not.

I followed the link, after unbreaking it, but I see nothing relevant there.  I might as
well have gone to www.internetisseriousbusiness.com.  There have been posts here
suggesting that Epic censors Linux-related threads.  I am happy to use whatever channel
is most effective, but I see no effective channel, and no channel, other than this one,
with any chance of being effective.


From rordway at oregonstate.edu  Fri May  9 13:13:22 2008
From: rordway at oregonstate.edu (Ryan Ordway)
Date: Fri, 9 May 2008 10:13:22 -0700
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <48248325.1070302@gmail.com>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com> <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com> <482351F4.7090603@web.de> <200805082120.49578.WishMaster@noname-development.de> <4823825B.8000708@fragfest.com.au> <20080508225708.M8346@TheGeek.NU> <4823895F.1080605@fragfest.com.au>  <1210325007.6654.34.camel@calico> <1210337768.8294.0.camel@Pirates_Playground>  <482460FA.20901@charter.net> <1210346146.6654.40.camel@calico> <20080509153517.M27691@TheGeek.NU> <482473E6.5050905@gmail.com> <20080509165817.M86639@TheGeek.NU> <48248325.1070302@gmail.com>
Message-ID: <EC635C9C-0964-44C1-A853-6CBA7EA41DDC@oregonstate.edu>

On May 9, 2008, at 10:00 AM, Sir Brizz wrote:
> I've signed a few in my time, and it's not common but does happen  
> that in the Non Disclosure Agreement you agree to not disclose the  
> agreement :)
>
> David L. Willson wrote:
>> Really?  I've never seen one like that, and I've signed a few NDA's.
>>
>> On Fri, 09 May 2008 09:55:18 -0600, Sir Brizz wrote
>>> You're joking, right?
>>>
>>> And NDA can restrict the disclosure of anything related to the  
>>> NDA, including the NDA itself, if desired.

I think we've gone a wee bit off topic. I can find no "official"  
purpose for this list other than for discussing the UT3 dedicated  
Linux server. At least, that is the only project thus far that makes  
mention of this list.

Please, keep the signal to noise ratio down.

--
Ryan Ordway                           E-mail: rordway at oregonstate.edu
Unix Systems Administrator               rordway at library.oregonstate.edu
OSU Libraries, Corvallis, OR 97331    Office: Valley Library #4657











From stmorehead at mchsi.com  Fri May  9 13:17:29 2008
From: stmorehead at mchsi.com (Steve M Morehead III)
Date: Fri, 09 May 2008 12:17:29 -0500
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <48248325.1070302@gmail.com>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com>
	 <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com>
	 <482351F4.7090603@web.de>
	 <200805082120.49578.WishMaster@noname-development.de>
	 <4823825B.8000708@fragfest.com.au> <20080508225708.M8346@TheGeek.NU>
	 <4823895F.1080605@fragfest.com.au>  <1210325007.6654.34.camel@calico>
	 <1210337768.8294.0.camel@Pirates_Playground>  <482460FA.20901@charter.net>
	 <1210346146.6654.40.camel@calico> <20080509153517.M27691@TheGeek.NU>
	 <482473E6.5050905@gmail.com> <20080509165817.M86639@TheGeek.NU>
	 <48248325.1070302@gmail.com>
Message-ID: <1210353449.8294.7.camel@Pirates_Playground>

Even so, you could still say something like, "Sorry for the lack of
information, I hope to have something soon."  Still takes less than 20
sec's and doesn't say anything about a NDA or anything else.  


On Fri, 2008-05-09 at 11:00 -0600, Sir Brizz wrote:

> I've signed a few in my time, and it's not common but does happen that 
> in the Non Disclosure Agreement you agree to not disclose the agreement :)
> 
> Brizz
> 
> David L. Willson wrote:
> > Really?  I've never seen one like that, and I've signed a few NDA's.
> >
> > On Fri, 09 May 2008 09:55:18 -0600, Sir Brizz wrote
> >   
> >> You're joking, right?
> >>
> >> And NDA can restrict the disclosure of anything related to the NDA, 
> >> including the NDA itself, if desired.
> >>
> >> Brizz
> >>
> >> David L. Willson wrote:
> >>     
> >>> How about an accurate status?
> >>> A) Due to an NDA, I am not allowed to discuss the status of the client.
> >>> B) The client should be out in a year.  I'm working on it.
> >>> C) I'm no longer working on it.  Higher priority projects have come in.
> >>>
> >>> or whatever... No NDA prevents disclosure of the existence and scope of the NDA itself,
> >>> that I am aware of.
> >>>
> >>> On Fri, 09 May 2008 17:15:46 +0200, Cironir wrote
> >>>   
> >>>       
> >>>> But why can Ryan not make a simple post that says something like,
> >>>> "Sorry, guys, there's nothing I can say currently." or "Still working on
> >>>> it." or "Apologies, things didn't turn out the way I hoped they would."
> >>>> You know, just -something-. He talked to "us" before. What stops him
> >>>> now? An NDA that wasn't in place before? Seems unlikely he would be
> >>>> asked to sign it weeks after the release of the Windows version.
> >>>>
> >>>> On Fri, 2008-05-09 at 09:34 -0500, Matthew Clark wrote:
> >>>>     
> >>>>         
> >>>>> How many times does it have to be repeated.... Ryan is an outside 
> >>>>> consultant. If he is hire to make something and then it is held up by 
> >>>>> EPIC it is not his fault.  I agree with everything but this, Ryan is not 
> >>>>> to blame, look at his work. What reason does he have to screw us? He is 
> >>>>> only a consultant, in no way an official part of Epic or VALVE or any 
> >>>>> other company that is simply contracted to port something for.  I'm 
> >>>>> grateful to Ryan, because he does something I can't yet do myself, even 
> >>>>> if he gets screwed like the rest of us. You think he likes the fact that 
> >>>>> the UT3 linux client hasn't been released yet?
> >>>>>
> >>>>> Steve M Morehead III wrote:
> >>>>>       
> >>>>>           
> >>>>>> couldn't have said it better.
> >>>>>>
> >>>>>>
> >>>>>> On Fri, 2008-05-09 at 11:23 +0200, Cironir wrote:
> >>>>>>         
> >>>>>>             
> >>>>>>> Dean --
> >>>>>>>
> >>>>>>> Why are you surprised that Linux users are upset after they were tricked
> >>>>>>> into pre-ordering and buying the Windows version of UT3? With what
> >>>>>>> turned out to be false and empty promises, which were then followed by
> >>>>>>> months of complete silence and disregard. Ryan is not the hand that
> >>>>>>> feeds the customers. The customers are the hand that feeds Ryan. It's a
> >>>>>>> common misconception that customers of game studios need to be somehow
> >>>>>>> grateful for the privilege of being allowed to give the company their
> >>>>>>> money.
> >>>>>>>
> >>>>>>> So, they didn't want my business as a Linux user. That's fine. ID and
> >>>>>>> Splash Damage got the money I had planned to spend on UT3 instead. Not
> >>>>>>> that SD is very reliable when it comes to release estimates, but they do
> >>>>>>> this obscure thing called "communication". Respect for your customers
> >>>>>>> does lead to customer loyalty. I hardly feel respected by Epic or Ryan
> >>>>>>> after this whole mess. (It is the silence, not the fact that other
> >>>>>>> issues may have come up.)
> >>>>>>>
> >>>>>>>
> >>>>>>> On Fri, 2008-05-09 at 09:14 +1000, Dean Hamstead wrote:
> >>>>>>>           
> >>>>>>>               
> >>>>>>>> You have a list which Ryan, the developer/porter has graciously provided.
> >>>>>>>>
> >>>>>>>> Insulting him, in a medium HE graciously provides is... rude maybe?
> >>>>>>>> ungrateful? tactless?
> >>>>>>>>
> >>>>>>>> take your pick.
> >>>>>>>>
> >>>>>>>> Dean
> >>>>>>>>
> >>>>>>>> David L. Willson wrote:
> >>>>>>>>             
> >>>>>>>>                 
> >>>>>>>>> Feeds what?  I don't run a server, so what have I gotten?  Game?  No. 
> >>>>>>>>>               
> >>>>>>>>>                   
> >>> Updates?  No. 
> >>>   
> >>>       
> >>>>>>>>> Information?  No.
> >>>>>>>>>
> >>>>>>>>> The hand doesn't feed.  Eat it.
> >>>>>>>>>
> >>>>>>>>> On Fri, 09 May 2008 08:44:43 +1000, Dean Hamstead wrote
> >>>>>>>>>               
> >>>>>>>>>                   
> >>>>>>>>>> hmm, nice work. biting the hand that feeds.
> >>>>>>>>>>
> >>>>>>>>>> Dean
> >>>>>>>>>>
> >>>>>>>>>> Philipp Schmieder wrote:
> >>>>>>>>>>                 
> >>>>>>>>>>                     
> >>>>>>>>>>>> This mailing list doesn't belong to Epic. It's Ryan's baby.
> >>>>>>>>>>>>                     
> >>>>>>>>>>>>                         
> >>>>>>>>>>> Well, then he seems to be a bad father.
> >>>>>>>>>>> ---
> >>>>>>>>>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> >>>>>>>>>>>                   
> >>>>>>>>>>>                       
> >>> <mailto:ut3-unsubscribe at icculus.org>
> >>>   
> >>>       
> >>>>>>>>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>>                   
> >>>>>>>>>>>                       
> >>>>>>>>>> -- 
> >>>>>>>>>> http://fragfest.com.au
> >>>>>>>>>>
> >>>>>>>>>> ---
> >>>>>>>>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> >>>>>>>>>>                 
> >>>>>>>>>>                     
> >>> <mailto:ut3-unsubscribe at icculus.org>
> >>>   
> >>>       
> >>>>>>>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> >>>>>>>>>>                 
> >>>>>>>>>>                     
> >>>>>>>>> David L. Willson
> >>>>>>>>> Trainer/Engineer/Consultant
> >>>>>>>>> MCT, MCSE, Linux+
> >>>>>>>>> (720) 333-LANS
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>> ---
> >>>>>>>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> >>>>>>>>>               
> >>>>>>>>>                   
> >>> <mailto:ut3-unsubscribe at icculus.org>
> >>>   
> >>>       
> >>>>>>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>               
> >>>>>>>>>                   
> >>>>>>> ---
> >>>>>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> >>>>>>>           
> >>>>>>>               
> >>> <mailto:ut3-unsubscribe at icculus.org>
> >>>   
> >>>       
> >>>>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> >>>>>>>
> >>>>>>>
> >>>>>>>     
> >>>>>>>           
> >>>>>>>               
> >>>>> ---
> >>>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> >>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>> --
> >>>>> If this email is spam, report it here:
> >>>>>
> >>>>>       
> >>>>>           
> > http://www.onlymyemail.com/view/?action=reportSpam&Id=NTI1NjA6NjI5NTE5NzA2OmNpcm9uaXJAZnVyY2FkaWEuY29t
> >   
> >>>   
> >>>       
> >>>> ---
> >>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> >>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> >>>>     
> >>>>         
> >>> David L. Willson
> >>> Trainer/Engineer/Consultant
> >>> MCT, MCSE, Linux+
> >>> (720) 333-LANS
> >>>
> >>>
> >>> ---
> >>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> >>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> >>>
> >>>
> >>>
> >>>       
> >> ---
> >> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> >> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> >>     
> >
> >
> > David L. Willson
> > Trainer/Engineer/Consultant
> > MCT, MCSE, Linux+
> > (720) 333-LANS
> >
> >
> > ---
> > To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> >
> >
> >   
> 
> 
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> 
> 
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From sir.brizz at gmail.com  Fri May  9 13:19:02 2008
From: sir.brizz at gmail.com (Sir Brizz)
Date: Fri, 09 May 2008 11:19:02 -0600
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <1210353449.8294.7.camel@Pirates_Playground>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com>	 <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com>	 <482351F4.7090603@web.de>	 <200805082120.49578.WishMaster@noname-development.de>	 <4823825B.8000708@fragfest.com.au> <20080508225708.M8346@TheGeek.NU>	 <4823895F.1080605@fragfest.com.au>  <1210325007.6654.34.camel@calico>	 <1210337768.8294.0.camel@Pirates_Playground>  <482460FA.20901@charter.net>	 <1210346146.6654.40.camel@calico> <20080509153517.M27691@TheGeek.NU>	 <482473E6.5050905@gmail.com> <20080509165817.M86639@TheGeek.NU>	 <48248325.1070302@gmail.com> <1210353449.8294.7.camel@Pirates_Playground>
Message-ID: <48248786.2030608@gmail.com>

I don't disagree that more updates would be better than what we 
currently have now (which is basically an embargo on anything even 
related to anything close to being related to the Linux client). 
However, I don't think that the 70 message threads that happen on this 
list help much either, considering the quality of content of most of the 
messages :)

Brizz

Steve M Morehead III wrote:
> Even so, you could still say something like, "Sorry for the lack of 
> information, I hope to have something soon."  Still takes less than 20 
> sec's and doesn't say anything about a NDA or anything else. 
>
>
> On Fri, 2008-05-09 at 11:00 -0600, Sir Brizz wrote:
>> I've signed a few in my time, and it's not common but does happen that 
>> in the Non Disclosure Agreement you agree to not disclose the agreement :)
>>
>> Brizz
>>
>> David L. Willson wrote:
>> > Really?  I've never seen one like that, and I've signed a few NDA's.
>> >
>> > On Fri, 09 May 2008 09:55:18 -0600, Sir Brizz wrote
>> >   
>> >> You're joking, right?
>> >>
>> >> And NDA can restrict the disclosure of anything related to the NDA, 
>> >> including the NDA itself, if desired.
>> >>
>> >> Brizz
>> >>
>> >> David L. Willson wrote:
>> >>     
>> >>> How about an accurate status?
>> >>> A) Due to an NDA, I am not allowed to discuss the status of the client.
>> >>> B) The client should be out in a year.  I'm working on it.
>> >>> C) I'm no longer working on it.  Higher priority projects have come in.
>> >>>
>> >>> or whatever... No NDA prevents disclosure of the existence and scope of the NDA itself,
>> >>> that I am aware of.
>> >>>
>> >>> On Fri, 09 May 2008 17:15:46 +0200, Cironir wrote
>> >>>   
>> >>>       
>> >>>> But why can Ryan not make a simple post that says something like,
>> >>>> "Sorry, guys, there's nothing I can say currently." or "Still working on
>> >>>> it." or "Apologies, things didn't turn out the way I hoped they would."
>> >>>> You know, just -something-. He talked to "us" before. What stops him
>> >>>> now? An NDA that wasn't in place before? Seems unlikely he would be
>> >>>> asked to sign it weeks after the release of the Windows version.
>> >>>>
>> >>>> On Fri, 2008-05-09 at 09:34 -0500, Matthew Clark wrote:
>> >>>>     
>> >>>>         
>> >>>>> How many times does it have to be repeated.... Ryan is an outside 
>> >>>>> consultant. If he is hire to make something and then it is held up by 
>> >>>>> EPIC it is not his fault.  I agree with everything but this, Ryan is not 
>> >>>>> to blame, look at his work. What reason does he have to screw us? He is 
>> >>>>> only a consultant, in no way an official part of Epic or VALVE or any 
>> >>>>> other company that is simply contracted to port something for.  I'm 
>> >>>>> grateful to Ryan, because he does something I can't yet do myself, even 
>> >>>>> if he gets screwed like the rest of us. You think he likes the fact that 
>> >>>>> the UT3 linux client hasn't been released yet?
>> >>>>>
>> >>>>> Steve M Morehead III wrote:
>> >>>>>       
>> >>>>>           
>> >>>>>> couldn't have said it better.
>> >>>>>>
>> >>>>>>
>> >>>>>> On Fri, 2008-05-09 at 11:23 +0200, Cironir wrote:
>> >>>>>>         
>> >>>>>>             
>> >>>>>>> Dean --
>> >>>>>>>
>> >>>>>>> Why are you surprised that Linux users are upset after they were tricked
>> >>>>>>> into pre-ordering and buying the Windows version of UT3? With what
>> >>>>>>> turned out to be false and empty promises, which were then followed by
>> >>>>>>> months of complete silence and disregard. Ryan is not the hand that
>> >>>>>>> feeds the customers. The customers are the hand that feeds Ryan. It's a
>> >>>>>>> common misconception that customers of game studios need to be somehow
>> >>>>>>> grateful for the privilege of being allowed to give the company their
>> >>>>>>> money.
>> >>>>>>>
>> >>>>>>> So, they didn't want my business as a Linux user. That's fine. ID and
>> >>>>>>> Splash Damage got the money I had planned to spend on UT3 instead. Not
>> >>>>>>> that SD is very reliable when it comes to release estimates, but they do
>> >>>>>>> this obscure thing called "communication". Respect for your customers
>> >>>>>>> does lead to customer loyalty. I hardly feel respected by Epic or Ryan
>> >>>>>>> after this whole mess. (It is the silence, not the fact that other
>> >>>>>>> issues may have come up.)
>> >>>>>>>
>> >>>>>>>
>> >>>>>>> On Fri, 2008-05-09 at 09:14 +1000, Dean Hamstead wrote:
>> >>>>>>>           
>> >>>>>>>               
>> >>>>>>>> You have a list which Ryan, the developer/porter has graciously provided.
>> >>>>>>>>
>> >>>>>>>> Insulting him, in a medium HE graciously provides is... rude maybe?
>> >>>>>>>> ungrateful? tactless?
>> >>>>>>>>
>> >>>>>>>> take your pick.
>> >>>>>>>>
>> >>>>>>>> Dean
>> >>>>>>>>
>> >>>>>>>> David L. Willson wrote:
>> >>>>>>>>             
>> >>>>>>>>                 
>> >>>>>>>>> Feeds what?  I don't run a server, so what have I gotten?  Game?  No. 
>> >>>>>>>>>               
>> >>>>>>>>>                   
>> >>> Updates?  No. 
>> >>>   
>> >>>       
>> >>>>>>>>> Information?  No.
>> >>>>>>>>>
>> >>>>>>>>> The hand doesn't feed.  Eat it.
>> >>>>>>>>>
>> >>>>>>>>> On Fri, 09 May 2008 08:44:43 +1000, Dean Hamstead wrote
>> >>>>>>>>>               
>> >>>>>>>>>                   
>> >>>>>>>>>> hmm, nice work. biting the hand that feeds.
>> >>>>>>>>>>
>> >>>>>>>>>> Dean
>> >>>>>>>>>>
>> >>>>>>>>>> Philipp Schmieder wrote:
>> >>>>>>>>>>                 
>> >>>>>>>>>>                     
>> >>>>>>>>>>>> This mailing list doesn't belong to Epic. It's Ryan's baby.
>> >>>>>>>>>>>>                     
>> >>>>>>>>>>>>                         
>> >>>>>>>>>>> Well, then he seems to be a bad father.
>> >>>>>>>>>>> ---
>> >>>>>>>>>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org <mailto:ut3-unsubscribe at icculus.org>
>> >>>>>>>>>>>                   
>> >>>>>>>>>>>                       
>> >>> <mailto:ut3-unsubscribe at icculus.org>
>> >>>   
>> >>>       
>> >>>>>>>>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>> >>>>>>>>>>>
>> >>>>>>>>>>>
>> >>>>>>>>>>>
>> >>>>>>>>>>>                   
>> >>>>>>>>>>>                       
>> >>>>>>>>>> -- 
>> >>>>>>>>>> http://fragfest.com.au
>> >>>>>>>>>>
>> >>>>>>>>>> ---
>> >>>>>>>>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org <mailto:ut3-unsubscribe at icculus.org>
>> >>>>>>>>>>                 
>> >>>>>>>>>>                     
>> >>> <mailto:ut3-unsubscribe at icculus.org>
>> >>>   
>> >>>       
>> >>>>>>>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>> >>>>>>>>>>                 
>> >>>>>>>>>>                     
>> >>>>>>>>> David L. Willson
>> >>>>>>>>> Trainer/Engineer/Consultant
>> >>>>>>>>> MCT, MCSE, Linux+
>> >>>>>>>>> (720) 333-LANS
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> ---
>> >>>>>>>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org <mailto:ut3-unsubscribe at icculus.org>
>> >>>>>>>>>               
>> >>>>>>>>>                   
>> >>> <mailto:ut3-unsubscribe at icculus.org>
>> >>>   
>> >>>       
>> >>>>>>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>>               
>> >>>>>>>>>                   
>> >>>>>>> ---
>> >>>>>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org <mailto:ut3-unsubscribe at icculus.org>
>> >>>>>>>           
>> >>>>>>>               
>> >>> <mailto:ut3-unsubscribe at icculus.org>
>> >>>   
>> >>>       
>> >>>>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>> >>>>>>>
>> >>>>>>>
>> >>>>>>>     
>> >>>>>>>           
>> >>>>>>>               
>> >>>>> ---
>> >>>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org <mailto:ut3-unsubscribe at icculus.org>
>> >>>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> --
>> >>>>> If this email is spam, report it here:
>> >>>>>
>> >>>>>       
>> >>>>>           
>> > http://www.onlymyemail.com/view/?action=reportSpam&Id=NTI1NjA6NjI5NTE5NzA2OmNpcm9uaXJAZnVyY2FkaWEuY29t <http://www.onlymyemail.com/view/?action=reportSpam&Id=NTI1NjA6NjI5NTE5NzA2OmNpcm9uaXJAZnVyY2FkaWEuY29t>
>> >   
>> >>>   
>> >>>       
>> >>>> ---
>> >>>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org <mailto:ut3-unsubscribe at icculus.org>
>> >>>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>> >>>>     
>> >>>>         
>> >>> David L. Willson
>> >>> Trainer/Engineer/Consultant
>> >>> MCT, MCSE, Linux+
>> >>> (720) 333-LANS
>> >>>
>> >>>
>> >>> ---
>> >>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org <mailto:ut3-unsubscribe at icculus.org>
>> >>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>> >>>
>> >>>
>> >>>
>> >>>       
>> >> ---
>> >> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org <mailto:ut3-unsubscribe at icculus.org>
>> >> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>> >>     
>> >
>> >
>> > David L. Willson
>> > Trainer/Engineer/Consultant
>> > MCT, MCSE, Linux+
>> > (720) 333-LANS
>> >
>> >
>> > ---
>> > To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org <mailto:ut3-unsubscribe at icculus.org>
>> > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>> >
>> >
>> >   
>>
>>
>> ---
>> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org <mailto:ut3-unsubscribe at icculus.org>
>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>>
>>
>>     



From stmorehead at mchsi.com  Fri May  9 13:21:35 2008
From: stmorehead at mchsi.com (Steve M Morehead III)
Date: Fri, 09 May 2008 12:21:35 -0500
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <20080509170228.M72793@TheGeek.NU>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com>
	 <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com>
	 <482351F4.7090603@web.de>
	 <200805082120.49578.WishMaster@noname-development.de>
	 <4823825B.8000708@fragfest.com.au> <20080508225708.M8346@TheGeek.NU>
	 <4823895F.1080605@fragfest.com.au> <20080508232026.M16959@TheGeek.NU>
	 <4823934E.6000803@web.de>
	 <!&!AAAAAAAAAAAYAAAAAAAAAJzfvRQnckdPkrGAYz/T+GjCgAAAEAAAAGpCbjLxUHVDgpsplrjEtv4BAAAAAA==@true-gamers.nl>
	 <20080509170228.M72793@TheGeek.NU>
Message-ID: <1210353695.8294.12.camel@Pirates_Playground>

Most, not all but most, companies do not look at their forums.  The
forums exist primarily to provide a place for end users to discuss the
game not for hoping for any kind of official response.  As for this list
being for the server only, that's not what the link that I ran across
said which is why I'm here, and probably others as well.


On Fri, 2008-05-09 at 11:11 -0600, David L. Willson wrote:

> ...lots of complaints which
> > should have been on the Epic forums:
> 
> http://utforums.epicgames.com/forumdisplay.php?s=7258edc3e2297b88cc4822156eaf6530&f=20 
> 
> > That is the place to be for complaining about the game and what is released
> > or not.
> 
> I followed the link, after unbreaking it, but I see nothing relevant there.  I might as
> well have gone to www.internetisseriousbusiness.com.  There have been posts here
> suggesting that Epic censors Linux-related threads.  I am happy to use whatever channel
> is most effective, but I see no effective channel, and no channel, other than this one,
> with any chance of being effective.
> 
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> 
> 
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From birdman27 at comcast.net  Fri May  9 13:34:06 2008
From: birdman27 at comcast.net (Kevin)
Date: Fri, 09 May 2008 13:34:06 -0400
Subject: UT3 Linux server startup issues
In-Reply-To: <1210353695.8294.12.camel@Pirates_Playground>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com>	 <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com>	 <482351F4.7090603@web.de>	 <200805082120.49578.WishMaster@noname-development.de>	 <4823825B.8000708@fragfest.com.au> <20080508225708.M8346@TheGeek.NU>	 <4823895F.1080605@fragfest.com.au> <20080508232026.M16959@TheGeek.NU>	 <4823934E.6000803@web.de>	 <!&!AAAAAAAAAAAYAAAAAAAAAJzfvRQnckdPkrGAYz/T+GjCgAAAEAAAAGpCbjLxUHVDgpsplrjEtv4BAAAAAA==@true-gamers.nl>	 <20080509170228.M72793@TheGeek.NU> <1210353695.8294.12.camel@Pirates_Playground>
Message-ID: <48248B0E.5070701@comcast.net>

Hello,
      I am sure I will get flamed or something over this but I am in 
need of assistance to get my UT3 server up and running. First of all I 
have installed this on 2 other servers running Centos 5 and had no 
issues with it at all. I had hoped to do an installation at home for 
local Lan parties and such. I have had no luck over the past weeks 
getting it to fire up. I was hoping to use my spare computer to do this 
for use on occasion. I am using a Dual Core AMD 4300+ with an Asus 
motherboard with NVidia chipset. I have searched and tried everything i 
can find online to get this running with no luck. I have seen many 
others with identical problem but never really found anyplace saying 
what the did to correct this or if they got it corrected. First off i am 
using the binary from 12-17 and see the following.
Perhaps there is no fix for this yet but any info would be greatly 
appreciated.

Kevin

Init: Version: 3518
Init: Epic Internal: 0
Init: Compiled: Dec 17 2007 12:17:34
Init: Command line:
Init: Base directory: /home/oldcrow/ut3-dedicated/Binaries/
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEditor.ini
Log: GConfig::LoadFile has loaded file:  
../UTGame/Config/UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEngine.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTGame.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTInput.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTUI.ini
Init: File handle limit is soft=(1024), hard=(1024).
Init: Computer: unknown
Init: User: oldcrow
Init: BSD Sockets initialized
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 
bytes.
Init: Object subsystem initialized
Init: Startup System Settings:
Init: System Settings:
Init:   StaticDecals=true
Init:   DynamicDecals=true
Init:   DynamicLights=true
Init:   DynamicShadows=true
Init:   LightEnvironmentShadows=true
Init:   CompositeDynamicLights=false
Init:   DirectionalLightmaps=true
Init:   MotionBlur=true
Init:   DepthOfField=true
Init:   Bloom=true
Init:   QualityBloom=true
Init:   Distortion=true
Init:   DropParticleDistortion=false
Init:   SpeedTreeLeaves=true
Init:   SpeedTreeFronds=true
Init:   OnlyStreamInTextures=false
Init:   LensFlares=true
Init:   FogVolumes=true
Init:   FloatingPointRenderTargets=true
Init:   Trilinear=false
Init:   OneFrameThreadLag=true
Init:   UseVsync=false
Init:   UpscaleScreenPercentage=true
Init:   Fullscreen=false
Init:   AllowD3D10=true
Init:   EnableHighPolyChars=false
Init:   SkeletalMeshLODBias=0
Init:   ParticleLODBias=0
Init:   DetailMode=2
Init:   ShadowFilterQualityBias=0
Init:   MaxAnisotropy=4
Init:   MaxMultisamples=1
Init:   MinShadowResolution=32
Init:   MaxShadowResolution=512
Init:   ResX=800
Init:   ResY=600
Init:   ScreenPercentage=100.000
Init:   SceneCaptureStreamingMultiplier=1.000
Init:   FoliageDrawRadiusMultiplier=1.000
Init:   ShadowTexelsPerPixel=2.000
Log:    TEXTUREGROUP_World: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_WorldNormalMap: (MinLODSize=   
1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_WorldSpecular: (MinLODSize=   
1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Character: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_CharacterNormalMap: (MinLODSize=   
1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_CharacterSpecular: (MinLODSize=   
1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Weapon: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_WeaponNormalMap: (MinLODSize=   
1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_WeaponSpecular: (MinLODSize=   
1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Vehicle: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_VehicleNormalMap: (MinLODSize=   
1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_VehicleSpecular: (MinLODSize=   
1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Effects: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Skybox: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_UI: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_LightAndShadowMap: (MinLODSize=   
1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_RenderTarget: (MinLODSize=   
1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init:   TextureDetail=Level5
Init:   WorldDetail=Level5
Init:   bUseVSync=0
Init:   bUseMSAA=0
Init:   ScreenPercentage=100
Init:   UpscaleScreenPercentage=1
Init:   ResX= 800
Init:   ResY= 600
Init:   Fullscreen=0
Signal: SIGSEGV [segmentation fault]
Aborting.

Log:
Developer Backtrace:
Log: [ 1]  ./ut3-bin [0x8d44a12]
Log: [ 2]  [0x581420]
Log: [ 3]  ./ut3-bin [0x8051b5d]
Log: [ 4]  ./ut3-bin [0x804b6e2]
Log: [ 5]  /lib/libc.so.6(__libc_start_main+0xdc) [0x141dec]
Log: [ 6]  ./ut3-bin [0x804adc1]

Crash information will be saved to your logfile.
Exit: Exiting.
Exit: Name subsystem shutting down
[oldcrow at home Binaries]$


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From DLWillson at TheGeek.NU  Fri May  9 14:12:24 2008
From: DLWillson at TheGeek.NU (David L. Willson)
Date: Fri, 9 May 2008 12:12:24 -0600
Subject: [ut3] UT3 Linux client (recent no-news article)
In-Reply-To: <48248B0E.5070701@comcast.net>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com>	 <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com>	 <482351F4.7090603@web.de>	 <200805082120.49578.WishMaster@noname-development.de>	 <4823825B.8000708@fragfest.com.au> <20080508225708.M8346@TheGeek.NU>	 <4823895F.1080605@fragfest.com.au> <20080508232026.M16959@TheGeek.NU>	 <4823934E.6000803@web.de>	 <!&!AAAAAAAAAAAYAAAAAAAAAJzfvRQnckdPkrGAYz/T+GjCgAAAEAAAAGpCbjLxUHVDgpsplrjEtv4BAAAAAA==@true-gamers.nl>	 <20080509170228.M72793@TheGeek.NU> <1210353695.8294.12.camel@Pirates_Playground> <48248B0E.5070701@comcast.net>
Message-ID: <20080509180952.M2479@TheGeek.NU>

Article:

http://www.phoronix.com/scan.php?page=news_item&px=NjQ0MA

Discussion:

http://www.phoronix.com/forums/showthread.php?t=9235


From death at apoc.org  Fri May  9 15:08:35 2008
From: death at apoc.org ([Apoc]Death)
Date: Fri, 9 May 2008 15:08:35 -0400
Subject: [ut3] UT3 Linux server startup issues
In-Reply-To: <48248B0E.5070701@comcast.net>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com>	 <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com>	 <482351F4.7090603@web.de>	 <200805082120.49578.WishMaster@noname-development.de>	 <4823825B.8000708@fragfest.com.au> <20080508225708.M8346@TheGeek.NU>	 <4823895F.1080605@fragfest.com.au> <20080508232026.M16959@TheGeek.NU>	 <4823934E.6000803@web.de>	 <!&!AAAAAAAAAAAYAAAAAAAAAJzfvRQnckdPkrGAYz/T+GjCgAAAEAAAAGpCbjLxUHVDgpsplrjEtv4BAAAAAA==@true-gamers.nl>	 <20080509170228.M72793@TheGeek.NU> <1210353695.8294.12.camel@Pirates_Playground> <48248B0E.5070701@comcast.net>
Message-ID: <0EF69B7C-29B3-456C-984D-B9EE02E57A84@apoc.org>

Hi, Kevin.

Would you please post the command line call you're using and attach  
the logfile from a crash?

-Rob

On May 9, 2008, at 1:34 PM, Kevin wrote:

> Hello,
>      I am sure I will get flamed or something over this but I am in  
> need of assistance to get my UT3 server up and running. First of  
> all I have installed this on 2 other servers running Centos 5 and  
> had no issues with it at all. I had hoped to do an installation at  
> home for local Lan parties and such. I have had no luck over the  
> past weeks getting it to fire up. I was hoping to use my spare  
> computer to do this for use on occasion. I am using a Dual Core AMD  
> 4300+ with an Asus motherboard with NVidia chipset. I have searched  
> and tried everything i can find online to get this running with no  
> luck. I have seen many others with identical problem but never  
> really found anyplace saying what the did to correct this or if  
> they got it corrected. First off i am using the binary from 12-17  
> and see the following.
> Perhaps there is no fix for this yet but any info would be greatly  
> appreciated.
>
> Kevin
>
> Init: Version: 3518
> Init: Epic Internal: 0
> Init: Compiled: Dec 17 2007 12:17:34
> Init: Command line:
> Init: Base directory: /home/oldcrow/ut3-dedicated/Binaries/
> Init: Character set: Unicode
> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEditor.ini
> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/ 
> UTEditorUserSettings.ini
> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEngine.ini
> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTGame.ini
> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTInput.ini
> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTUI.ini
> Init: File handle limit is soft=(1024), hard=(1024).
> Init: Computer: unknown
> Init: User: oldcrow
> Init: BSD Sockets initialized
> Init: Presizing for 83221 objects not considered by GC, pre- 
> allocating 0 bytes.
> Init: Object subsystem initialized
> Init: Startup System Settings:
> Init: System Settings:
> Init:   StaticDecals=true
> Init:   DynamicDecals=true
> Init:   DynamicLights=true
> Init:   DynamicShadows=true
> Init:   LightEnvironmentShadows=true
> Init:   CompositeDynamicLights=false
> Init:   DirectionalLightmaps=true
> Init:   MotionBlur=true
> Init:   DepthOfField=true
> Init:   Bloom=true
> Init:   QualityBloom=true
> Init:   Distortion=true
> Init:   DropParticleDistortion=false
> Init:   SpeedTreeLeaves=true
> Init:   SpeedTreeFronds=true
> Init:   OnlyStreamInTextures=false
> Init:   LensFlares=true
> Init:   FogVolumes=true
> Init:   FloatingPointRenderTargets=true
> Init:   Trilinear=false
> Init:   OneFrameThreadLag=true
> Init:   UseVsync=false
> Init:   UpscaleScreenPercentage=true
> Init:   Fullscreen=false
> Init:   AllowD3D10=true
> Init:   EnableHighPolyChars=false
> Init:   SkeletalMeshLODBias=0
> Init:   ParticleLODBias=0
> Init:   DetailMode=2
> Init:   ShadowFilterQualityBias=0
> Init:   MaxAnisotropy=4
> Init:   MaxMultisamples=1
> Init:   MinShadowResolution=32
> Init:   MaxShadowResolution=512
> Init:   ResX=800
> Init:   ResY=600
> Init:   ScreenPercentage=100.000
> Init:   SceneCaptureStreamingMultiplier=1.000
> Init:   FoliageDrawRadiusMultiplier=1.000
> Init:   ShadowTexelsPerPixel=2.000
> Log:    TEXTUREGROUP_World: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_WorldNormalMap: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_WorldSpecular: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_Character: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_CharacterNormalMap: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_CharacterSpecular: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_Weapon: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_WeaponNormalMap: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_WeaponSpecular: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_Vehicle: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_VehicleNormalMap: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_VehicleSpecular: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_Effects: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_Skybox: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_UI: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_LightAndShadowMap: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_RenderTarget: (MinLODSize=    
> 1,MaxLODSize=4096,LODBias=0)
> Init: Friendly System Settings:
> Init:   TextureDetail=Level5
> Init:   WorldDetail=Level5
> Init:   bUseVSync=0
> Init:   bUseMSAA=0
> Init:   ScreenPercentage=100
> Init:   UpscaleScreenPercentage=1
> Init:   ResX= 800
> Init:   ResY= 600
> Init:   Fullscreen=0
> Signal: SIGSEGV [segmentation fault]
> Aborting.
>
> Log:
> Developer Backtrace:
> Log: [ 1]  ./ut3-bin [0x8d44a12]
> Log: [ 2]  [0x581420]
> Log: [ 3]  ./ut3-bin [0x8051b5d]
> Log: [ 4]  ./ut3-bin [0x804b6e2]
> Log: [ 5]  /lib/libc.so.6(__libc_start_main+0xdc) [0x141dec]
> Log: [ 6]  ./ut3-bin [0x804adc1]
>
> Crash information will be saved to your logfile.
> Exit: Exiting.
> Exit: Name subsystem shutting down
> [oldcrow at home Binaries]$
>
>



From birdman27 at comcast.net  Fri May  9 16:22:37 2008
From: birdman27 at comcast.net (Kevin)
Date: Fri, 09 May 2008 16:22:37 -0400
Subject: [ut3] UT3 Linux server startup issues
In-Reply-To: <0EF69B7C-29B3-456C-984D-B9EE02E57A84@apoc.org>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com>	 <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com>	 <482351F4.7090603@web.de>	 <200805082120.49578.WishMaster@noname-development.de>	 <4823825B.8000708@fragfest.com.au> <20080508225708.M8346@TheGeek.NU>	 <4823895F.1080605@fragfest.com.au> <20080508232026.M16959@TheGeek.NU>	 <4823934E.6000803@web.de>	 <!&!AAAAAAAAAAAYAAAAAAAAAJzfvRQnckdPkrGAYz/T+GjCgAAAEAAAAGpCbjLxUHVDgpsplrjEtv4BAAAAAA==@true-gamers.nl>	 <20080509170228.M72793@TheGeek.NU> <1210353695.8294.12.camel@Pirates_Playground> <48248B0E.5070701@comcast.net> <0EF69B7C-29B3-456C-984D-B9EE02E57A84@apoc.org>
Message-ID: <4824B28D.4030202@comcast.net>

Rob,
     Thanks for the reply, I have tried a wide range of command line 
options I have seen and even several from a command line generator site. 
None seem to have any affect on it. Currently I tried the following.
./ut3 server 
DM-Arsenal?Game=UTGame.UTDeathmatch?GameMode=0?NumPlay=5?MaxPlayers=5?MinPlayers=1?TimeLimit=20?GoalScore=20?BotSkill=1?ServerDescription=084000101000115000116000?bIsDedicated=True?PureServer=0?bIsLanMatch=True 
-Login=xxxxx -Password=xxxx
 I do know on one of the other servers I have set up I could just run 
the "ut3" file and it would fire up and do nothing but it would at least 
start.

 of [Apoc]Death wrote:
> Hi, Kevin.
>
> Would you please post the command line call you're using and attach 
> the logfile from a crash?
>
> -Rob
>
>
>
>
>

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From autocrosser1 at gmail.com  Fri May  9 21:31:22 2008
From: autocrosser1 at gmail.com (Dean Loros)
Date: Fri, 09 May 2008 18:31:22 -0700
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <20080509170228.M72793@TheGeek.NU>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com> <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com> <482351F4.7090603@web.de> <200805082120.49578.WishMaster@noname-development.de> <4823825B.8000708@fragfest.com.au> <20080508225708.M8346@TheGeek.NU> <4823895F.1080605@fragfest.com.au> <20080508232026.M16959@TheGeek.NU> <4823934E.6000803@web.de> <!&!AAAAAAAAAAAYAAAAAAAAAJzfvRQnckdPkrGAYz/T+GjCgAAAEAAAAGpCbjLxUHVDgpsplrjEtv4BAAAAAA==@true-gamers.nl> <20080509170228.M72793@TheGeek.NU>
Message-ID: <4824FAEA.2030004@gmail.com>

Well--I'm here to say that WarTourist generally will close a Linux
client-related thread within 24hrs. Much sooner if anything even close
to a rant or question about "When is the blanking client due?" is in the
thread line.

I bought UT3 on intro day with the hope of a Linux client very close
behind...5 months along & I am still playing UT2004 until 3 shows up.

I came from the MacOS world & am able to wait.


David L. Willson wrote:
> ...lots of complaints which
>> should have been on the Epic forums:
> 
> http://utforums.epicgames.com/forumdisplay.php?s=7258edc3e2297b88cc4822156eaf6530&f=20 
> 
>> That is the place to be for complaining about the game and what is released
>> or not.
> 
> I followed the link, after unbreaking it, but I see nothing relevant there.  I might as
> well have gone to www.internetisseriousbusiness.com.  There have been posts here
> suggesting that Epic censors Linux-related threads.  I am happy to use whatever channel
> is most effective, but I see no effective channel, and no channel, other than this one,
> with any chance of being effective.
> 
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> 
> 
> 



From movablev at yahoo.com  Fri May  9 22:58:54 2008
From: movablev at yahoo.com (Lloyd Taylor)
Date: Fri, 9 May 2008 19:58:54 -0700 (PDT)
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <4824FAEA.2030004@gmail.com>
Message-ID: <724861.76782.qm@web53012.mail.re2.yahoo.com>

That was a very interesting article Phoronix put up.  If it's true, then fantastic.

I'm not sure what to think about all this linux client hubbub, though.

On the one hand, it's fairly obvious to me that whatever the delay holding up the client is, it's still a legal issue.  Whether it's the same issue as before, and it has just escalated, or whether it's a totally new issue remains to be seen (we might never even hear about it).  If Epic were planning on dismissing the Linux client altogether as many have suggested (due to Epic closing down talk on their forums), the would go ahead and announce this information.  Whatever the legal issue, it's caused them to become very tight-lipped indeed, and that probably means that they don't want to jeopardize any progress by making some trivial slip of the tongue that will give a third party room to sue them.  This is how legal issues work in our current lawsuit-happy system.  Imagine how frustrating it must be for people dealing with murder and rape trials who have to follow idiotic protocol just to keep from letting someone get off free.  Unfortunately, Epic's good will towards Linux
 is another victim of this system.

I think a more productive line of questioning is how Epic and Ryan may feel about all the attention this client release has attracted.  There are two options I can imagine.   1) Epic/Ryan become frustrated with angry/hostile customers who are aggressive towards them when they cannot make comments or defend themselves in any way without risking legal exposure or censure from the legal department, at the very least.  I doubt this would cause Ryan to stop fighting the linux fight, but it certainly must be discouraging him.  I don't want to do that.
2) Epic (the management, more likely) is pleased that scrappy linux users won't give this battle up and are chomping at the bit to hand over their money for a product they appreciate.  Such a display of fierce loyalty to linux gaming is good, overall for the industry.  After this is all through, perhaps it will be obvious that there are tons of us who game on linux and in the end this delay will actually help linux gaming.

I think the key is here to keep up the protesting, but to do it in a polite and respectful way.  We want to encourage people like Ryan and companies like Epic who have taken a chance on linux.  We also don't want them to forget that their customer base is still here and more than willing to pay for good linux products.

I've been looking at tons of Epic forums that have been closed for asking when the linux client will be released / complaining about the delays.  That has legal written all over it.  Every time the response is to point to the FAQ statement below:

"Q: Will there be a linux or Mac version of UT3?
 A: We are currently working on a linux UT3 client that players will be able to use with the retail Windows version. As soon as it's available we'll announce it here. Work is also being done on a Mac retail version of UT3."

They never get upset or even tell people to stop about it, oddly enough.  I did find one interesting admin reply when asked why they shut down the linux client release date questions: "You're welcome to talk about the linux client. If you're asking when it's coming, the FAQ is up to date. *****ing about the linux client not coming yet is off topic and will be deleted. Any other linux client discussions are fine."  (http://utforums.epicgames.com/showthread.php?t=610698&highlight=linux+client)

So apparently they close everything asking about the client release date and point to the FAQ above.  If someone is being belligerent/complaining, they delete it.

Anyway, just some thoughts.  Keep up the online presence and requests for the client.  But be nice about it.

my 0.02.

-lloyd


       
---------------------------------
Be a better friend, newshound, and know-it-all with Yahoo! Mobile.  Try it now.
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From serphet at gmail.com  Fri May  9 23:49:31 2008
From: serphet at gmail.com (Brandon Tomlinson)
Date: Fri, 9 May 2008 22:49:31 -0500
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <724861.76782.qm@web53012.mail.re2.yahoo.com>
References: <4824FAEA.2030004@gmail.com> <724861.76782.qm@web53012.mail.re2.yahoo.com>
Message-ID: <008701c8b250$e5bebe70$b13c3b50$@com>

To answer people looking to Ryan for a status update. As much as I do not
agree with the business method, they do what they do. Ryan has given updates
if you guys care to look. The reason he hasn't given an update is most
likely because there hasn't been anything to update. I realize this kind of
sucks (I hate it to) but that's the way it is. Everyone on this list knows
their options at this point.

 

From: Lloyd Taylor [mailto:movablev at yahoo.com] 
Sent: Friday, May 09, 2008 9:59 PM
To: ut3 at icculus.org
Subject: Re: [ut3] Possible reason for UT3 Client delay

 

That was a very interesting article Phoronix put up.  If it's true, then
fantastic.

I'm not sure what to think about all this linux client hubbub, though.

On the one hand, it's fairly obvious to me that whatever the delay holding
up the client is, it's still a legal issue.  Whether it's the same issue as
before, and it has just escalated, or whether it's a totally new issue
remains to be seen (we might never even hear about it).  If Epic were
planning on dismissing the Linux client altogether as many have suggested
(due to Epic closing down talk on their forums), the would go ahead and
announce this information.  Whatever the legal issue, it's caused them to
become very tight-lipped indeed, and that probably means that they don't
want to jeopardize any progress by making some trivial slip of the tongue
that will give a third party room to sue them.  This is how legal issues
work in our current lawsuit-happy system.  Imagine how frustrating it must
be for people dealing with murder and rape trials who have to follow idiotic
protocol just to keep from letting someone get off free.  Unfortunately,
Epic's good will towards Linux is another victim of this system.

I think a more productive line of questioning is how Epic and Ryan may feel
about all the attention this client release has attracted.  There are two
options I can imagine.   1) Epic/Ryan become frustrated with angry/hostile
customers who are aggressive towards them when they cannot make comments or
defend themselves in any way without risking legal exposure or censure from
the legal department, at the very least.  I doubt this would cause Ryan to
stop fighting the linux fight, but it certainly must be discouraging him.  I
don't want to do that.
2) Epic (the management, more likely) is pleased that scrappy linux users
won't give this battle up and are chomping at the bit to hand over their
money for a product they appreciate.  Such a display of fierce loyalty to
linux gaming is good, overall for the industry.  After this is all through,
perhaps it will be obvious that there are tons of us who game on linux and
in the end this delay will actually help linux gaming.

I think the key is here to keep up the protesting, but to do it in a polite
and respectful way.  We want to encourage people like Ryan and companies
like Epic who have taken a chance on linux.  We also don't want them to
forget that their customer base is still here and more than willing to pay
for good linux products.

I've been looking at tons of Epic forums that have been closed for asking
when the linux client will be released / complaining about the delays.  That
has legal written all over it.  Every time the response is to point to the
FAQ statement below:

"Q: Will there be a linux or Mac version of UT3?
A: We are currently working on a linux UT3 client that players will be able
to use with the retail Windows version. As soon as it's available we'll
announce it here. Work is also being done on a Mac retail version of UT3."

They never get upset or even tell people to stop about it, oddly enough.  I
did find one interesting admin reply when asked why they shut down the linux
client release date questions: "You're welcome to talk about the linux
client. If you're asking when it's coming, the FAQ is up to date. *****ing
about the linux client not coming yet is off topic and will be deleted. Any
other linux client discussions are fine."
(http://utforums.epicgames.com/showthread.php?t=610698&highlight=linux+clien
t)

So apparently they close everything asking about the client release date and
point to the FAQ above.  If someone is being belligerent/complaining, they
delete it.

Anyway, just some thoughts.  Keep up the online presence and requests for
the client.  But be nice about it.

my 0.02.

-lloyd

  

  _____  

Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try
<http://us.rd.yahoo.com/evt=51733/*http:/mobile.yahoo.com/;_ylt=Ahu06i62sR8H
DtDypao8Wcj9tAcJ%20>  it now.

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From DLWillson at TheGeek.NU  Sat May 10 00:37:35 2008
From: DLWillson at TheGeek.NU (David L. Willson)
Date: Fri, 9 May 2008 22:37:35 -0600
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <008701c8b250$e5bebe70$b13c3b50$@com>
References: <4824FAEA.2030004@gmail.com> <724861.76782.qm@web53012.mail.re2.yahoo.com> <008701c8b250$e5bebe70$b13c3b50$@com>
Message-ID: <20080510043642.M37958@TheGeek.NU>

> Anyway, just some thoughts.  Keep up the online presence and requests for
> the client.  But be nice about it.

May I please have the f*ing game?  :-)


From rordway at oregonstate.edu  Sat May 10 01:19:51 2008
From: rordway at oregonstate.edu (Ryan Ordway)
Date: Fri, 9 May 2008 22:19:51 -0700
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <20080510043642.M37958@TheGeek.NU>
References: <4824FAEA.2030004@gmail.com> <724861.76782.qm@web53012.mail.re2.yahoo.com> <008701c8b250$e5bebe70$b13c3b50$@com> <20080510043642.M37958@TheGeek.NU>
Message-ID: <112B9733-56AA-460A-9260-6F5C11C3A39F@oregonstate.edu>

On May 9, 2008, at 9:37 PM, David L. Willson wrote:

>> Anyway, just some thoughts.  Keep up the online presence and  
>> requests for
>> the client.  But be nice about it.
>
> May I please have the f*ing game?  :-)


Sure you can, it just won't run very well on Linux.

--
Ryan Ordway                           E-mail: rordway at oregonstate.edu
Unix Systems Administrator               rordway at library.oregonstate.edu
OSU Libraries, Corvallis, OR 97331    Office: Valley Library #4657











From death at apoc.org  Sat May 10 06:58:39 2008
From: death at apoc.org ([Apoc]Death)
Date: Sat, 10 May 2008 06:58:39 -0400
Subject: [ut3] UT3 Linux server startup issues
In-Reply-To: <4824B28D.4030202@comcast.net>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com>	 <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com>	 <482351F4.7090603@web.de>	 <200805082120.49578.WishMaster@noname-development.de>	 <4823825B.8000708@fragfest.com.au> <20080508225708.M8346@TheGeek.NU>	 <4823895F.1080605@fragfest.com.au> <20080508232026.M16959@TheGeek.NU>	 <4823934E.6000803@web.de>	 <!&!AAAAAAAAAAAYAAAAAAAAAJzfvRQnckdPkrGAYz/T+GjCgAAAEAAAAGpCbjLxUHVDgpsplrjEtv4BAAAAAA==@true-gamers.nl>	 <20080509170228.M72793@TheGeek.NU> <1210353695.8294.12.camel@Pirates_Playground> <48248B0E.5070701@comcast.net> <0EF69B7C-29B3-456C-984D-B9EE02E57A84@apoc.org> <4824B28D.4030202@comcast.net>
Message-ID: <F4BB4559-1995-43D1-9F2B-ED977390AE37@apoc.org>

On May 9, 2008, at 4:22 PM, Kevin wrote:

> Rob,
>     Thanks for the reply, I have tried a wide range of command line  
> options I have seen and even several from a command line generator  
> site. None seem to have any affect on it. Currently I tried the  
> following.
> ./ut3 server DM-Arsenal?Game=UTGame.UTDeathmatch?GameMode=0? 
> NumPlay=5?MaxPlayers=5?MinPlayers=1?TimeLimit=20?GoalScore=20? 
> BotSkill=1?ServerDescription=084000101000115000116000? 
> bIsDedicated=True?PureServer=0?bIsLanMatch=True -Login=xxxxx - 
> Password=xxxx

Hmmm, looks ok at first glance.  Some minor cleanup items...

-Pretty sure you should strike out the "ServerDescription" etc since  
that can easily be specified in one of the ini files (as can a lot of  
the other settings).

-Also note that you don't need to specify gametype unless you're  
playing a gametype that is not the same as the default for that map  
(ie. teamdeathmatch in DM-Arsenal).

-Other flags you might want to add to the call are "-nohomedir", "- 
unattended" and "-multihome=<your_ip>" at the end of the line, with  
space delimiters and no quotes...  Yes, try the last one, even if you  
only have one IP address...  Don't ask...  ;)

-Just to make sure it's stated, you do have a distinct gamespy acct  
for this server, right?

linuxy questions...

- any juicy details about your linux setup?  distro, etc?

- Are you running SElinux?  if so, that's bad.

- How about 64-bit kernel?  pretty sure that's also a potential  
trouble spot.  Probably solved by 32-bit binary compatibility  
libraries, though?

I found some decent info from this post on the Epic forums, in case  
you can glean more from it than from me:

http://utforums.epicgames.com/showthread.php?t=599751


> I do know on one of the other servers I have set up I could just  
> run the "ut3" file and it would fire up and do nothing but it would  
> at least start.

Does this also fail on the machine in question?

Also, a log file from the crash would be good to have, not just the  
console output.

-Rob


>
> of [Apoc]Death wrote:
>> Hi, Kevin.
>>
>> Would you please post the command line call you're using and  
>> attach the logfile from a crash?
>>
>> -Rob
>>
>>
>>
>>
>>
>



From movablev at yahoo.com  Sat May 10 10:54:55 2008
From: movablev at yahoo.com (Lloyd Taylor)
Date: Sat, 10 May 2008 07:54:55 -0700 (PDT)
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <112B9733-56AA-460A-9260-6F5C11C3A39F@oregonstate.edu>
Message-ID: <320622.7562.qm@web53007.mail.re2.yahoo.com>

One thing Ryan said back in December:
   
  "I have no doubt that people will compare the final binaries with the
beta demo server for differences. It'll be interesting to see if the 
incorrect parties will amend their petitions and apologize to those they 
slandered."
   
  I don't even have the first clue as to how one would go about comparing binaries... but has anyone done this?  If so, I've not heard about it.
   
  -Lloyd

       
---------------------------------
Be a better friend, newshound, and know-it-all with Yahoo! Mobile.  Try it now.
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From ma3oxuct at gmail.com  Sat May 10 11:44:27 2008
From: ma3oxuct at gmail.com (Andrey Falko)
Date: Sat, 10 May 2008 11:44:27 -0400
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <320622.7562.qm@web53007.mail.re2.yahoo.com>
References: <112B9733-56AA-460A-9260-6F5C11C3A39F@oregonstate.edu>
	 <320622.7562.qm@web53007.mail.re2.yahoo.com>
Message-ID: <350fc7cf0805100844s660e2bd3o976cec9c1e766af0@mail.gmail.com>

On Sat, May 10, 2008 at 10:54 AM, Lloyd Taylor <movablev at yahoo.com> wrote:
> One thing Ryan said back in December:
>
> "I have no doubt that people will compare the final binaries with the
> beta demo server for differences. It'll be interesting to see if the
> incorrect parties will amend their petitions and apologize to those they
> slandered."
You'd probably have to use something like objdump and look at the symbol table.
>
> I don't even have the first clue as to how one would go about comparing
> binaries... but has anyone done this?  If so, I've not heard about it.
Its a huge binary and I personally am too lazy to do this :).
>
> -Lloyd
>
> ________________________________
> Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it
> now.


From movablev at yahoo.com  Sat May 10 14:50:28 2008
From: movablev at yahoo.com (Lloyd Taylor)
Date: Sat, 10 May 2008 11:50:28 -0700 (PDT)
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <350fc7cf0805100844s660e2bd3o976cec9c1e766af0@mail.gmail.com>
Message-ID: <734307.39985.qm@web53012.mail.re2.yahoo.com>

So does anyone know if the linux server beta file listed below is the same one that was originally released, or if Ryan has modified it since December?
   
  http://treefort.icculus.org/ut3/
   
  I ask because the 'modified date' is in January.  Anyone still have their originals to compare filesize?
   
  -Lloyd
   
   

       
---------------------------------
Be a better friend, newshound, and know-it-all with Yahoo! Mobile.  Try it now.
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From devel at strangeworld.com  Sat May 10 15:07:37 2008
From: devel at strangeworld.com (Panther)
Date: Sat, 10 May 2008 12:07:37 -0700
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <734307.39985.qm@web53012.mail.re2.yahoo.com>
References: <734307.39985.qm@web53012.mail.re2.yahoo.com>
Message-ID: <4825F279.10108@strangeworld.com>

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From movablev at yahoo.com  Sat May 10 15:11:45 2008
From: movablev at yahoo.com (Lloyd Taylor)
Date: Sat, 10 May 2008 12:11:45 -0700 (PDT)
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <4825F279.10108@strangeworld.com>
Message-ID: <235715.83872.qm@web53003.mail.re2.yahoo.com>

i'm not looking for the most recent files...  if someone were going to compare the binaries, we'd want the original that included the 'offending code' rather than a version from which it has been stripped.

Panther <devel at strangeworld.com> wrote:  I don't think it matters since there's an update from February anyway.


       
---------------------------------
Be a better friend, newshound, and know-it-all with Yahoo! Mobile.  Try it now.
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From b1tchkilla at gmx.de  Mon May 12 05:26:07 2008
From: b1tchkilla at gmx.de (B1tchkilla)
Date: Mon, 12 May 2008 11:26:07 +0200
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com>
Message-ID: <48280D2F.90902@gmx.de>

No real news about the release date of the linux client, but at least an 
update telling us the linux client is still in the making:
http://twitter.com/icculus/statuses/809012572


From tgrasmueck at web.de  Mon May 12 06:50:08 2008
From: tgrasmueck at web.de (=?ISO-8859-1?Q?Thomas_Grasm=FCck?=)
Date: Mon, 12 May 2008 12:50:08 +0200
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <48280D2F.90902@gmx.de>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com> <48280D2F.90902@gmx.de>
Message-ID: <482820E0.5030203@web.de>

Oh crap! Maybe I should have asked via direct message? Now there's a
significant chance for the block button to become Ryan's favorite
instrument on twitter ;-)


B1tchkilla schrieb:
> No real news about the release date of the linux client, but at least an
> update telling us the linux client is still in the making:
> http://twitter.com/icculus/statuses/809012572
> 
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
> 
> 

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From chris.rahn at networkts.com  Mon May 12 11:38:47 2008
From: chris.rahn at networkts.com (Chris Rahn)
Date: Mon, 12 May 2008 11:38:47 -0400
Subject: [ut3] UT3 Linux server startup issues
In-Reply-To: <48248B0E.5070701@comcast.net>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com>	 <4d3bc9370805081210n22142c95w541a1c562334cbeb@mail.gmail.com>	 <482351F4.7090603@web.de>	 <200805082120.49578.WishMaster@noname-development.de>	 <4823825B.8000708@fragfest.com.au> <20080508225708.M8346@TheGeek.NU>	 <4823895F.1080605@fragfest.com.au> <20080508232026.M16959@TheGeek.NU>	 <4823934E.6000803@web.de>	 <!&!AAAAAAAAAAAYAAAAAAAAAJzfvRQnckdPkrGAYz/T+GjCgAAAEAAAAGpCbjLxUHVDgpsplrjEtv4BAAAAAA==@true-gamers.nl>	 <20080509170228.M72793@TheGeek.NU> <1210353695.8294.12.camel@Pirates_Playground> <48248B0E.5070701@comcast.net>
Message-ID: <BA909E1DA0ADBA4B9067A65F13B39F930306E454@ex01.nts.local>

I noticed you installed the 12/17 file, upgrade and that should fix your issue.  Assuming you set "setenforce 0".

-----Original Message-----
From: Kevin [mailto:birdman27 at comcast.net] 
Sent: Friday, May 09, 2008 1:34 PM
To: ut3 at icculus.org
Subject: [ut3] UT3 Linux server startup issues

Hello,
      I am sure I will get flamed or something over this but I am in 
need of assistance to get my UT3 server up and running. First of all I 
have installed this on 2 other servers running Centos 5 and had no 
issues with it at all. I had hoped to do an installation at home for 
local Lan parties and such. I have had no luck over the past weeks 
getting it to fire up. I was hoping to use my spare computer to do this 
for use on occasion. I am using a Dual Core AMD 4300+ with an Asus 
motherboard with NVidia chipset. I have searched and tried everything i 
can find online to get this running with no luck. I have seen many 
others with identical problem but never really found anyplace saying 
what the did to correct this or if they got it corrected. First off i am 
using the binary from 12-17 and see the following.
Perhaps there is no fix for this yet but any info would be greatly 
appreciated.

Kevin

Init: Version: 3518
Init: Epic Internal: 0
Init: Compiled: Dec 17 2007 12:17:34
Init: Command line:
Init: Base directory: /home/oldcrow/ut3-dedicated/Binaries/
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEditor.ini
Log: GConfig::LoadFile has loaded file:  
../UTGame/Config/UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEngine.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTGame.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTInput.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTUI.ini
Init: File handle limit is soft=(1024), hard=(1024).
Init: Computer: unknown
Init: User: oldcrow
Init: BSD Sockets initialized
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 
bytes.
Init: Object subsystem initialized
Init: Startup System Settings:
Init: System Settings:
Init:   StaticDecals=true
Init:   DynamicDecals=true
Init:   DynamicLights=true
Init:   DynamicShadows=true
Init:   LightEnvironmentShadows=true
Init:   CompositeDynamicLights=false
Init:   DirectionalLightmaps=true
Init:   MotionBlur=true
Init:   DepthOfField=true
Init:   Bloom=true
Init:   QualityBloom=true
Init:   Distortion=true
Init:   DropParticleDistortion=false
Init:   SpeedTreeLeaves=true
Init:   SpeedTreeFronds=true
Init:   OnlyStreamInTextures=false
Init:   LensFlares=true
Init:   FogVolumes=true
Init:   FloatingPointRenderTargets=true
Init:   Trilinear=false
Init:   OneFrameThreadLag=true
Init:   UseVsync=false
Init:   UpscaleScreenPercentage=true
Init:   Fullscreen=false
Init:   AllowD3D10=true
Init:   EnableHighPolyChars=false
Init:   SkeletalMeshLODBias=0
Init:   ParticleLODBias=0
Init:   DetailMode=2
Init:   ShadowFilterQualityBias=0
Init:   MaxAnisotropy=4
Init:   MaxMultisamples=1
Init:   MinShadowResolution=32
Init:   MaxShadowResolution=512
Init:   ResX=800
Init:   ResY=600
Init:   ScreenPercentage=100.000
Init:   SceneCaptureStreamingMultiplier=1.000
Init:   FoliageDrawRadiusMultiplier=1.000
Init:   ShadowTexelsPerPixel=2.000
Log:    TEXTUREGROUP_World: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_WorldNormalMap: (MinLODSize=   
1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_WorldSpecular: (MinLODSize=   
1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Character: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_CharacterNormalMap: (MinLODSize=   
1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_CharacterSpecular: (MinLODSize=   
1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Weapon: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_WeaponNormalMap: (MinLODSize=   
1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_WeaponSpecular: (MinLODSize=   
1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Vehicle: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_VehicleNormalMap: (MinLODSize=   
1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_VehicleSpecular: (MinLODSize=   
1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Effects: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Skybox: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_UI: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_LightAndShadowMap: (MinLODSize=   
1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_RenderTarget: (MinLODSize=   
1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init:   TextureDetail=Level5
Init:   WorldDetail=Level5
Init:   bUseVSync=0
Init:   bUseMSAA=0
Init:   ScreenPercentage=100
Init:   UpscaleScreenPercentage=1
Init:   ResX= 800
Init:   ResY= 600
Init:   Fullscreen=0
Signal: SIGSEGV [segmentation fault]
Aborting.

Log:
Developer Backtrace:
Log: [ 1]  ./ut3-bin [0x8d44a12]
Log: [ 2]  [0x581420]
Log: [ 3]  ./ut3-bin [0x8051b5d]
Log: [ 4]  ./ut3-bin [0x804b6e2]
Log: [ 5]  /lib/libc.so.6(__libc_start_main+0xdc) [0x141dec]
Log: [ 6]  ./ut3-bin [0x804adc1]

Crash information will be saved to your logfile.
Exit: Exiting.
Exit: Name subsystem shutting down
[oldcrow at home Binaries]$



From demonbane at the-love-shack.net  Tue May 13 04:25:28 2008
From: demonbane at the-love-shack.net (Alex Malinovich)
Date: Tue, 13 May 2008 01:25:28 -0700
Subject: [ut3] Possible reason for UT3 Client delay
In-Reply-To: <48280D2F.90902@gmx.de>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com>
	 <48280D2F.90902@gmx.de>
Message-ID: <1210667128.26317.5.camel@Thief.the-love-shack.lan>

On Mon, 2008-05-12 at 11:26 +0200, B1tchkilla wrote:
> No real news about the release date of the linux client, but at least an 
> update telling us the linux client is still in the making:
> http://twitter.com/icculus/statuses/809012572

Well, all he's given us is that it's still coming. That leads me to
believe that it's coming as soon as legal lets it go. And that leads me
to believe that legal is going to let it go as soon as M$ or whatever
other powers-that-be decide that there's not so much as a penny left to
be made on it otherwise.

I've been following Ryan's work for years, and I just can't believe that
there have been technical issues holding him back for 7 months. Granted,
I don't care all that much. I doubt I'll ever play the game, even
if/when a Linux client does come out. At this point it's just a matter
of watching the Linux community get bent over and lubed up...

-- 
Alex Malinovich
Support Free Software, delete your Windows partition TODAY!
Encrypted mail preferred. You can get my public key from any of the
pgp.net keyservers. Key ID: A6D24837

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From mpcacrucesalus at gmail.com  Sun May 18 11:19:11 2008
From: mpcacrucesalus at gmail.com (Rick Page)
Date: Sun, 18 May 2008 10:19:11 -0500
Subject: [ut3] UT3 Linux server startup issues
In-Reply-To: <BA909E1DA0ADBA4B9067A65F13B39F930306E454@ex01.nts.local>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com>
	 <20080508225708.M8346@TheGeek.NU> <4823895F.1080605@fragfest.com.au>
	 <20080508232026.M16959@TheGeek.NU> <4823934E.6000803@web.de>
	 <!&!AAAAAAAAAAAYAAAAAAAAAJzfvRQnckdPkrGAYz/T+GjCgAAAEAAAAGpCbjLxUHVDgpsplrjEtv4BAAAAAA==@true-gamers.nl>
	 <20080509170228.M72793@TheGeek.NU>
	 <1210353695.8294.12.camel@Pirates_Playground>
	 <48248B0E.5070701@comcast.net>
	 <BA909E1DA0ADBA4B9067A65F13B39F930306E454@ex01.nts.local>
Message-ID: <706caae60805180819w1e6e92fdn79f8a3f3fdec934d@mail.gmail.com>

Where is this "setenforce 0"? What does it do? On another note, I am still
having issues with the server still appearing to be running just fine, but
nobody can join. I don't see any errors in the log files. I do notice that
it happens most, when a new map loads and apparently no body likes the map
and so they all leave. After words, the game just kinda hangs there and
whenever someone new tries to connect, the map loads and they see the map,
but they can't join. I also have found this same issue when it appears that
everyone leaves right at the end of a match. Whenever someone new tries to
connect, the map loads and all they see is the end of match message, but it
does not move onto the next map. How can I detect such hangups and
auto-restart the server. Oh, not only does my start/stop/restart script
doesn't think there is a problem, but I can also log into WebAdmin and all
looks fine there too. It is not until either myself or someone else tries to
connect that I find out that there is an issue. So, please someone, is this
still a known issue and will it be fixed finally in the next patch release?
Rick

On Mon, May 12, 2008 at 10:38 AM, Chris Rahn <chris.rahn at networkts.com>
wrote:

> I noticed you installed the 12/17 file, upgrade and that should fix your
> issue.  Assuming you set "setenforce 0".
>
> -----Original Message-----
> From: Kevin [mailto:birdman27 at comcast.net]
> Sent: Friday, May 09, 2008 1:34 PM
> To: ut3 at icculus.org
> Subject: [ut3] UT3 Linux server startup issues
>
> Hello,
>      I am sure I will get flamed or something over this but I am in
> need of assistance to get my UT3 server up and running. First of all I
> have installed this on 2 other servers running Centos 5 and had no
> issues with it at all. I had hoped to do an installation at home for
> local Lan parties and such. I have had no luck over the past weeks
> getting it to fire up. I was hoping to use my spare computer to do this
> for use on occasion. I am using a Dual Core AMD 4300+ with an Asus
> motherboard with NVidia chipset. I have searched and tried everything i
> can find online to get this running with no luck. I have seen many
> others with identical problem but never really found anyplace saying
> what the did to correct this or if they got it corrected. First off i am
> using the binary from 12-17 and see the following.
> Perhaps there is no fix for this yet but any info would be greatly
> appreciated.
>
> Kevin
>
> Init: Version: 3518
> Init: Epic Internal: 0
> Init: Compiled: Dec 17 2007 12:17:34
> Init: Command line:
> Init: Base directory: /home/oldcrow/ut3-dedicated/Binaries/
> Init: Character set: Unicode
> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEditor.ini
> Log: GConfig::LoadFile has loaded file:
> ../UTGame/Config/UTEditorUserSettings.ini
> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEngine.ini
> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTGame.ini
> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTInput.ini
> Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTUI.ini
> Init: File handle limit is soft=(1024), hard=(1024).
> Init: Computer: unknown
> Init: User: oldcrow
> Init: BSD Sockets initialized
> Init: Presizing for 83221 objects not considered by GC, pre-allocating 0
> bytes.
> Init: Object subsystem initialized
> Init: Startup System Settings:
> Init: System Settings:
> Init:   StaticDecals=true
> Init:   DynamicDecals=true
> Init:   DynamicLights=true
> Init:   DynamicShadows=true
> Init:   LightEnvironmentShadows=true
> Init:   CompositeDynamicLights=false
> Init:   DirectionalLightmaps=true
> Init:   MotionBlur=true
> Init:   DepthOfField=true
> Init:   Bloom=true
> Init:   QualityBloom=true
> Init:   Distortion=true
> Init:   DropParticleDistortion=false
> Init:   SpeedTreeLeaves=true
> Init:   SpeedTreeFronds=true
> Init:   OnlyStreamInTextures=false
> Init:   LensFlares=true
> Init:   FogVolumes=true
> Init:   FloatingPointRenderTargets=true
> Init:   Trilinear=false
> Init:   OneFrameThreadLag=true
> Init:   UseVsync=false
> Init:   UpscaleScreenPercentage=true
> Init:   Fullscreen=false
> Init:   AllowD3D10=true
> Init:   EnableHighPolyChars=false
> Init:   SkeletalMeshLODBias=0
> Init:   ParticleLODBias=0
> Init:   DetailMode=2
> Init:   ShadowFilterQualityBias=0
> Init:   MaxAnisotropy=4
> Init:   MaxMultisamples=1
> Init:   MinShadowResolution=32
> Init:   MaxShadowResolution=512
> Init:   ResX=800
> Init:   ResY=600
> Init:   ScreenPercentage=100.000
> Init:   SceneCaptureStreamingMultiplier=1.000
> Init:   FoliageDrawRadiusMultiplier=1.000
> Init:   ShadowTexelsPerPixel=2.000
> Log:    TEXTUREGROUP_World: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_WorldNormalMap: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_WorldSpecular: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_Character: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_CharacterNormalMap: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_CharacterSpecular: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_Weapon: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_WeaponNormalMap: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_WeaponSpecular: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_Vehicle: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_VehicleNormalMap: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_VehicleSpecular: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_Effects: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_Skybox: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_UI: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_LightAndShadowMap: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log:    TEXTUREGROUP_RenderTarget: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Init: Friendly System Settings:
> Init:   TextureDetail=Level5
> Init:   WorldDetail=Level5
> Init:   bUseVSync=0
> Init:   bUseMSAA=0
> Init:   ScreenPercentage=100
> Init:   UpscaleScreenPercentage=1
> Init:   ResX= 800
> Init:   ResY= 600
> Init:   Fullscreen=0
> Signal: SIGSEGV [segmentation fault]
> Aborting.
>
> Log:
> Developer Backtrace:
> Log: [ 1]  ./ut3-bin [0x8d44a12]
> Log: [ 2]  [0x581420]
> Log: [ 3]  ./ut3-bin [0x8051b5d]
> Log: [ 4]  ./ut3-bin [0x804b6e2]
> Log: [ 5]  /lib/libc.so.6(__libc_start_main+0xdc) [0x141dec]
> Log: [ 6]  ./ut3-bin [0x804adc1]
>
> Crash information will be saved to your logfile.
> Exit: Exiting.
> Exit: Name subsystem shutting down
> [oldcrow at home Binaries]$
>
>
>
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From tom at impact-crater.com  Sun May 18 12:40:04 2008
From: tom at impact-crater.com (Tom Rivers)
Date: Sun, 18 May 2008 12:40:04 -0400
Subject: [ut3] UT3 Linux server startup issues
In-Reply-To: <706caae60805180819w1e6e92fdn79f8a3f3fdec934d@mail.gmail.com>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com>
	 <20080508225708.M8346@TheGeek.NU> <4823895F.1080605@fragfest.com.au>
	 <20080508232026.M16959@TheGeek.NU> <4823934E.6000803@web.de>
	 <!&!AAAAAAAAAAAYAAAAAAAAAJzfvRQnckdPkrGAYz/T+GjCgAAAEAAAAGpCbjLxUHVDgpsplrjEtv4BAAAAAA==@true-gamers.nl>
	 <20080509170228.M72793@TheGeek.NU>
	 <1210353695.8294.12.camel@Pirates_Playground>
	 <48248B0E.5070701@comcast.net>
	 <BA909E1DA0ADBA4B9067A65F13B39F930306E454@ex01.nts.local>
	 <706caae60805180819w1e6e92fdn79f8a3f3fdec934d@mail.gmail.com>
Message-ID: <1211128804.6327.4.camel@aries.localdomain>

On Sun, 2008-05-18 at 10:19 -0500, Rick Page wrote:
> Where is this "setenforce 0"? What does it do?

It is a command that tells SELinux to stop enforcing its rules.  If you
invoke the command with a "0" argument, it tells SELinux to switch to
"permissive mode".  You can turn enforcing mode on again by using "1"
instead of "0" with the same command. (trying executing "man setenforce"
at a shell prompt for more info)

Basically, it's a good first step to ensure that SELinux isn't part of
your problem.


Tom



From mpcacrucesalus at gmail.com  Mon May 19 10:37:16 2008
From: mpcacrucesalus at gmail.com (Rick Page)
Date: Mon, 19 May 2008 09:37:16 -0500
Subject: [ut3] UT3 Linux server startup issues
In-Reply-To: <1211128804.6327.4.camel@aries.localdomain>
References: <874302b50805080616g10a6812cw25eddfca72c8ac73@mail.gmail.com>
	 <20080508232026.M16959@TheGeek.NU> <4823934E.6000803@web.de>
	 <!&!AAAAAAAAAAAYAAAAAAAAAJzfvRQnckdPkrGAYz/T+GjCgAAAEAAAAGpCbjLxUHVDgpsplrjEtv4BAAAAAA==@true-gamers.nl>
	 <20080509170228.M72793@TheGeek.NU>
	 <1210353695.8294.12.camel@Pirates_Playground>
	 <48248B0E.5070701@comcast.net>
	 <BA909E1DA0ADBA4B9067A65F13B39F930306E454@ex01.nts.local>
	 <706caae60805180819w1e6e92fdn79f8a3f3fdec934d@mail.gmail.com>
	 <1211128804.6327.4.camel@aries.localdomain>
Message-ID: <706caae60805190737m5ff91f4ey21a4403bbab97ad@mail.gmail.com>

Thanks for the info. I checked and mine is already disabled.
Rick

On Sun, May 18, 2008 at 11:40 AM, Tom Rivers <tom at impact-crater.com> wrote:

> On Sun, 2008-05-18 at 10:19 -0500, Rick Page wrote:
> > Where is this "setenforce 0"? What does it do?
>
> It is a command that tells SELinux to stop enforcing its rules.  If you
> invoke the command with a "0" argument, it tells SELinux to switch to
> "permissive mode".  You can turn enforcing mode on again by using "1"
> instead of "0" with the same command. (trying executing "man setenforce"
> at a shell prompt for more info)
>
> Basically, it's a good first step to ensure that SELinux isn't part of
> your problem.
>
>
> Tom
>
>
> ---
> To unsubscribe, send a blank email to ut3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?64
>
>
>
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From mpcacrucesalus at gmail.com  Sat May 24 08:35:36 2008
From: mpcacrucesalus at gmail.com (Rick Page)
Date: Sat, 24 May 2008 07:35:36 -0500
Subject: Off-topic "GCP" for Linux Servers
Message-ID: <706caae60805240535x76153211l868a41298bdc0dea@mail.gmail.com>

Hello Everyone,
I am curious as to how many of you use a game control panel of some sort and
who doesn't. I haven't used one for years, just because I haven't found a
good one for Linux. I end up finding out it doesn't quite do what I want it
to and just write my own scripts. Any ways, for those of you that are using
a gcp, what are some of the goods ones out there? I am not looking for
anything spectacular, just something that add/removes game servers, can
handle multi-games (BF2,Crysis,UT,etc.) and has start/stop/restart
functionality for my customers.
Thanks for your input.
Rick
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From jeroen at m3t.nl  Sat May 24 09:19:24 2008
From: jeroen at m3t.nl (Jeroen Trippe (m3t internet))
Date: Sat, 24 May 2008 15:19:24 +0200
Subject: [ut3] Off-topic "GCP" for Linux Servers
In-Reply-To: <706caae60805240535x76153211l868a41298bdc0dea@mail.gmail.com>
References: <706caae60805240535x76153211l868a41298bdc0dea@mail.gmail.com>
Message-ID: <CB04B6B2962D4220BB064D96EC39B613@Lag>

We've used gamecp on linux (www.gamecp.com), worked pretty well though when
you learn how it works it's not that hard to build something similar
yourself (which we did in the end).
 
Regards,
Jeroen

  _____  

Van: Rick Page [mailto:mpcacrucesalus at gmail.com] 
Verzonden: zaterdag 24 mei 2008 14:36
Aan: ut3 at icculus.org
Onderwerp: [ut3] Off-topic "GCP" for Linux Servers


Hello Everyone,
I am curious as to how many of you use a game control panel of some sort and
who doesn't. I haven't used one for years, just because I haven't found a
good one for Linux. I end up finding out it doesn't quite do what I want it
to and just write my own scripts. Any ways, for those of you that are using
a gcp, what are some of the goods ones out there? I am not looking for
anything spectacular, just something that add/removes game servers, can
handle multi-games (BF2,Crysis,UT,etc.) and has start/stop/restart
functionality for my customers.
Thanks for your input.
Rick

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