From chunky at icculus.org  Sat Mar  2 09:50:46 2002
From: chunky at icculus.org (Chunky Kibbles)
Date: Sat, 2 Mar 2002 09:50:46 -0500
Subject: Sim City 3000 Black screen
Message-ID: <20020302145046.GA30291@gamehenge.icculus.org>

I'm buggered if I understand this, but:

When you load Sim City 3000, there's an intro movie, except that a lot
of people see it as just a black screen.

I've discovered that if I run sc3u.dynamic in a window, then move
another window over it so that even the tiniest bit of where the movie
is on-screen gets occluded, then the movie shows fine. If I bring SC3U
to the foreground after that, it runs fine... /until/ I move the window,
at which point it disappears again. Note that the music plays fine
throughout, no matter what.

Running the statically linked variant behaves exactly the same, except
that once the video has started actually showing [ie, I've slightly
occluded it], it doesn't go away if I then bring sc3u to the foreground
and move it about.

Running either as fullscreen causes nada to be shown, no matter what
I try.

Given all the above, I'm guessing that this is an accidental feature
of SMPEG, but I don't know how to prove it. Or even where to start
looking.

If anyone has any input on this, I'd love to hear it [something to add
to the lgfaq...]

Gary (-;


From torbjorn.e.andersson at tietoenator.com  Sat Mar  2 12:49:02 2002
From: torbjorn.e.andersson at tietoenator.com (=?ISO-8859-1?Q?Torbj=F6rn?= Andersson)
Date: Sat, 02 Mar 2002 18:49:02 +0100
Subject: [smpeg] Sim City 3000 Black screen
References: <20020302145046.GA30291@gamehenge.icculus.org>
Message-ID: <3C81108E.3060605@tietoenator.com>

Chunky Kibbles <chunky at icculus.org> wrote:

 > When you load Sim City 3000, there's an intro movie, except that a
 > lot of people see it as just a black screen.

I don't have Sim City 3000, but I know there have been trouble with MPEG 
movies going black in other games. Apparently the problem was related to 
the XVideo extension. If this is what's biting you, it may help to set 
the SDL_VIDEO_YUV_HWACCEL environment variable to 0.

I was under the impression that this had been fixed in later versions of 
SDL, though, so I'm not sure why you would be seeing it in the 
dynamically linked version...

Torbj?rn Andersson



From icculus at clutteredmind.org  Sat Mar  2 14:11:03 2002
From: icculus at clutteredmind.org (Ryan C. Gordon)
Date: Sat, 2 Mar 2002 14:11:03 -0500 (EST)
Subject: [smpeg] Sim City 3000 Black screen
In-Reply-To: <3C81108E.3060605@tietoenator.com>
Message-ID: <Pine.LNX.4.33L2.0203021410160.1932-100000@gamehenge.icculus.org>


> I was under the impression that this had been fixed in later versions of
> SDL, though, so I'm not sure why you would be seeing it in the
> dynamically linked version...

When I get some time, I'll install SimCity and see if I can reproduce it,
but let us know if disabling hardware YUV overlays helps for the time
being...

--ryan.





From chunky at icculus.org  Sun Mar  3 00:38:07 2002
From: chunky at icculus.org (Chunky Kibbles)
Date: Sun, 3 Mar 2002 00:38:07 -0500
Subject: [smpeg] Sim City 3000 Black screen
In-Reply-To: <3C81108E.3060605@tietoenator.com>
References: <20020302145046.GA30291@gamehenge.icculus.org> <3C81108E.3060605@tietoenator.com>
Message-ID: <20020303053807.GA7501@gamehenge.icculus.org>

On Sat, Mar 02, 2002 at 06:49:02PM +0100, Torbj?rn Andersson wrote:
> Chunky Kibbles <chunky at icculus.org> wrote:
> 
> > When you load Sim City 3000, there's an intro movie, except that a
> > lot of people see it as just a black screen.
> 
> I don't have Sim City 3000, but I know there have been trouble with MPEG 
> movies going black in other games. Apparently the problem was related to 
> the XVideo extension. If this is what's biting you, it may help to set 
> the SDL_VIDEO_YUV_HWACCEL environment variable to 0.
> 
> I was under the impression that this had been fixed in later versions of 
> SDL, though, so I'm not sure why you would be seeing it in the 
> dynamically linked version...

Well, that works... after a fashion...

It makes the static binary work fine, but incites the dynamic binary
to:

BUG! (Segmentation Fault)  Going down hard...
SimCity 3000 Unlimited 2.0.955a
Built with glibc-2.1 on x86
Stack dump:
{
        0x402d2928
}

It does that after a brief screen flash and the music begins, but then
immediately drops out of the ether.

Gary (-;


From icculus at clutteredmind.org  Fri Mar 15 13:12:02 2002
From: icculus at clutteredmind.org (Ryan C. Gordon)
Date: Fri, 15 Mar 2002 13:12:02 -0500 (EST)
Subject: mailing list update.
Message-ID: <Pine.LNX.4.33L2.0203151311470.18932-100000@gamehenge.icculus.org>


I have changed this mailing list to only accept posts from subscribers,
which should pretty much eliminate any spam that might relay through the
list. The list should otherwise function as it has been. If there are any
problems, please email me and we'll sort them out.

If you plan to post from a second address that is unsubscribed, you can
either subscribe it, in which case list traffic will go to both email
addresses, or, at your request, I can list the second address as
unsubscribed-but-permitted-to-post. This is not a problem.

That's all; thanks!

--ryan.
postmaster at icculus.org





