2002.09.17 ~19 Q3 mod commentary http://www.linux.ucla.edu/~phaethon/q3mc/outline1.html A few weeks ago, I decided to write out a "execution trace" description of a Q3 mod, using baseq3 (the default Q3A game) as the example. Next I plan on describing the "unchangeable" structs in q_shared.h, then going on describing the gentity_t and gclient_t structs, then maybe bg_* structs, maybe pmove, perhaps some cgame structs. Other potential forks in efforts include commenting on functions themselves or doing an outline, of this style, for cgame and/or ui.