Leprechaun

Identifier: Humanoid, Faerie
Habitat: Exterior Phaeree, Occidental
Size: 0.5 x human-size
Number Appearing: 1
Modes & Rates of Movement: Human Standard
Walk: 64 yards/BT
Trot: 128 yards/BT
Run: 192 yards/BT
Initiative Modifiers: Human Standard
Outstanding K/S Areas/Sub-Areas & STEEP:
Games, Mental at 33-60 (30+3D10)
Handicrafts/Handiwork at 42-60 (40+2D10)
Leatherwork at 42-60 (40+2D10)
Legerdemain at 33-60 (30+3D10)
Perception, Mental at 43-70 (40+3D10)
Joss Factors: 5-10 (4+1D6)
Dodging/Avoidance: Nil and 30/20/20
Attractiveness: 6-11 (5+D6)
Inner Beauty/Ugliness: Nil
Invulnerabilities: Nil
Susceptibilities:
Insinuation: Cold iron (x2)
Contact: Cold iron (x1)
Allergy: 1 BT of exposure to cold iron (100 pounds in 10 feet) inflicts 1 point PD/CT thereafter
Average Armor Protection: 2
Quirks: Nil
Castings: Nil

Attacks         BAC  Dmg Type  Base    Bonus
by weapon      STEEP  weapon  weapon     0

Powers

Invisibility
Area of Effect: Individual
Delivered by: Thought
Range: Self
Time: Instantaneous
Duration: While concentrating
Frequency: At will
This power is similar to the Gray Dweomercraeft Charm Bacon's Invisibility, save only that the Leprechaun may not use it while being directly observed.

Object Duplication
Area of Effect: One object
Delivered by: Thought
Range: Line of sight
Time: Instantaneous
Duration: Permanent
Frequency: At will
This power allows the Leprechaun to perfectly imitate any ordinary, pre-existing item. The classic example is making hundreds of ribbons duplicating the one marking hidden treasure.

Precision Craftmanship
Area of Effect: Individual
Delivered by: Thought
Range: Self
Time: Instantaneous
Duration: While concentrating
Frequency: At will
This power allows the Leprechaun to perform his craft with perfection,regardless of what tools he may have at hand.

Teleport
Area of Effect: Individual only
Delivered by: Thought
Range: Self
Time: Instantaneous
Duration: Instantaneous
Frequency: 3/day
This power is essentially the same as the Dweomercraeft, General casting of the same name. It may not be used if the Leprechaun is either under direct observation or caught.

Treasure Location
Area of Effect: Self
Delivered by: Thought
Range: 100 yards
Time: Instantaneous
Duration: While concentrating
Frequency: At will
This power allows the Leprechaun to locate any hidden/buried treasure within the range and instantly know what it is, how valuable it is, and how best to get to it.

Wish Granting
Area of Effect: Individual
Delivered by: Word and gesture
Range: Touch
Time: Instantaneous
Duration: Permanent
Frequency: Variable
This power enables the Leprechaun to grant up to three wishes upon a single individual. Any such wishes must be used immediately or they will be lost. Of course, the JM should take every possible opportunity to twist or pervert the intent of such wishes.

Statistical Detail
Base Scheme (+/- 2D3 per ATTRIBUTE)

M: 96  EL:  76       P: 64 WL: 48 CL: 57  S: 64  EL: 51
MM:    48 MR:    48  PM:    26 PN:    38  SM:    32 SP:    32
MMCap: 18 MRCap: 18  PMCap: 10 PNCap: 14  SMCap: 12 SPCap: 12
MMPow: 15 MRPow: 15  PMPow:  8 PNPow: 12  SMPow: 10 SPPow: 10
MMSpd: 15 MRSpd: 15  PMSpd:  8 PNSpd: 12  SMSpd: 10 SPSpd: 10

Armor Scheme:
      Pierce Cut  Blunt Fire  Chem  Stun  Elec.

Ultra 4 4 8 0 0 8 4 Super 3 3 6 0 0 6 3 Vital 2 2 4 0 0 4 2 Non 1 1 2 0 0 2 1 Average 2 2 5 0 0 5 2


Commentary & Description:
Leprechauns are related to brownies and silkies, being a little folk with homely faces, ever-mischievous expressions, and an appreciation for pranks and commotion-causing of all sorts. They are a highly magickal race, although they personally do not employ Heka.
Leprechauns are industrious little shoemakers (the only craft for which they have or have shown any aptitude), and they do enjoy playing pranks. If one is able to catch a Leprechaun and keep one's eye on him for the duration, it is said that he will grant the captor a wish (or three wishes, or knowledge of the nearest treasure), depending perhaps on the Leprechaun and perhaps on the captor. However, the use of force against a Leprechaun in any damaging way allows him full range of his abilities, and the Leprechaun is likely to immediately retreat.
Leprechauns also occasionally sneak around human settlements, invisible, to work mischief, and reports have indicated that they have employed some limited shape-changing ability while doing so.

Created by: Mike Phillips