A small but tidy place in the WorldWideWeb where I can be myself.
Up and running since 1995. Got in touch with computers early on - was able to read and write when I was of age four.
Got involved with programming in the mid 2000s with Visual Basic 6. I mostly write in C now.
A hobby of mine is to polish, port and to extend existing projects - aka modding.
I had my start in developing videogame modifications for game-series such as Quake, Half-Life and Doom.
Free-software implementation of Counter-Strike 1.5
Originally known as Engoo-X11, is a port of leileilol’s Quake engine Engoo to Linux.
A research project based upon the Quake II source release. TrueColor software rasterizer included.
Sandbox modification for Quake, contains all new maps as well.
Tamagotchi inspired Dockapp, written in C using GTK+.
My attempt at designing a multiplayer gamemode for Quake. Destroy the statue! Steal the Vektar Quad! Ascend to higher grounds of mortality! Or something.
Gives you a few more commandline options to control XMMS with.
Tools that allow you to edit some of Quake’s internal files easier
Decay: Tempus (OpenKatana)
Game-logic programmer, 3D-Modeller, level-design
TalonBrave.info's Team Fortress: Invasion
3D-Modeller only, open-source clone of the Team Fortress: Invasion codebase.
Scientist Hunt HD Mappack
Design, programming, level-design