version 1.9 | | version 1.10 |
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| | |
"-gl_texmagfilt GL_LINEAR -gl_texminfilt GL_LINEAR_MIPMAP_NEAREST" | | "-gl_texmagfilt GL_LINEAR -gl_texminfilt GL_LINEAR_MIPMAP_NEAREST" |
-gl_simple is equivalant to | | -gl_simple is equivalant to |
"-gl_texmagfilt GL_NEAREST -gl_texminfilt GL_NEAREST" | | "-gl_texmagfilt GL_NEAREST -gl_texminfilt GL_NEAREST" |
| | -gl_alttexmerge to enable new texmerge for Opengl that draws both textures, |
| | rather than merging them into a single texture. Uses less texture ram. |
| | -gl_stdtexmerge uses default texmerge. (default) |
| | -gl_library <l> to specify alternate opengl library to load. (only if d1x was |
| | compiled with OGL_RUNTIME defined) |
| | -gl_16bittextures attempts to possibly, maybe, use 16 bit textures (though it |
| | might already be using them anyway?) |
| | -gl_voodoo forces fullscreen mode only. |
| | -font(320|640|800|1024) <f> choose font to use at various game resolutions. |
| | Note that not all need to be specified, it will use the next lowest one. (ie, |
| | setting -font320 would affect all res, setting -font800 would only affect 800 |
| | and above) |
| | |
| | Support for using different size fonts ingame. |
| | RENDERSTATS "cheat" code (currently opengl only) shows render info. Note that |
| | texture size is based upon the assumption of 32bit textures, even though its |
| | possible they could be stored in some other format on the card. |
| | BADTEXTURE "cheat" code (currently opengl only) screws up texturing. |
| | Support for using larger fonts. (for high res modes) |
OpenGL support. Works with both GLX and WGL. | | OpenGL support. Works with both GLX and WGL. |
| | |
v1.40 09-01-1999 | | v1.40 09-01-1999 |