| version 1.2 | | version 1.3 |
|---|
| | |
| * Prototypes for network management functions. | | * Prototypes for network management functions. |
| * | | * |
| * $Log$ | | * $Log$ |
| | | * Revision 1.3 2003/07/01 00:45:39 donut |
| | | * when starting a udp game, force the d1x-only option on |
| | | * |
| * Revision 1.2 2003/03/09 06:41:01 donut | | * Revision 1.2 2003/03/09 06:41:01 donut |
| * change byte typedef to sbyte to avoid conflict with win32 byte which is unsigned | | * change byte typedef to sbyte to avoid conflict with win32 byte which is unsigned |
| * | | * |
| | |
| //- #define D1X_POS_EXPLODE_IVER 1350 | | //- #define D1X_POS_EXPLODE_IVER 1350 |
| //- //end addition -MM | | //- //end addition -MM |
| | | |
| void network_start_game(); | | void network_start_game(int force_d1x_only); |
| void network_join_game(); | | void network_join_game(); |
| void network_rejoin_game(); | | void network_rejoin_game(); |
| void network_leave_game(); | | void network_leave_game(); |