Difference for main/network.c from version 1.3 to 1.4


version 1.3 version 1.4
Line 95
 
Line 95
 #include "vlcnfire.h"  #include "vlcnfire.h"
 //end addition -MM  //end addition -MM
   
   //added 11/28/99 Victor Rachels for observer mode
   #include "observer.h"
   //end addition -MM
   
 #include "vers_id.h"  #include "vers_id.h"
   
 //added 04/19/99 Matt Mueller  //added 04/19/99 Matt Mueller
Line 3536
 
Line 3540
  last_timeout_check += FrameTime;   last_timeout_check += FrameTime;
   
  // Send out packet 10 times per second maximum... unless they fire, then send more often...   // Send out packet 10 times per second maximum... unless they fire, then send more often...
  if ( (last_send_time > (F1_0 / Network_pps)) ||  //added/edited on 11/28/99 by Victor Rachels to use less bandwidth for observer
           if ( (last_send_time > (F1_0 / (I_am_observer?1:Network_pps))) ||
       (Network_laser_fired) || force || PacketUrgent )     {        (Network_laser_fired) || force || PacketUrgent )     {
  if ( Players[Player_num].connected ) {   if ( Players[Player_num].connected ) {
 //     printf(",");//####  //     printf(",");//####

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line(s) removed in v.1.3 
line(s) changed
 line(s) added in v.1.4