version 1.3 | | version 1.4 |
---|
| | |
#include "vlcnfire.h" | | #include "vlcnfire.h" |
//end addition -MM | | //end addition -MM |
| | |
| | //added 11/28/99 Victor Rachels for observer mode |
| | #include "observer.h" |
| | //end addition -MM |
| | |
#include "vers_id.h" | | #include "vers_id.h" |
| | |
//added 04/19/99 Matt Mueller | | //added 04/19/99 Matt Mueller |
| | |
last_timeout_check += FrameTime; | | last_timeout_check += FrameTime; |
| | |
// Send out packet 10 times per second maximum... unless they fire, then send more often... | | // Send out packet 10 times per second maximum... unless they fire, then send more often... |
if ( (last_send_time > (F1_0 / Network_pps)) || | | //added/edited on 11/28/99 by Victor Rachels to use less bandwidth for observer |
| | if ( (last_send_time > (F1_0 / (I_am_observer?1:Network_pps))) || |
(Network_laser_fired) || force || PacketUrgent ) { | | (Network_laser_fired) || force || PacketUrgent ) { |
if ( Players[Player_num].connected ) { | | if ( Players[Player_num].connected ) { |
// printf(",");//#### | | // printf(",");//#### |