Difference for main/menu.c from version 1.14 to 1.15


version 1.14 version 1.15
Line 503
 
Line 503
 int Max_debris_objects, Max_objects_onscreen_detailed;  int Max_debris_objects, Max_objects_onscreen_detailed;
 int Max_linear_depth_objects;  int Max_linear_depth_objects;
   
 byte Object_complexity=2, Object_detail=2;  sbyte Object_complexity=2, Object_detail=2;
 byte Wall_detail=2, Wall_render_depth=2, Debris_amount=2, SoundChannels = 2;  sbyte Wall_detail=2, Wall_render_depth=2, Debris_amount=2, SoundChannels = 2;
   
 byte Render_depths[NUM_DETAIL_LEVELS-1] = { 6,  9, 12, 15, 20};  sbyte Render_depths[NUM_DETAIL_LEVELS-1] = { 6,  9, 12, 15, 20};
 byte Max_perspective_depths[NUM_DETAIL_LEVELS-1] = { 1,  2,  3,  5,  8};  sbyte Max_perspective_depths[NUM_DETAIL_LEVELS-1] = { 1,  2,  3,  5,  8};
 byte Max_linear_depths[NUM_DETAIL_LEVELS-1] = { 3,  5,  7, 10, 17};  sbyte Max_linear_depths[NUM_DETAIL_LEVELS-1] = { 3,  5,  7, 10, 17};
 byte Max_linear_depths_objects[NUM_DETAIL_LEVELS-1] = { 1,  2,  3,  5, 12};  sbyte Max_linear_depths_objects[NUM_DETAIL_LEVELS-1] = { 1,  2,  3,  5, 12};
 byte Max_debris_objects_list[NUM_DETAIL_LEVELS-1] = { 2,  4,  7, 10, 15};  sbyte Max_debris_objects_list[NUM_DETAIL_LEVELS-1] = { 2,  4,  7, 10, 15};
 byte Max_objects_onscreen_detailed_list[NUM_DETAIL_LEVELS-1] = { 2,  4,  7, 10, 15};  sbyte Max_objects_onscreen_detailed_list[NUM_DETAIL_LEVELS-1] = { 2,  4,  7, 10, 15};
 byte Smts_list[NUM_DETAIL_LEVELS-1] = { 2,  4,  8, 16, 50}; // threshold for models to go to lower detail model, gets multiplied by obj->size  sbyte Smts_list[NUM_DETAIL_LEVELS-1] = { 2,  4,  8, 16, 50}; // threshold for models to go to lower detail model, gets multiplied by obj->size
 byte Max_sound_channels[NUM_DETAIL_LEVELS-1] = { 2,  4,  8, 12, 16};  sbyte Max_sound_channels[NUM_DETAIL_LEVELS-1] = { 2,  4,  8, 12, 16};
   
 // -----------------------------------------------------------------------------  // -----------------------------------------------------------------------------
 // Set detail level based stuff.  // Set detail level based stuff.

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line(s) removed in v.1.14 
line(s) changed
 line(s) added in v.1.15