version 1.8 | | version 1.9 |
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| | |
// printf("hud_log_message %i %i %i %p: %s\n",recurse_flag,HUD_log_autostart,HUD_log_multi_autostart,fhudlog,message); | | // printf("hud_log_message %i %i %i %p: %s\n",recurse_flag,HUD_log_autostart,HUD_log_multi_autostart,fhudlog,message); |
if (++recurse_flag==1){//avoid infinite loop. doh. | | if (++recurse_flag==1){//avoid infinite loop. doh. |
if (fhudlog){ | | if (fhudlog){ |
#ifdef MULTI | | #ifdef NETWORK |
if (HUD_log_multi_autostart && ((Game_mode & GM_MULTI) != fhudmulti)) | | if (HUD_log_multi_autostart && ((Game_mode & GM_MULTI) != fhudmulti)) |
close_hud_log();//if we are using -hudlog_multi, presumably we would want multiplayer games in seperate log files than single player, so close the log file and let a new one be reopened if needed. | | close_hud_log();//if we are using -hudlog_multi, presumably we would want multiplayer games in seperate log files than single player, so close the log file and let a new one be reopened if needed. |
#endif | | #endif |
| | |
if (!fhudlog){ | | if (!fhudlog){ |
if (HUD_log_autostart) | | if (HUD_log_autostart) |
open_hud_log(); | | open_hud_log(); |
#ifdef MULTI | | #ifdef NETWORK |
else if ((Game_mode & GM_MULTI) && HUD_log_multi_autostart){ | | else if ((Game_mode & GM_MULTI) && HUD_log_multi_autostart){ |
open_hud_log(); | | open_hud_log(); |
} | | } |