| version 1.3 | | version 1.4 |
|---|
| | |
| * Header file for stuff moved from segment.c to gameseg.c. | | * Header file for stuff moved from segment.c to gameseg.c. |
| * | | * |
| * $Log$ | | * $Log$ |
| | | * Revision 1.4 2003/03/09 06:34:10 donut |
| | | * change byte typedef to sbyte to avoid conflict with win32 byte which is unsigned |
| | | * |
| * Revision 1.3 2000/06/25 08:34:29 sekmu | | * Revision 1.3 2000/06/25 08:34:29 sekmu |
| * file-line for segfault info | | * file-line for segfault info |
| * | | * |
| | |
| | | |
| typedef struct segmasks { | | typedef struct segmasks { |
| short facemask; //which faces sphere pokes through (12 bits) | | short facemask; //which faces sphere pokes through (12 bits) |
| byte sidemask; //which sides sphere pokes through (6 bits) | | sbyte sidemask; //which sides sphere pokes through (6 bits) |
| byte centermask; //which sides center point is on back of (6 bits) | | sbyte centermask; //which sides center point is on back of (6 bits) |
| } segmasks; | | } segmasks; |
| | | |
| extern int Highest_vertex_index; // Highest index in Vertices and Vertex_active, an efficiency hack | | extern int Highest_vertex_index; // Highest index in Vertices and Vertex_active, an efficiency hack |