Difference for main/gameseg.h from version 1.2 to 1.3


version 1.2 version 1.3
Line 19
 
Line 19
  * Header file for stuff moved from segment.c to gameseg.c.   * Header file for stuff moved from segment.c to gameseg.c.
  *    *
  * $Log$   * $Log$
    * Revision 1.3  2000/06/25 08:34:29  sekmu
    * file-line for segfault info
    *
  * Revision 1.2  2000/01/19 04:48:37  sekmu   * Revision 1.2  2000/01/19 04:48:37  sekmu
  * added debug info for illegal side type   * added debug info for illegal side type
  *   *
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Line 167
   
 //returns 3 different bitmasks with info telling if this sphere is in  //returns 3 different bitmasks with info telling if this sphere is in
 //this segment.  See segmasks structure for info on fields     //this segment.  See segmasks structure for info on fields   
 segmasks get_seg_masks(vms_vector *checkp,int segnum,fix rad);  segmasks get_seg_masks(vms_vector *checkp,int segnum,fix rad, char *calling_file, int calling_linenum);
   
 //this macro returns true if the segnum for an object is correct  //this macro returns true if the segnum for an object is correct
 #define check_obj_seg(obj) (get_seg_masks(&(obj)->pos,(obj)->segnum,0).centermask == 0)  #define check_obj_seg(obj) (get_seg_masks(&(obj)->pos,(obj)->segnum,0).centermask == 0)

Legend:
line(s) removed in v.1.2 
line(s) changed
 line(s) added in v.1.3