| version 1.8 | | version 1.9 |
|---|
| | |
| * Game loop for Inferno | | * Game loop for Inferno |
| * | | * |
| * $Log$ | | * $Log$ |
| | | * Revision 1.9 1999/09/21 04:05:55 donut |
| | | * mostly complete OGL implementation (still needs bitmap handling (reticle), and door/fan textures are corrupt) |
| | | * |
| * Revision 1.8 1999/09/16 03:34:15 donut | | * Revision 1.8 1999/09/16 03:34:15 donut |
| * cleaned up fullscreen toggle code to make it easy to add support to other targets later, and added -nosdlvidmodecheck | | * cleaned up fullscreen toggle code to make it easy to add support to other targets later, and added -nosdlvidmodecheck |
| * | | * |
| | |
| Game_mode = GM_NORMAL; | | Game_mode = GM_NORMAL; |
| #endif | | #endif |
| } | | } |
| | | #ifdef OGL |
| | | ogl_swap_buffers(); |
| | | #endif |
| } | | } |
| | | |
| void game_render_frame() | | void game_render_frame() |