| version 1.4 | | version 1.5 |
|---|
| | |
| * Game loop for Inferno | | * Game loop for Inferno |
| * | | * |
| * $Log$ | | * $Log$ |
| | | * Revision 1.5 1999/08/14 15:49:51 donut |
| | | * moved MENU_SCREEN_MODE to main/screens.h so that it can be used for the startup screen mode in inferno.c |
| | | * |
| * Revision 1.4 1999/08/05 22:53:41 sekmu | | * Revision 1.4 1999/08/05 22:53:41 sekmu |
| * | | * |
| * D3D patch(es) from ADB | | * D3D patch(es) from ADB |
| | |
| | | |
| switch( Screen_mode ) { | | switch( Screen_mode ) { |
| case SCREEN_MENU: | | case SCREEN_MENU: |
| #define MENU_SCREEN_MODE SM_320x200C | | |
| if (grd_curscreen->sc_mode != MENU_SCREEN_MODE) { | | if (grd_curscreen->sc_mode != MENU_SCREEN_MODE) { |
| if (gr_set_mode(MENU_SCREEN_MODE)) Error("Cannot set screen mode for game!"); | | if (gr_set_mode(MENU_SCREEN_MODE)) Error("Cannot set screen mode for game!"); |
| gr_palette_load( gr_palette ); | | gr_palette_load( gr_palette ); |