| version 1.9 | | version 1.10 |
|---|
| | |
| * Game loop for Inferno | | * Game loop for Inferno |
| * | | * |
| * $Log$ | | * $Log$ |
| | | * Revision 1.10 1999/09/29 04:35:23 donut |
| | | * added preliminary ogl screenshot capability |
| | | * |
| * Revision 1.9 1999/09/21 04:05:55 donut | | * Revision 1.9 1999/09/21 04:05:55 donut |
| * mostly complete OGL implementation (still needs bitmap handling (reticle), and door/fan textures are corrupt) | | * mostly complete OGL implementation (still needs bitmap handling (reticle), and door/fan textures are corrupt) |
| * | | * |
| | |
| void do_photos(); | | void do_photos(); |
| void level_with_floor(); | | void level_with_floor(); |
| | | |
| | | #ifndef OGL |
| void save_screen_shot(int automap_flag) | | void save_screen_shot(int automap_flag) |
| { | | { |
| fix t1; | | fix t1; |
| | |
| key_flush(); | | key_flush(); |
| start_time(); | | start_time(); |
| } | | } |
| | | #endif //OGL |
| | | |
| //initialize flying | | //initialize flying |
| void fly_init(object *obj) | | void fly_init(object *obj) |