| version 1.2 | | version 1.3 |
|---|
| | |
| * game configuration stuff like detail level, sound card, etc | | * game configuration stuff like detail level, sound card, etc |
| * | | * |
| * $Log$ | | * $Log$ |
| | | * Revision 1.3 2003/03/09 06:34:09 donut |
| | | * change byte typedef to sbyte to avoid conflict with win32 byte which is unsigned |
| | | * |
| * Revision 1.2 1999/06/14 23:44:11 donut | | * Revision 1.2 1999/06/14 23:44:11 donut |
| * Orulz' svgalib/ggi/noerror patches. | | * Orulz' svgalib/ggi/noerror patches. |
| * | | * |
| | |
| int Config_vr_type = 0; | | int Config_vr_type = 0; |
| int Config_vr_tracking = 0; | | int Config_vr_tracking = 0; |
| | | |
| extern byte Object_complexity, Object_detail, Wall_detail, Wall_render_depth, Debris_amount, SoundChannels; | | extern sbyte Object_complexity, Object_detail, Wall_detail, Wall_render_depth, Debris_amount, SoundChannels; |
| | | |
| void set_custom_detail_vars(void); | | void set_custom_detail_vars(void); |
| | | |