| version 1.2 | | version 1.3 |
|---|
| | |
| * Prototypes for auto-map stuff. | | * Prototypes for auto-map stuff. |
| * | | * |
| * $Log$ | | * $Log$ |
| | | * Revision 1.3 1999/11/21 13:00:08 donut |
| | | * Changed screen_mode format. Now directly encodes res into a 32bit int, rather than using arbitrary values. |
| | | * |
| * Revision 1.2 1999/10/08 04:26:01 donut | | * Revision 1.2 1999/10/08 04:26:01 donut |
| * automap fix for high fps(including -niceautomap), -automap_gameres, and better -font* help | | * automap fix for high fps(including -niceautomap), -automap_gameres, and better -font* help |
| * | | * |
| | |
| extern void modex_print_message(int x, int y, char *str); | | extern void modex_print_message(int x, int y, char *str); |
| | | |
| //added on 9/30/98 by Matt Mueller for selectable automap modes | | //added on 9/30/98 by Matt Mueller for selectable automap modes |
| extern int automap_mode ; | | extern u_int32_t automap_mode ; |
| extern int automap_width ; | | #define AUTOMAP_MODE (automap_use_game_res?Game_screen_mode:automap_mode) |
| extern int automap_height ; | | //extern int automap_width ; |
| | | //extern int automap_height ; |
| //end addition -MM | | //end addition -MM |
| extern int automap_use_game_res; | | extern int automap_use_game_res; |
| extern int nice_automap; | | extern int nice_automap; |