Difference for main/automap.h from version 1.2 to 1.3


version 1.2 version 1.3
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  * Prototypes for auto-map stuff.   * Prototypes for auto-map stuff.
  *    *
  * $Log$   * $Log$
    * Revision 1.3  1999/11/21 13:00:08  donut
    * Changed screen_mode format.  Now directly encodes res into a 32bit int, rather than using arbitrary values.
    *
  * Revision 1.2  1999/10/08 04:26:01  donut   * Revision 1.2  1999/10/08 04:26:01  donut
  * automap fix for high fps(including -niceautomap), -automap_gameres, and better -font* help   * automap fix for high fps(including -niceautomap), -automap_gameres, and better -font* help
  *   *
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 extern void modex_print_message(int x, int y, char *str);  extern void modex_print_message(int x, int y, char *str);
   
 //added on 9/30/98 by Matt Mueller for selectable automap modes  //added on 9/30/98 by Matt Mueller for selectable automap modes
 extern int automap_mode ;   extern u_int32_t automap_mode ;
 extern int automap_width ;  #define AUTOMAP_MODE (automap_use_game_res?Game_screen_mode:automap_mode)
 extern int automap_height ;  //extern int automap_width ;
   //extern int automap_height ;
 //end addition -MM  //end addition -MM
 extern int automap_use_game_res;  extern int automap_use_game_res;
 extern int nice_automap;  extern int nice_automap;

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 line(s) added in v.1.3