version 1.2 | | version 1.3 |
---|
| | |
* Header for error handling/printing/exiting code | | * Header for error handling/printing/exiting code |
* | | * |
* $Log$ | | * $Log$ |
| | * Revision 1.3 1999/10/14 04:48:21 donut |
| | * alpha fixes, and gl_font args |
| | * |
* Revision 1.2 1999/08/05 22:53:41 sekmu | | * Revision 1.2 1999/08/05 22:53:41 sekmu |
* | | * |
* D3D patch(es) from ADB | | * D3D patch(es) from ADB |
| | |
#ifdef __GNUC__ | | #ifdef __GNUC__ |
//edited 05/17/99 Matt Mueller - I dunno if there is a non-asm way to do a "breakpoint" so this'll have to do. | | //edited 05/17/99 Matt Mueller - I dunno if there is a non-asm way to do a "breakpoint" so this'll have to do. |
#ifdef NO_ASM | | #ifdef NO_ASM |
#define Int3() Error("int 3 %s:%i\n",__FILE__,__LINE__); | | //#define Int3() Error("int 3 %s:%i\n",__FILE__,__LINE__); |
| | #define Int3() {volatile int a=0,b=1/a;} |
#else | | #else |
#define Int3() asm("int $3") | | #define Int3() asm("int $3") |
#endif | | #endif |