| version 1.1 | | version 1.2 |
|---|
| | |
| * Header for error handling/printing/exiting code | | * Header for error handling/printing/exiting code |
| * | | * |
| * $Log$ | | * $Log$ |
| * Revision 1.1 1999/06/14 22:02:09 donut | | * Revision 1.2 1999/08/05 22:53:41 sekmu |
| * Initial revision | | * |
| | | * D3D patch(es) from ADB |
| | | * |
| | | * Revision 1.1.1.1 1999/06/14 22:02:09 donut |
| | | * Import of d1x 1.37 source. |
| * | | * |
| * Revision 1.12 1994/06/17 15:22:46 matt | | * Revision 1.12 1994/06/17 15:22:46 matt |
| * Added pragma for Error() for when NDEBUG | | * Added pragma for Error() for when NDEBUG |
| | |
| | | |
| #else //macros for real game | | #else //macros for real game |
| | | |
| | | #ifdef __WATCOMC__ |
| #pragma aux Error aborts; | | #pragma aux Error aborts; |
| | | #endif |
| //Changed Assert and Int3 because I couldn't get the macros to compile -KRB | | //Changed Assert and Int3 because I couldn't get the macros to compile -KRB |
| #define Assert(__ignore) ((void)0) | | #define Assert(__ignore) ((void)0) |
| //void Assert(int expr); | | //void Assert(int expr); |