| version 1.9 | | version 1.10 |
|---|
| | |
| # without including all the extra debug asserts/etc | | # without including all the extra debug asserts/etc |
| #DEBUGABLE = 1 | | #DEBUGABLE = 1 |
| | | |
| | | # PROFILE: compiles an executable suitable for profiling |
| | | #PROFILE = 1 |
| | | |
| # CHECKER: compile with memory usage debugger. Must also set NO_ASM and STATICSDL | | # CHECKER: compile with memory usage debugger. Must also set NO_ASM and STATICSDL |
| #caveats: | | #caveats: |
| # 1)segfaults unless you use -nosound, don't know why. | | # 1)segfaults unless you use -nosound, don't know why. |
| | |
| # environment | | # environment |
| ENV_DJGPP = 1 | | ENV_DJGPP = 1 |
| #ENV_MINGW32 = 1 | | #ENV_MINGW32 = 1 |
| | | #ENV_CYGWIN = 1 |
| #ENV_MSVC = 1 | | #ENV_MSVC = 1 |
| #ENV_LINUX = 1 | | #ENV_LINUX = 1 |
| | | |
| # D1XD3D: for use only with ENV_MSVC, builds support for Direct3D | | # D1XD3D: for use only with ENV_MSVC, builds support for Direct3D |
| #D1XD3D = 1 | | #D1XD3D = 1 |
| | | |
| # D3DBASE: if D1XD3D is defined, use this to define DirectX base dir | | # DXBASE: if D1XD3D is defined, or one of the other windows options that needs |
| #D3DBASE = C:\MSSDK | | # it, use this to define DirectX base dir |
| | | #DXBASE = C:\MSSDK |
| | | |
| # WGL_IO: for use only with ENV_MSVC, builds support for OpenGL on win32 | | # WGL_IO: for use with ENV_CYGWIN or ENV_MINGW32 or ENV_MSVC, builds support for OpenGL on win32 |
| #WGL_IO = 1 | | #WGL_IO = 1 |
| | | |
| # linux video/input options (choose one) | | # linux video/input options (choose one) |